Dev Digest August
Greetings, Survivors!
August has been a busy month for the Nested Lands development team, as we've focused on refining and polishing the systems we’ve built so far and fixing existing bugs. Here’s a quick rundown of what we’ve been up to:
Stay tuned as we continue to enhance the world of Nested Lands! Your feedback and support are invaluable as we move closer to the alpha test.
Make sure to join our Discord server to stay tuned!
August has been a busy month for the Nested Lands development team, as we've focused on refining and polishing the systems we’ve built so far and fixing existing bugs. Here’s a quick rundown of what we’ve been up to:
- Updated the fog and lighting systems for a more immersive and atmospheric environment.
- A new island is now part of the world, offering untouched areas to explore.
- Continued development of the multiplayer system.
- NPCs will now sleep in their beds when tired.
- NPCs now have hygiene stats and can bathe to stay clean and healthy.
- A new system allows NPCs to recover health over time and use bandages to heal.
- Added new villager stats dialogs to manage them more efficiently.
- Introduced the first iteration of the plague system, adding a new layer of challenge to village management.
- Torches now provide warmth, similar to campfires, helping you survive in colder times.
- You can now split items in the inventory, making resource management easier.
- NPCs are now able to search for more resources, including water.
Stay tuned as we continue to enhance the world of Nested Lands! Your feedback and support are invaluable as we move closer to the alpha test.
Make sure to join our Discord server to stay tuned!