AGF Update July 18
Hi all!
It's been a little while, but we finally have another update for you.
In this update, we've increased the maximum terrain size from 4000 to 16000. This allows for much bigger terrains if you desire. Be careful though, as large terrains may tend to take a longer time to load.
Next, there is the ability to add height and slope constraints when painting textures onto terrains. So, if you want a texture to only appear at sea level, or on a hill, this could be useful for you.
Objects can now be grouped in the Object List window. This allows you to hide everything inside of the group and could be useful if you want to hide a house roof and edit the objects inside.
You can now use certain objects as vegetation. Be aware however, that more than the most simple objects may not appear correctly as objects with too many polygons may be too much for it to handle.
For those of you with Premium, there are new Paint and Vegetation options on the Terrain Generator. This can allow you to generate a more detailed terrain.
Lastly, for those of you with Voxel Sculpt, you can now generate smaller portions of the terrain at a time. This will allow you to do it quicker and save your AGF from crashing due to memory usage.
Enjoy!
https://www.youtube.com/watch?v=shFZs5_q41c