1. Axis Game Factory's AGFPRO 3.0
  2. News

Axis Game Factory's AGFPRO 3.0 News

AGF Update February 6, 2020

hi Guys & Gals!

I have patched the "AGF_SceneLoader.unitypackage" to be compatible with Unity versions 2018..2019

Cheers! =D

AGF November Update

Hi all!

This update lets you build and import your own enemies if you have AGF Premium.
It also has a few fantasy creatures for the rest of you.
I go over the creation process in the video below.

https://youtu.be/1whmA7BbeGc

Enjoy!

AGF November Update

Hi all!

This update lets you build and import your own enemies if you have AGF Premium.
It also has a few fantasy creatures for the rest of you.
I go over the creation process in the video below.

https://youtu.be/1whmA7BbeGc

Enjoy!

AGF Update July 18

Hi all!

It's been a little while, but we finally have another update for you.

In this update, we've increased the maximum terrain size from 4000 to 16000. This allows for much bigger terrains if you desire. Be careful though, as large terrains may tend to take a longer time to load.

Next, there is the ability to add height and slope constraints when painting textures onto terrains. So, if you want a texture to only appear at sea level, or on a hill, this could be useful for you.

Objects can now be grouped in the Object List window. This allows you to hide everything inside of the group and could be useful if you want to hide a house roof and edit the objects inside.

You can now use certain objects as vegetation. Be aware however, that more than the most simple objects may not appear correctly as objects with too many polygons may be too much for it to handle.

For those of you with Premium, there are new Paint and Vegetation options on the Terrain Generator. This can allow you to generate a more detailed terrain.

Lastly, for those of you with Voxel Sculpt, you can now generate smaller portions of the terrain at a time. This will allow you to do it quicker and save your AGF from crashing due to memory usage.

Enjoy!

https://www.youtube.com/watch?v=shFZs5_q41c

AGF Update July 18

Hi all!

It's been a little while, but we finally have another update for you.

In this update, we've increased the maximum terrain size from 4000 to 16000. This allows for much bigger terrains if you desire. Be careful though, as large terrains may tend to take a longer time to load.

Next, there is the ability to add height and slope constraints when painting textures onto terrains. So, if you want a texture to only appear at sea level, or on a hill, this could be useful for you.

Objects can now be grouped in the Object List window. This allows you to hide everything inside of the group and could be useful if you want to hide a house roof and edit the objects inside.

You can now use certain objects as vegetation. Be aware however, that more than the most simple objects may not appear correctly as objects with too many polygons may be too much for it to handle.

For those of you with Premium, there are new Paint and Vegetation options on the Terrain Generator. This can allow you to generate a more detailed terrain.

Lastly, for those of you with Voxel Sculpt, you can now generate smaller portions of the terrain at a time. This will allow you to do it quicker and save your AGF from crashing due to memory usage.

Enjoy!

https://www.youtube.com/watch?v=shFZs5_q41c