1. Lost Eidolons: Veil of the Witch
  2. News

Lost Eidolons: Veil of the Witch News

Early Access 10-Day Recap – Your Feedback Matters

Hello! I’m Jin Sang Kim, the Creative Director responsible for the development of Lost Eidolons: Veil of the Witch.

First and foremost, I’d like to extend my gratitude to all of you who purchased and played the Early Access version of the game!

It’s been just over a week since we launched Early Access. As a fan and developer of turn-based strategy RPGs myself, I’ve put great effort into adding another engaging game franchise for fans of the genre. While perfection is difficult to achieve, our goal with this Early Access is to share the core gameplay and gather feedback so we can launch the full release as a more polished game.

Over the past 10 days, we've received incredible feedback with many unique ideas that we hadn’t considered. We’re carefully reviewing all of these, discussing them within our team, and outlining future development plans.

Today, I’d like to share some updates on what our team is currently prioritizing and planning. I wish I could provide more information on content development plans, but we’re focusing on addressing your feedback first. We expect to share our content roadmap in early December once our plans are finalized. But as many of you have asked about content plans, I’ll briefly touch on what’s in store.

For game improvements, we’ve divided our update plans into short-term, mid-term, and long-term categories leading up to the full release.

Please note: The following items are those we’ve already decided to work on based on internal review. If your suggestion isn't listed, it doesn't mean we haven't reviewed your feedback or aren't considering it.

[h2]Short-term Updates – Early December 2024[/h2]

[h3]UI/UX/Control Improvements[/h3]
  • 4x Speed Option: We plan to add a 4x speed option to enable faster animation without entirely skipping enemy turns.
  • Character Stats Information: We’re improving the information on how character stat enhancements impact gameplay by providing more detailed descriptions on each stat during level-ups.
  • Unified and Customizable Hotkeys: Hotkeys, which currently vary by character because certain characters don’t have magic, will be standardized. We’ll also support custom hotkey assignments.
  • Quick Info for Combat Skills/Spells: We’re adding a quick info option to view layman version of combat skills and magic, on top of the existing Tactician’s detailed view currently accessible with by tapping "C."
  • Display Enemy Movement Range (F key): Instead of pressing "F" repeatedly to check enemy movement ranges, we’ll add an option to keep this range always visible.
  • Streamlined Battle Result Screen: We’ll simplify post-battle screens, eliminating separate screens for each reward type.
  • Steam Deck Improvements: We’re addressing Steam Deck display issues like cropped skill descriptions at 1280 x 800 resolution, as well as continuing with optimization for the Steam Deck.
  • Battle Dialogue Skip Option: The option to automatically skip previously viewed dialogues during battle already exists in-game. However, the translation for the option is incorrect and will be corrected for non-Korean languages.
  • End Credit: Currently, credits roll after completing Act 3. We’ll limit this to the first Act 3 completion.
  • Camera Zoom In/Out Feature: We’re adding a camera zoom function.
  • Available Combat Skills/Magic Display: Currently, it requires multiple clicks to check any given character’s skills/spells. Instead of navigating menus, we’ll show available combat skills and spells directly when selecting a character.
  • Promotion Rune Requirements: Rune requirements for promotions are currently not seen prior to the promotion. We’ll show the requirements in the UI so you can see unmet conditions upon clicking the promotion button.


[h3]Gameplay Adjustments[/h3]
  • Tree of Life Skill Adjustment: We’re considering increasing the AoE damage, which is currently underpowered.
  • Balance Adjustment for Act 2 Boss: Based on feedback that the Act 2 boss is harder than Act 3’s, we’ll lower the shield and review other balance factors if needed.
  • Balance Adjustment for Temporary Allies: We’ll balance allies met in Acts 2 and 3, whose level is currently set too low for the battles in later acts.


[h3]Permanent Growth Adjustments[/h3]
  • Altar of Fire Progression Rate: We’ll increase the number of Embers given out during an expedition to enhance the progression speed, addressing feedback that progress is too slow.


