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  3. ANNOUNCEMENT | Introduction to Game Structure and Update Plan

ANNOUNCEMENT | Introduction to Game Structure and Update Plan

Hello, Boss!

In this post, I would like to briefly introduce the game structure and share our upcoming update plans.


[h2]The current EA gameplay is largely divided into two parts:[/h2]

[h3]1. Campaign[/h3]
This serves both as a tutorial for learning the game rules and as a gameplay mode that explains the game's world and background, allowing players to accompany the protagonist’s journey.
Players proceed through a series of linear stages where they can learn the basic gameplay rules.
Currently, it consists of 3 stages, providing about 3 to 5 hours of playtime.

[h3]2. Freeplay[/h3]
The development team considers Freeplay the main mode of the game:
We believe that in the management/simulation genre, imagining and executing various solutions based on different situations and environments is an essential and core gameplay experience.
The Freeplay mode includes multiple gameplay conditions that allow for replayability, as well as central gameplay pillars like faction relationships and research systems that guide players through their sessions.
Players must strategize to complete immediate missions, survive longer in increasingly difficult environments, and grow their team and company.
Currently, Freeplay is composed of the minimum gameplay systems necessary to ensure Private Military Manager can be replayed across various environments meaningfully and interestingly.
The development team expects players to be able to enjoy Freeplay for around 10–20 hours.


[h2]Future Development Plans and Timeline:[/h2]

[h3]1. Campaign Updates[/h3]
The campaign scenario is planned to include 12 stages, and 3 of these were released with the EA launch (one-fourth of the total).
We aim to release additional stages one month later and then add 1–2 stages every 2–3 months, completing all 12 stages within a year.

While total playtime is important, we are consistently exploring ways to deliver fresh problem-solving experiences based on unique gimmicks in each stage:
Without these, there’s a risk that gameplay could become repetitive and tedious over time.
To prevent this, each campaign stage will introduce new in-game gimmicks and new out-game constraints and rules.
We are working hard to ensure the campaign meets the players' expectations.

[h3]2. Freeplay Experience Enhancements[/h3]
First, Freeplay needs to be playable for even longer periods.
Currently, Freeplay consists of ten missions leading to an ending.
While we designed it to allow players to approach gameplay with various strategies and methods, we believe players should have the option to continue playing even after the ending.
We plan to offer a sandbox environment post-ending where players can continue setting intrinsic goals and extend their gameplay experience.

Future updates will also aim to deepen the feeling of actually managing and operating a company:
At present, company operations revolve mainly around squads, weapons, and research systems.
Income is mostly derived from missions and dispatches, while company growth ties closely to squad development, equipment, and research.

We are envisioning adding new company elements that players can grow steadily over time, which can either strengthen mission capabilities or, conversely, missions could impact company development.
While details are not finalized yet, the first step will likely involve players managing a "business" or maintaining relationships with multiple businesses to generate income or various bonuses.

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Updates aimed at improving Freeplay experiences will be scheduled roughly six weeks after campaign updates.
Thus, following the initial campaign update, Freeplay updates and campaign updates will alternate approximately every six weeks.

We have seen both excitement and concerns through reviews and community feedback.

We promise to maintain greater transparency in our development progress so that we won't disappoint you, Boss.

Thank you!