1. A Hat in Time
  2. News
  3. A new update is available for A Hat in Time!

A new update is available for A Hat in Time!

The update will be applied automatically when you restart A Hat in Time.

[h2]New Feature: Emblems[/h2]
  • Added emblems to acts in the act select screen. Emblems are rewarded for: 0 jumps, speedrun, all rift token pages, all yarn, all rift pons, finding friend message, finding developer message.


[h2]Gameplay[/h2]
  • Brewing Hat breakables now spawn health if the player is missing health
  • The Completionist's Hat now highlights pons that have been collected before
  • Added "Prevent Accidental Falls" input setting, which prevents rare cases where Hat Kid may vault over a ledge to her death



[h2]Levels[/h2]
  • Fixed invisible sign meshes in The Illness Has Spread near the birdhouse
  • Fixed pause menu not highlighting the correct Time Piece when in a Time Rift
  • Ship Shape delivery guides now only refresh if the player strays far away from them
  • Fixed trigger volumes required for Nyakuza Metro finale being exhausted when touched during other acts



[h2]Death Wish[/h2]
  • Fixed subtitle / voice line mismatch in Death Wish
  • Added a leaderboard to Death Wish that show friends' stamps



[h2]Online Party[/h2]
  • Fixed online player messages not retrieving correctly.
  • Added a game setting for turning off online player messages.
  • Online player messages are now colored differently depending on the author (yourself / friend / mod author / Gears for Breakfast staff)
  • Online player messages can now be placed in non-mod levels, but only friend and developer messages are visible
  • Online Party join messages now close after a few seconds of being accepted. This fixes a softlock if the joined level is not installed.


[h2]Modding[/h2]
  • Added a leaderboard to Challenge Road
  • Added bOnlyEnforceBlacklistWhileOnline and DoNotEnforceBlacklistOnlinePartyNamePrefix to Hat_MapInfo
  • Fixed mod level playtime tracking not working
  • Fixed crash caused by matinee interpdata not getting cleaned up properly when GC'd on cook
  • Fixed crash if loading screen DLC logo is part of the root set
  • Fixed EndPlayMap for mods passing the wrong name (was passing travel url, not map name)
  • Fixed Hat_NPC_Player not calling ConvertNPCPlayer if no player pawn is present (such as in titlescreen)
  • Added OnlineRestrictionsVolume to filter online player messages in specific locations (such as boss battles)
  • Fixed AlwaysInPlayerBackpack not working for hats or badges
  • Added support for non-weapon attachment points for hookshot