[h2]Mid-term Updates – January to February 2025[/h2]

[h3]UI/UX/Control Improvements[/h3]
  • WASD Camera Controls: We’ll support keyboard shortcuts for camera movement/panning, as some users find the current control scheme with camera movement and unit selection uncomfortable.
  • Enhanced Resonance Stone UI: We’ll improve the Resonance Stone UI so you can preview upgrade outcomes before selecting equipment for enchantment.
  • Improved Undo Feature: To make it easier to restart from the beginning of a battle, we’ll add a button for this purpose.
  • Character Stats Animation Skip Function: We’ll add a skip option for the post-battle stat screen animation.


[h3]Gameplay Adjustments[/h3]

  • Improved Blessings Path: We’re reviewing ways to extend the duration of temporary blessings obtained through expedition, potentially making them last for an entire act or expedition. We will share more information about this in the future, after we assess its impact to the overall game.


[h3]Permanent Growth Adjustments[/h3]
  • Greater Blessings from Altar of Fire: We’ll review and rebalance Greater Blessings, add more options, and avoid duplicates to encourage strategic variety.
  • Relic Unlock Display: We’ll add a UI feature to show relic unlock progression.
  • Partnership Level Balance: We’ll continue reviewing feedback on the progression rate and rewards for partnerships and adjust as needed. The feature is not yet complete, and we are hoping to make it more interesting with player feedback.


[h2]Long-term Updates – Before Full Release[/h2]

[h3]UI/UX/Control Improvements[/h3]
  • Steam Deck Optimization: We’ll continue optimizing the Steam Deck experience before launch.
  • Expedition Progress Information: We’ll add a map indicator for the last three stages before boss fights to help players prepare for boss encounters.


[h3]Gameplay Adjustments[/h3]
  • More Simple Combat Types: To address long battle sequences, we’ll add shorter battle types to Act 1.
  • More Spellcaster Enemies: We’ve received feedback that the Magic Defense stat is less effective due to there being not too many enemies that use spells for primary attack. We are considering combat design level changes, like adding combat scenarios where there are multiple spellcasters in the enemy mix.
  • Addition of Mythic Skills: We’re considering adding new skills for accessories and potentially developing more Mythic skills before launch.


[h3]Permanent Growth Adjustments[/h3]
  • Altar of Fire Enhancements: We’re planning to expand Altar of Fire options when “Trials Mode” is introduced, allowing more growth choices with varying levels of difficulty from Trials mode.


So there you have it—the above are what we’re prioritizing in terms of feedback-based improvements. However, please note that some feedback will require additional time or re-evaluation after content updates, which leads me to share the major content plans as below.

[h2]Major Content before Full Release[/h2]

  • Trials Mode: Inspired by the Ascension system in Slay the Spire, players will be able to customize the difficulty. However, the execution will be done in the style of Hades in which you set the conditions of the challenge rather than be bound to the tiered difficulty levels. We hope to release this by February or March 2025.
  • Additional Battles: This is the most development-heavy task in terms of time. So we plan to first develop simpler battles and implement their variations that can be in the earlier part of an expedition, after first working on the Trials mode. We will then add two boss battle types for each Act, alongside the early simple battles. We will continue to discuss adding different types of battles for the game’s official release (different gimmicks, topography, etc.), but the two tasks above will be our highest priority and focus. And of course, we can work on more battles post official release if resources allow.
  • Items & Accessories Systems: We’re working on an item system (consumables that do not take the entire turn) and accessory system (new equipment type) to add strategic variety in combat. These systems will likely come with the release of Trials mode.
  • Final Boss Encounter: We’ll add a final boss fight that will require specific conditions to access, with the official release. As this needs to present the most epic-feeling battle experience, we will be taking utmost care in development.
  • Story and Voice Acting: We’re aware that the story currently ends a bit abruptly but rest assured that we’re investing in the story progression and will continue to update the story as we near official release. We will update everyone on the story and voice acting timelines soon.


