1. Garden of Witches
  2. News

Garden of Witches News

Garden of Witches - Original SoundTrack Teaser

[previewyoutube][/previewyoutube]
Hello, this is Team Tapas!

Today, for all of you who have been eagerly awaiting the release of Garden of Witches, we’re excited to share news about our game’s OST!

We’ve prepared a special trailer, which includes a sneak peak of some of the OST tracks currently in production. You may even recognize some of these tunes from the demo version of the game! 🙂

The OST is set to be released in line with the Early Access launch of Garden of Witches and will be available as an additional DLC on Steam. Select tracks will also be released early on platforms like YouTube and SoundCloud, so you can enjoy a little taste beforehand. We’ve been working hard on various aspects of our game (such as this OST) to create a richer and more engaging game experience. So please look forward to what we have in store!

Thank you!

■ Discord Link: https://discord.gg/QG4tJj2QWR
■ Composer Link: https://soundcloud.com/crimsona

https://store.steampowered.com/app/2530470

※ The music in this video is currently in production.
ⓒTeam Tapas All rights reserved.

Announcement | Community Thanks & New Updates Soon!

Greetings from Team Tapas!

We would like to sincerely thank everyone who has played our demo for Garden of Witches. To celebrate the successful conclusion of October’s Steam Next Fest, we wanted to take a moment to express our gratitude for your valuable feedback and continual interest in our game.

Last week, many of you got to experience our game for the first time and provided a lot of insightful feedback. Thanks to you, we have taken a significant step towards creating a better game, one that hopefully many of you will continue to enjoy.

The demo will also remain playable, so if you haven’t had a chance to play it yet, feel free to enjoy it anytime! We are dedicated to making Garden of Witches the best it can be, especially with the help of your suggestions and feedback.

Looking towards the future, we have exciting updates and news to share soon about our ongoing developments, so please stay tuned!

Thank you once again, and we hope you will continue to support our game.

If you haven't already, please support us by hitting the "Follow" and "Add to Wishlist" buttons on our store page! You can also join our official discord community here: https://discord.gg/QG4tJj2QWR


Sincerely,
Team Tapas

Garden of Witches at Steam Next Fest in October!



Since the release of our first demo on September 20, your support and feedback have been invaluable to us.
Now, we are excited to bring Garden of Witches to a wider audience during this October’s Steam Next Fest!
Your feedback is crucial in helping us create a high-quality game, so we would love for you to share your thoughts and suggestions with us.

During Steam Next Fest and beyond, anyone can play the Garden of Witches demo and share their insights.
We welcome honest feedback through our official Discord, the Steam Community Hub, or the comments section!
And if you enjoyed the demo, please show your support by hitting the "Follow" and "Add to Wishlist" buttons on our store page!

Store Page: https://store.steampowered.com/app/2530470
Official Discord: https://discord.gg/QG4tJj2QWR


※ Steam Next Fest: October 14, 2024 ~ October 21, 2024, 10:00 AM (PST)
※ Demo Play Period: September 20, 2024 ~ Until further notice

We look forward to your continued support and active participation.

Thank you!

Patch Notes v0.3.9



Battle
  • Reduced the maximum floor count of the first area by 1 and slightly decreased the overall HP of enemies.
  • Made the monster waves on floors 1-2 of the first area easier.
  • ※Ongoing runs will be reset upon update.


Skill
  • Ambush
    - Increased Range by 4m
  • Shadow Surge
    - Increased Range by 4m
  • Sewing Wheel
    - Simplified skill description
    - Added missing details to the tooltip
    - Maximum Charge 1
  • Butterfly Walk
    - Simplified skill description
  • Counter
    - Simplified skill description
    - Fixed tooltip errors
  • Previous: Increased damage by 300% if Counter succeeds within 0.3 seconds.
  • Updated: Increased damage by 200% if Counter succeeds within 0.3 seconds.
  • ※ Actual damage remains the same as in the previous version.

