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Lost Eidolons: Veil of the Witch News

Dev Log #9: Journey to Early Access

Hello, this is the development team behind Lost Eidolons: Veil of the Witch.

Only four days left until the Early Access launch!

After the release of our first game, Lost Eidolons, we received a wide range of feedback, which led us to reflect deeply. Although everyone on the development team poured their passion into the game, we recognized that our lack of experience with story-based, turn-based RPGs led us to overlook some aspects. Through feedback on areas that needed improvement, as well as positive responses to the combat mechanics, we gained an opportunity to internally assess how we can develop even more engaging and enjoyable turn-based strategy RPGs in the future.

After much consideration, we decided to work on Lost Eidolons: Veil of the Witch. And before the launch of Early Access, we’d like to take this time to briefly share our vision for the game and the improvements we’ve made based on the valuable feedback from various tests we conducted.

[h2][The Vision for Lost Eidolons: Veil of the Witch][/h2]

Veil of the Witch is a spin-off, not a sequel, to the original Lost Eidolons. While we haven’t yet decided on developing a full sequel, we hope to showcase the future potential of the Lost Eidolons franchise with this spin-off.

The vision for Lost Eidolons: Veil of the Witch is as follows:
  • Primary Goal: Offer strategic depth and enjoyment in grid-based turn-based combat.
  • Second Goal: Provide faster character growth and quicker battles compared to other turn-based RPGs.
  • Third Goal: Continuously deliver fresh experiences with each playthrough (expedition).
  • Fourth Goal: Present a captivating story within the Lost Eidolons world.

To achieve these goals, we’ve incorporated “roguelite elements” into this game. These features allow characters to grow rapidly within a single expedition, with each character gaining unique skills and stats along the way. The ever-changing battle scenarios add a strategic layer that keeps combat fresh and engaging. With the choice to create a five-person team from a roster of nine characters, various upgrades, and class changes, players will experience a wide variety of strategic choices.

We set out to tackle the common issues of repetition in grid-based turn-based RPGs, where lengthy battles, rigid growth patterns, and repetitive combat can limit replayability. By incorporating roguelite elements and emphasizing diverse battle scenarios, we aim to overcome these challenges. We hope you’ll give the game a try and share your feedback with us!

[h2][Our Development Journey up to Early Access] [/h2]

Since introducing the project in September 2023, we’ve dedicated our efforts to development, testing, and refining the game based on player feedback. We held two internal tests in March and April 2024, followed by a Friends and Family test in May, and our first official closed beta in July. Each of these tests provided valuable feedback that guided improvements. We also hosted demo sessions at Gamescom in August and PAX West in September, and received additional insights from participants in Steam Next Fest this October.

Throughout this journey, we gathered valuable feedback that we incorporated into the game, leading to steadily improving survey results. Notably, our scores for combat enjoyment and turn-based RPG satisfaction rose from the 7s to an impressive 8.57 and 8.91, respectively.

[h3]#1 The Altar of Fire [/h3]

One consistently received feedback was that the Altar of Fire’s upgrade options felt too simple and lacked impact. In response, we’ve modified the Altar of Fire as shown below and will continue updating it based on feedback.



[h3]#2 UI/UX Improvements [/h3]

We’ve made extensive UI/UX improvements. Negative feedback significantly decreased since the closed beta, and we’ll continue to enhance quality-of-life improvements based on user feedback.

For example, we are implementing quality-of-life improvements, such as enhancing the visibility of interactive objects below.



Also, improvements under development, expected to be added during or after EA, include:
  • Addition of an End Turn hotkey.
  • Addition of a button to move back to the furthest point when using Undo
  • Controller improvements at crossroads.
  • Better explanations for stat points awarded upon leveling up.
  • Improved display and visibility for character status effects.
  • And more to come…

[h3]#3 Combat Balance Improvements [/h3]

We are satisfied with the general combat balance. However, based on recent feedback from Steam Next Fest, we plan to adjust Elena's trap skill by adding extra damage while keeping the current usage format.

[h3]Other Feedbacks [/h3]

We also received feedback on aspects such as voice acting, the balance of relics, and difficulty levels. The good news is that we have plans to add voice acting before the official release. As for the feedback regarding relic balance and difficulty, we’ll monitor these elements during Early Access and make further adjustments based on player input.

[h2][Post-Early Access Journey] [/h2]

The primary goal of Early Access is to focus on detailed game balance and UI/UX improvements based on player feedback. We’re committed to enhancing our development capabilities as a turn-based RPG team, and we greatly appreciate the insights from genre fans that help us refine the game.

Can’t wait to hear everyone’s thoughts on the game soon!

Sincerely,
Lost Eidolons: Veil of the Witch Development Team

DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

Demo Is Now Closed

Greetings, Tacticians!

Thank you all for joining us on Turn-Based RPG Fest and Steam Next Fest!
You helped spread the word of Lost Eidolons: Veil of the Witch and thousands played and wishlisted. This has been incredibly encouraging to us as we gear up to launch into Early Access in the next couple of weeks--November 5, to be exact!