We’ll share the full roadmap with the schedule as soon as possible!
We are committed to developing a quality game that resonates with turn-based RPG fans. We’re reviewing every piece of feedback, even if it doesn’t lead to immediate decisions. So please keep the feedback coming, and we’ll stay connected and keep the conversation and actions going!

Thank you for being part of the Lost Eidolons: Veil of the Witch journey. I apologize for the early bugs and am incredibly grateful for your continued support.

Sincerely,
Jin Sang Kim

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

Veil of the Witch Patch Notes (11/13/2024)

Dear Tacticians,

What a week! We released Lost Eidolons: Veil of the Witch on Early Access last Tuesday and it’s been such a blast seeing everyone play the game and discuss their strategies and tricks!

As you all know, we released the game on Early Access first so that we can continue to improve and develop the game with our players. And we have to say, our Tacticians did not disappoint! A lot of you have shared your thoughts and suggestions on making the game better and we’ve taken them to heart, which brings us to the new minor update for the game.

[h3]Patch Schedule[/h3]

PT: 10 AM, November 13, 2024
ET: 1 PM, November 13, 2024
CET: 7 PM, November 13, 2024
ICT: 1 AM, November 14, 2024
KST: 3 AM, November 14, 2024

Here are the changes within version 0.06.004 that we’ve made to the game:

[h3]Content[/h3]
  • Added new enemy illustrations
  • Added new event NPC illustrations

[h3]Changes / Improvements[/h3]
  • Adjusted movement skills such as “Push” or “Swap Positions” so that players cannot use these skills with objects
  • Added a shortcut key "C" to check character info when event dialogue options are displayed to allow for better informed decisions
  • Added the ability to view the Expedition Log within the menu while in battle
  • Removed shortcut key to always show grid from battle control settings
    • Players can still toggle the “Show Grid” option within the game settings
  • Added a damage reduction buff to allies when choosing to stay and fight in certain battle situations
  • Modified the conversation text when you defeat a boss for the second time
  • Adjusted the starting camera position for some battles

[h3]Bug Fixes[/h3]
  • Fixed the issue where it was still possible to acquire multiple mythic skills despite owning the Black Vial relic
  • Fixed the issue where relics could not be dug up when the Map to Hidden Relics event was triggered more than once
  • Fixed the issue where the Tree of Life would drift when placed in rapid currents
  • Fixed the issue where the game would freeze when the Greater Blessing of Sword skill triggered to attack two enemies on counter attacks
  • Fixed the issue where partnership points were awarded to another ally not within the party, and increased the amount of partnership points (25 -> 50)
  • Fixed the issue where the Jeweled Bookmark relic allowed unlimited training within camp
  • Fixed the issue where Quick Attack+ was not allowing the intended attack range
  • Fixed the issue where the Wraith Guardian relic was applied when an Ice Wall was destroyed
  • Fixed the issue where the "Song of Fire and Wind" Steam achievement would be unlocked when the enemy met the conditions
  • Fixed the issue of the controller input being on a different screen layer when choosing a skill
  • Fixed the issue where the Bernhardt Steam hidden achievement was not unlocked after using an undo
  • Fixed the issue where enemies would spawn on top of each other
  • Fixed the issue where the game could not be controlled by the gamepad within certain menus
  • Fixed the issue where a graphical glitch would appear when rolling the dice in 1280x720 resolution
  • Fixed the issue where the Decisive Strike skill would keep all skill cooldowns at 0 for the entirety of a battle
  • Fixed the issue where the Conspirator’s Ring relic did not apply the discount if the shop had been accessed prior to obtaining the relic
  • Fixed the issue where there were text overlaps and cut offs
  • Fixed the improper navigation order on the Setting's Gameplay when playing with controller
  • Fixed the issue where some text did not change when changing languages
  • Fixed the issue where an incorrect battle indicator icon would sometimes display in the Forked Road
  • Fixed the issue where the incorrect number of Sacred Embers was displayed for upgraded versions of lamp items
  • Fixed the issue where incorrect surroundings were applied after spending a night at camp
  • Fixed conversations where the player character’s gender was not reflected correctly
  • Fixed the issue where the in-game achievement for promoting Ashe to the Light Mage would unlock multiple achievements, while promoting Ashe to a different class would not trigger the respective achievement
  • Fixed the issue where the pop-up for characters recovering health would show up twice when resting at a campsite
  • Fixed the issue where intermittent freezing occurred when previewing a skill during battle

Not only that, with all of our players coming together from day one to share any bugs or issues that they experienced, we were able to quickly hotfix some critical bugs, which saved other Tacticians the trouble of experiencing them!