Enhancement
  • Move SPD
    • Previous
      - Max Level: 5
      - Increase per Level: 0.2m/s
      - Cost: 5 / 5 / 10 / 10 / 10
    • Updated
      - Max Level: 2
      - Increase per Level: 0.5m/s
      - Cost: 5 / 10
  • Scissors Attack Speed
    • Previous
      - Max Level: 5
      - Increase per Level: 0.1 attacks per second
      - Cost: 5 / 5 / 10 / 10 / 10
    • Updated
      - Max Level: 2
      - Increase per Level: 0.25 attacks per second
      - Cost: 5 / 10
  • Dash Charge Count
    • Previous
      - Cost: 30
    • Updated
      - Cost: 20
      ※ The difference in the cost of coins(gold) from the update will be automatically refunded.


Convenience
  • Added demo introduction page upon game launch.
  • Control key explanations will now appear in the first room.
  • Added control key explanations to the "Settings - Controls" menu.
  • Removed input delay when rapidly pressing arrow keys to shift focus in the UI.
  • Fixed an issue where sliders in the settings UI moved too fast as the environment changed.
    - Previous: Magic damage increased by 5%.
    - Updated: Magic damage increase changed from 5% -> 10%.
  • Added descriptions to the map menu.


Other Changes
  • Adjusted the critical hit damage values for Scissors and Counter.
  • When obtaining a new spell, that spell will now appear as a selectable option in the first room of the next run.
  • The enhancement screen will no longer be accessible before starting the first run.
  • Revised various translations.


Bug Fixes
  • Fixed an issue where exploding butterflies do not disappear. Exploding butterflies now will disappear after combat ends or when the first boss enters its second phase.
  • Fixed an issue where abnormal sound and BGM would play when choosing "Give Up" in some battles.
  • Resolved an issue where using Ambush would occasionally cause players to leave the map.
  • The shield created by a passive that lasts for 60 seconds will now only count down during battle.
  • Fixed an issue where normal battle clear accumulated achievements would incorrectly increase when clearing boss fights.

User Feedback and Future Updates for Garden of Witches



Greetings! We are Team Tapas.

We would like to send our sincere gratitude to everyone who played the demo version (v0.3.8) of Garden of Witches.

We are currently receiving a lot of feedback and are carefully reading through all of it. While some changes can be implemented quickly, and others may take longer, we aim to update the aspects that can be addressed first before Steam's Next Fest begins.

#Improvements to Early Stages of Gameplay
It seems that more attempts than expected are required to defeat the first boss. Even after understanding the boss's patterns, the high cost of upgrading movement speed and scissors attack speed seems to demand excessive retries. Additionally, the first area has more general combat sections compared to the second area, which may cause the players to feel tedious. As a result, we plan to implement the following changes:

- Reduce the cost and number of stages for upgrading movement speed, scissors attack speed, and dash recharge count
- Shorten the general combat section leading to the first boss by one stage.

#Skill Balance
Internally, we believe the overall skill balance is fairly good. However, since not all systems are revealed in the demo version, it might appear somewhat unbalanced. Particularly, magic skills with utility effects still deal similar damage when compared to pure offensive spells. However, we anticipate this will change with the systems introduced after the full release, potentially reversing the performance and providing new experiences as mechanics evolve.

For now, we will focus on improving the usability and tooltips of the skills in the demo version, and we welcome further feedback.

#Boss Battle Difficulty
The boss battle difficulty in the demo was set at a maximum level, which is barely clearable by experienced players without upgrades. As a result, those who are new to this game genre or boss pattern mechanics may find it somewhat difficult. However, most players seem to clear the boss without major issues after becoming familiar with the patterns and upgrading a few key abilities.

Therefore, we plan to maintain the current difficulty for boss battles in this demo. In the full release, there may be options such as adding difficulty settings or adjusting phases depending on the overall length of combat.

#UI, UX
For players new to the game, we will work on reducing the amount of excessive information or addressing areas where information is lacking. Additionally, we aim to make any difficult-to-understand explanations more intuitive. While there will always be room for improvement, we will continue to refine the game's usability as much as possible.

#Bug Fixes
We are working to resolve identified issues, such as the problem where using an ambush attack on enemies in the corner causes players to move outside the map and the issue where the exploding butterfly doesn't disappear when transitioning to phase 2 of the first boss fight.


Any additional issues will be included and addressed in the next update, so we appreciate your continuous feedback.

We will continue incorporating your valuable feedback to create a more refined game.

Thank you!