1. Silent Depth 2: Pacific
  2. News

Silent Depth 2: Pacific News

Patch Notes 0.0.2:

Thanks for your continued support. The latest patch seeks to improve the game based on your feedback, so please keep that feedback coming.

Improvements:
  • Reduced the heading text width in TBT.
  • Added auto exposure refresh.
  • Changed some rain settings to increase rain probability.
  • Periscope and TBT now remember their view angle when switching views.
  • Removed placeholder radar graphic from inside sub interior.




Features:
  • Added Roadmap button to Main Menu UI.
  • Added Torpedo Reload Panel to System Report View mode. ( you can now see how long torpedo reload times take by hovering the torpedo rooms or the storage table ).
  • Added updated torpedo launcher to Target Bearing Transmitter & Periscope views. (You now have to switch between FWD and AFT in order to use them )





Bug Fixes:
  • Fixed Deck Gun reload loading bar to correct size.
  • Fixed broken references.
  • Fixed submarine name not showing correctly in some cases.
  • Fixed Service Report not refreshing on New Game.
  • Fixed issue where you couldn’t press any menu buttons for a few seconds in the main menu.
  • Fixed singleton duplication issue where game data and preferences would duplicate causing issues in loading data and building object memory over time.
  • Fixed exception manager duplications.
  • Fixed issue where on rare occasion the service report wouldn't actually update due to missing object in the if() check.
  • Fixed exceptions with the blur in the pause menu would throw a null ref.
  • After an encounter we remove all ships that aren't sinking so if you sink a few ships but some escape the ones sinking will remain.
  • Now hide the tooltip after the view state has been changed.


If you find yourself having any issues with the latest update, please refer to the FAQ. The FAQ also has directions for finding in game logs and save files which will help the development team track down any issues you are having.

Patch Notes 0.0.1:

Thanks for your support so far. The first patch brings a lot of improvements based on your feedback.

Improvements:

  • Improvements to the underwater submarine bubbles
  • Updated the minimum distance for encounter from Midway
  • Removed rain camera effect on in-game menus that are not required
  • Dock sailors have a few more new idle animations
  • Material fixes by setting the correct render queue to help with performance
  • Gun & bullet VFX fixes and improvements
  • Rainy weather now happens a little less often can only happen around once per 1-2 in game days, but the duration of the rain effect has increased by about 2-3x
  • Submarines propeller particles now changed and transition based on speed setting
  • Fleet positions are more spaced out now


Features:

  • Added submarine kills to the service report
  • Added tonnage to the service report per ship type
  • Added damage to the hull over time, when there is a fire on deck or a ship is hit with a torpedo the ship will take damage over time and sink
  • Added Tooltip system for understanding UI control ( Can turn off in settings )


Systems Report Page:

  • Fixed spelling mistakes and arrangement
  • Deck Gun Ammo correctly adjust
  • Fixed Font
  • Submarine name now matches issued name
  • Updated exit button


Bug Fixes:

  • Submarine bow particles now disable underwater and only activate when reaching a certain speed velocity
  • Fixed bug where you can use RMB to fire the gun in all camera modes and menus, this is now fixed and the gun will only fire while in the gun view
  • Fixed bug where when you press 'T' to fire a torpedoes it would fire at any camera mode or menu, now it only fires in Periscope or Target Bearing Transmitter modes
  • Fixed Patrol Map Ultra Wide scaling
  • Fixed 'circling' enemy ships
  • Fixed enemy ship icons not updating when spotted with periscope
  • Service reports resets correctly when you start a new game
  • Fixed object creation memory leak
  • Fixed bug where you couldn't press any menu buttons for a few seconds
  • Fixed bug where completely random encounters would only spawn 1 ship
  • Fixed bug where after you finish an encounter and enter a new encounter ships would start to zig zag right away
  • Fixed bug where if you get far away from the ships you remain in combat so you can't leave the battle (This is now based on half the visibility distance to get out of combat)
  • Fixed bug where you would travel to Wake Island and be stuck there unable to leave.

Silent Depth 2: Pacific Enters Early Access

[h2]Welcome to Silent Depth 2: Pacific ‘Early Access’[/h2]

We're thrilled to announce that Silent Depth 2: Pacific has entered its Early Access phase, marking an exciting milestone in our development journey.

Silent Depth 2: Pacific is a sim-lite submarine game, designed for fans looking for an easy-to-learn, arcade style naval experience without requiring the use of technical manuals or learning how to manually calculate torpedo launch vectors. For new and nostalgic fans of the classic Silent Service games and similarly approachable submarine simulators, Silent Depth 2: Pacific is a great place to start as we develop new features throughout Early Access.

