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Dev Digest November


Hello, Survivors! November was a month of exciting progress in Nested Lands! Here's what our team accomplished:

  • The environment animal system expanded to include birds, which now indicate random event locations and add to the immersiveness and ambiance.
  • Improved audio effects to enhance immersion, including forest sounds, animal calls, and the haunting stillness of nighttime.
  • Battles just got more brutal with the addition of an enemy dismemberment system! Heads and arms can now be severed depending on your weapon and attack style.
  • All building visuals were reworked for better performance and to prepare for level 2 upgrades in future builds.
  • Made a major village system rework, focusing on Villagers' Traits, with animations and dialogues tailored to their personality and body type.
  • Introduced a bleeding effect! Watch out – injuries now require bandages to heal, with animations to show the damage.
  • New weapon recipes were added, along with improved tool and weapon behavior.
  • Improved item spawning across the world for better pacing and less clutter.

Which updates are you most excited about? Let us know in #general-chat, and thank you for being part of our journey of building Norovellir! 🌟