Although the demo is now shuttered if you played our demo but haven’t filled out the survey yet, The survey will remain open until October 25th, so please participate and help us polish the game further.
>>>SURVEY HERE<<<

Thanks again and see you soon in November!


- ODS Team

DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

Steam Next Fest & Updated Content

Tacticians,

Steam Next Fest is here this bountiful fall, and Lost Eidolons: Veil of the Witch is proud to be part of it. In celebration, we are updating the current demo, adding new and improved content that gives a better glimpse at the upcoming Early Access launch.

Your feedback is essential in realizing the full potential of Lost Eidolons: Veil of the Witch to become a great game. Please play the demo and share your thoughts in our survey here! Also, don’t forget to wishlist the game for the Early Access launch on November 5th!

Below is more detail about our Steam Next Fest demo:
[h3]Demo Schedule[/h3]
The demo will be deactivated when Steam Next Fest ends.
  • PDT: Oct. 14 10 AM - Oct. 21 10 AM
  • EDT: Oct. 14 1 PM - Oct. 21 1 PM
  • CEST: Oct. 14 7 PM - Oct. 21 7 PM
  • ICT: Oct. 15 12 AM - Oct. 22 12 AM
  • KST: Oct. 15 2 AM - Oct. 22 2 AM

[h3]New Content[/h3]
  • Added Partnership Effects, which are boons based on your rapport with each character
  • Added Ashe’s class change system
    • Only limited options will be available in the demo

[h3]Changes/Improvements[/h3]
  • Overhauled the Altar of Fire
    • The Altar of Fire is now divided into 3 categories
    • Revamped the upgrade options
    • Up to tier 4 upgrades will be available in the demo
  • Implemented more polished versions of the character art
  • Miscellaneous quality-of-life improvements

[h3]Bug Fixes[/h3]
  • Miscellaneous bug fixes

[h3]Known Issues[/h3]
  • Loading a save file from the previous version will not automatically reset the Sacred Embers in the Altar of Fire. Please undo all upgrades before using the new Altar of Fire for the first time.



- ODS Team

Early Access Available Now

[previewyoutube][/previewyoutube]

The wait is over. We are finally announcing our Early Access launch date and it’s right around the corner–November 5, 2024!

For the first time, our feature-complete game will be available for you to enjoy, from Act 1 all the way to the end of Act 3. Journey deeper into the forsaken island of Anareios, face increasingly challenging enemies, and take on two more bosses to get closer to uncovering the mystery.

While the full story will be revealed at the Official Release (within next year), all the core gameplay mechanics and systems will be available with the EA launch and expanded during the EA period. Be on the lookout for more info on this as we near November 5th.

Our Early Access price is set at 19.99 USD, but if you’re early to our Early Access, you can enjoy a 20% discount during our launch sale.
  • PST - 8 AM, November 5 to November 18
  • EST - 11 AM, November 5 to November 18
  • CET - 5 PM, November 5 to November 18
  • GMT - 4 PM, November 5 to November 18
  • KST - 1 AM, November 6 to November 19

This means, you can grab a discount like this during the sale!
  • USD: $19.99 → $15.99
  • EUR: €19.99 → €15.99
  • GBP: £16.99 → £13.59
  • KRW: ₩20,000 → ₩16,000


Unlike our demos, the Early Access version of Veil of the Witch comes in 10 languages, so more of our players can enjoy the story and the character conversations in their native language.
  • French
  • Italian
  • German
  • Spanish (Spain)
  • Portuguese (Brazil)
  • Russian
  • Chinese (Simplified)
  • Japanese
  • Korean
  • English


As we have done with our previous games, we’re committed to working with our fans to polish Veil of the Witch and deliver the best version of the game at Official Release.
So please engage with us right here on Steam or join us on our Discord, and be sure to wishlist and share this news with other turn-based TRPG fans in your life.
Your feedback makes our games better.




Thanks for joining our AMA!

Dear Tacticians,

Thank you to all who participated in our AMA last Thursday on our Discord server! Our Creative Director, Jinsang, and our Lead Narrative Designer, Brandon, had a blast answering your questions!

Our Creative Director answered a lot of questions like what games influenced him to create Lost Eidolons and the spin-off, Lost Eidolons: Veil of the Witch. He also fielded some questions about his favorite character from Lost Eidolons and his favorite new feature in VotW. There were also some questions on whether he would add certain features to the game and which console platforms he was planning to release on!

Our Lead Narrative Designer got many questions regarding the story and characters of VotW. He was asked how he comes up with character ideas and designs and why we left some story plots unanswered in the original game, Lost Eidolons. He even answered how the story of Lost Eidolons: Veil of the Witch is uncovered, as the game does have some roguelite elements to it.

If you want to read up on their answers, check out our Discord server and read within our #ama-questions channel! We have left up all the questions and answers for our members to read, in case they missed the AMA live. The winners of our giveaway from the AMA session will also be contacted soon, so keep an eye out for that!

Thank you all again for your questions! We really enjoyed our time talking to our Tacticians and hope that we can do more of these in the future!

Best,
ODS Kangaroo

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/