As we continue crafting this immersive submarine sim-lite, we want to extend our deepest gratitude to all early adopters and supporters who have joined us on this expedition.
Your feedback matters! As we strive to shape Silent Depth 2: Pacific into a truly remarkable adventure heading to an eventual 1.0 launch, we encourage you to share your thoughts, suggestions, and bug reports with us. Join us over on the official Discord and Steam forums. Together, we can make Silent Depth 2 something truly special.



[h3]What You Can Play Today in Early Access | Key Gameplay ‘Loop’[/h3]

Our initial game builds will be focused on the “cat and mouse” nature of Submarine War Patrols. You will need to conserve resources and return to Midway island to resupply and repair to keep serving until the end of the war.

The focus of your missions will be on maximising the destruction of enemy tonnage.
The size of enemy merchant fleets you’ll encounter is based on both luck and the difficulty level you choose. As a Captain it’s important to weigh up the opportunity of attacking nearby targets with your current resources, checking your Submarine repair level status before entering a battle.
Once engaged in a battle, you will ultimately be involved until you achieve either a win, are sunk, manage to escape, or have the enemy ships escape.
Use your cunning, remain hidden until you can create the correct strategy to engage. Sometimes you will get lucky and encounter merchant shipping without escorts, other times you may spot some real threats and need to prioritise them.
Your goal is to send as many ships as possible to the deep before they can do the same to you, or risk an early end to the allied war effort in the Pacific.



[h3]What We're Working On[/h3]

During this Early Access period, we will be hard at work refining and polishing Silent Depth 2: Pacific to deliver the best possible sim-lite submarine experience. We're focusing on implementing a range of feature and quality-of-life improvements from short term ‘upcoming’ to longer term goals prior to going 1.0 Please refer to the Roadmap below, also now viewable in the “About this game” section of the Steam page for more details.



[h3]Why It's Taking Time[/h3]
Creating a captivating world like Silent Depth 2: Pacific takes time and dedication. We're focused on fine-tuning the current gameplay mechanics, optimising performance and adding more gameplay depth ( pun mostly unintended!) to the game experience to ensure a memorable experience for every player. Your patience and understanding as we navigate this journey are greatly appreciated.

[h3]What's Coming Next[/h3]
In the coming months, you can expect a series of updates and additions to Silent Depth 2. From new content and features, additional landmasses around the Pacific, to improvements in performance and gameplay, we're committed to delivering meaningful enhancements based on your feedback and our vision for the game.
We suggest you Follow + Wishlist the game on Steam so you will be immediately notified of all new updates and devlogs.



[h3]Thank You[/h3]
Once again, we want to express our heartfelt gratitude to everyone who has supported us thus far. Your enthusiasm and passion inspire us to continue pushing the boundaries of game development. We're excited to embark on this journey with you and can't wait to see where it takes us.
Thank you for joining us on this adventure. Together, let's uncover the mysteries of the Pacific and shape the destiny of Silent Depth 2.




Silent Depth 2: Pacific - Early Access Release Date

Greetings, Captains!

We are thrilled to announce that Silent Depth 2: The Pacific will be launching in Early Access on July 16th. This marks a significant milestone in our journey, and we couldn't be more excited to share this news with you.

[h2]Why Early Access?[/h2]
Our vision for Silent Depth 2 is to create an entry-level submarine Sim-Light that captures the challenges and excitement of commanding a Gato class submarine during World War 2. Launching in Early Access allows us to involve you, our dedicated community, in the development process. Your feedback is invaluable, and we believe that by listening to your experiences and suggestions, we can continuously improve the game and deliver the best possible experience.



[h2]Enjoy the New Trailer[/h2]

To celebrate this announcement, we are also releasing a brand-new teaser trailer for Silent Depth 2. We hope it gives you a taste of the thrilling naval adventures that await you. Check it out and let us know: how much tonnage will you claim on your first war patrol?

[previewyoutube][/previewyoutube]

[h2]Thank You[/h2]

We encourage all players to share their thoughts, provide feedback, and suggest improvements once the Early Access has commenced on July 16th. Your input will help shape the future of Silent Depth 2, and we are eager to hear your ideas and feedback.

We want to also extend our heartfelt thanks to everyone who has supported us so far. Your enthusiasm and support have been incredible, and we can't wait to continue this journey with you. Please follow us on our social media channels for the latest updates and join our community forums to engage with other players and the development team.

Fair winds and following seas,
The Silent Depth 2 Development Team