Here’s a list of the hotfixes that we patched since the launch:

Ver. 0.05.006 - Hotfix #1
  • Fixed the issue where the game was stuck after the credits
  • Fixed the issue where the Copycat skill could also imitate enemy skills
Ver. 0.05.007 - Hotfix #2
  • Fixed additional issues that prevented game progression after the credits
Ver. 0.05.008 - Hotfix #3
  • Fixed the issue where shortcut keys did not work after leaving the Crossroads of Death
  • Fixed the issue where shortcut keys did not work after using the change name pop-up for a character
Ver. 0.05.009 - Hotfix #4
  • Fixed the issue where players were stuck at the Crossroads of Death after losing to the Act 3 boss
  • Fixed the issue where players could not select on units during battle
Ver. 0.05.010 - Hotfix #5
  • Fixed the issue where players were stuck at the Crossroads of Death after abandoning an expedition

Again, we would like to thank everyone for reporting any bugs or issues that they came across while playing the game. We couldn’t have done it without you all, and it truly has shown us the power of the gaming community.

We hope that you’ll continue to follow our game as we work on adding new features and making improvements. Please continue to share your thoughts and feedback with us through our Steam discussion boards or our Discord server.

- ODS Team

DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

Lost Eidolons: Veil of the Witch Early Access Starts Now!

Tacticians,

We know many of you have been eagerly awaiting this day. Whether you became fans of our first game, Lost Eidolons, demoed the game at some live events like Gamescom or PAX, or just recently discovered us during last month’s Steam Next Fest, your support has brought us to this exciting moment: the Early Access launch of Lost Eidolons: Veil of the Witch!

Our team of nine developers are die-hard fans of turn-based strategy games and consider it an honor and a privilege to be able to expand the Lost Eidolons franchise. This time, we've built on the foundation of a turn-based tactical RPG and added a roguelite twist to keep gameplay fresh and engaging!

Through closed betas and multiple demos, we’ve gathered valuable feedback from you, our community, which have guided us in refining the game. We recently shared a dev log looking back on our journey to Early Access, which you can read up on here. But this is just the beginning of our Early Access journey. Join us in polishing the game by playing and providing more feedback. Let’s make Veil of the Witch the best it can be, together!

Did you know that many player feedback and ideas we received for the original Lost Eidolons were incorporated into Veil of the Witch, as well as the beta and demo feedback?
To show you how seriously we take your input, we’re starting a new blog series to go over all the major changes made (or are being made) to Veil of the Witch based on your suggestions. Stay tuned!

Our Early Access game is priced at $19.99, with a special 20% launch discount running now until November 18th! Don’t miss the chance to grab Lost Eidolons: Veil of the Witch at this discounted price!



Here’s some of the content that we are sharing for Early Access:
  • Complete game from Act 1 to Act 3 with all 3 boss fights
  • Fully unlockable Altar of Fire system
    • 3 tiers of Altars, each with 7 levels of blessings (persistent stat boost)
    • 3 types of blessings (Judgemental, Miraculous, Guardian)
  • 33 battle scenarios including the prologue
  • 207 skills across all characters
  • Multi-language support:
    • English, Korean, French, German, Italian, Japanese, Portuguese (Brazil), Chinese (simplified), Spanish (Spain)
  • And more!

You can see the full content list from the patch notes here. We also plan to share the plans we have for the future in a roadmap soon, so keep an eye out for that as well!
But we can tell you right now that more bosses and voice acting is in the plans!
We hope that you’ll continue to support our studio and team as we journey through Early Access! Please feel free to share your feedback, suggestions, and concerns with us through the Steam Discussion Boards or our Discord channel. We look forward to developing this game with our community.

Thank you for your continued support and love!

- ODS Team

DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

Veil of the Witch Early Access Patch Notes (11/5/2024)

Dear Taciticians,

Welcome to the Early Access release of Lost Eidolons: Veil of the Witch! This version includes the complete experience from Act 1 through Act 3, with all three boss battles ready for you to take on! We’ll continue refining and adding new features as we progress through Early Access and will keep you updated every step of the way.

Here is what Early Access release contains:

[h3]Content[/h3]
  • Complete game from Act 1 to Act 3 with all 3 boss fights
  • Up to 8 unlockable permanent characters
  • Base Camp Pelikos with:
    • The Lodge - conversations and promotion content
    • Personal Quarters - expedition records and class change content
    • Altar of Fire - see below
  • Fully Unlockable Market District - magic workshop and shop enhancement content
  • Fully unlockable Altar of Fire system
    • 3 tiers of Altars, each with 7 levels of blessings (persistent stat boost)
    • 3 types of blessings (Judgemental, Miraculous, Guardian)
  • Promotion system for all characters
  • Class Change system for main character, Ashe
    • 9 total available classes
  • Partnership system between Ashe and other characters to permanently boost stats and unlock new classes for Ashe
  • 33 battle scenarios including the prologue
  • 65 Forked Road events/encounters including the Shop
  • 207 skills across all characters
  • 50 unlockable Relics
  • 56 Expedition Challenges to complete and claim Challenge Points to exchange for Embers (for Altar of Fire) and Runes (Promotions)
  • 22 BGM by Clark Aboud
  • Multi-language support:
    • English, Korean, French, German, Italian, Japanese, Portuguese (Brazil), Chinese (simplified), Spanish (Spain)
    • Please note that languages other than English and Korean are still in the process of LQA throughout Early Access. Thank you for your understanding.

And these are what we added since you last saw the game during Steam Next Fest:

[h3]New Features, Changes, and Improvements[/h3]
  • Codex for: Skill, Equipment, Reliquary
  • Addition of unlockable Magic Workshop and Shop Enhancement in Base Camp
  • 50 Steam Achievements
  • Game optimization
  • UI Improvements
    • Added UI when changing artifacts
    • Improved the UI of the Helmet visibility
  • New enemy illustrations

[h3]Bug Fixes[/h3]
  • Fixed many areas where unlocalized text was showing up
  • Fixed many areas where code was showing within the text. An example of this issue was reported by the community.
  • Fixed the issue of read conversations showing as “Unread”. This issue was reported by the community.
  • Fixed the issue of duplicates of text would show in conversation. This issue was reported by the community.
  • Made equipment description text boxes larger for better text visibility
  • Fixed the issue where HP bars sometimes showed on top of the battle icon in a battle map

We appreciate all of you for sharing your bugs and suggestions during our closed beta and demos. Your feedback is essential in shaping the game, so please continue to share any thoughts through the Steam Discussion Boards or our Discord channel.

- ODS Team

DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

Early Access Launch Sale Coming Soon

Tacticians,

We hope your weekend is going well and you’re playing something fun on Steam.
If you’re a weekend warrior, we hope you will be playing Lost Eidolons: Veil of the Witch at the same time next weekend because it’s launching into Early Access on November 5th and with a 20% discount!

Our launch sale lasts only 13 days, please check the schedule in your time zone.
  • PST - 8 AM, November 5 to November 18
  • EST - 11 AM, November 5 to November 18
  • CET - 5 PM, November 5 to November 18
  • GMT - 4 PM, November 5 to November 18
  • KST - 1 AM, November 6 to November 19

This means, you can grab a discount like this during the sale!
  • USD: $19.99 → $15.99
  • EUR: €19.99 → €15.99
  • GBP: £16.99 → £13.59
  • KRW: ₩20,000 → ₩16,000


We can't wait for you to try the game. But until then, check out our latest dev log HERE to see the dev team recap our journey so far.

See you soon!
- ODS Team