Patch Notes v0.3.9

Battle
- Reduced the maximum floor count of the first area by 1 and slightly decreased the overall HP of enemies.
- Made the monster waves on floors 1-2 of the first area easier.
- ※Ongoing runs will be reset upon update.
Skill
- Ambush
- Increased Range by 4m - Shadow Surge
- Increased Range by 4m - Sewing Wheel
- Simplified skill description
- Added missing details to the tooltip
- Maximum Charge 1 - Butterfly Walk
- Simplified skill description - Counter
- Simplified skill description
- Fixed tooltip errors - Previous: Increased damage by 300% if Counter succeeds within 0.3 seconds.
- Updated: Increased damage by 200% if Counter succeeds within 0.3 seconds.
- ※ Actual damage remains the same as in the previous version.
Enhancement
- Move SPD
- Previous
- Max Level: 5
- Increase per Level: 0.2m/s
- Cost: 5 / 5 / 10 / 10 / 10 - Updated
- Max Level: 2
- Increase per Level: 0.5m/s
- Cost: 5 / 10
- Previous
- Scissors Attack Speed
- Previous
- Max Level: 5
- Increase per Level: 0.1 attacks per second
- Cost: 5 / 5 / 10 / 10 / 10 - Updated
- Max Level: 2
- Increase per Level: 0.25 attacks per second
- Cost: 5 / 10
- Previous
- Dash Charge Count
- Previous
- Cost: 30 - Updated
- Cost: 20
※ The difference in the cost of coins(gold) from the update will be automatically refunded.
- Previous
Convenience
- Added demo introduction page upon game launch.
- Control key explanations will now appear in the first room.
- Added control key explanations to the "Settings - Controls" menu.
- Removed input delay when rapidly pressing arrow keys to shift focus in the UI.
- Fixed an issue where sliders in the settings UI moved too fast as the environment changed.
- Previous: Magic damage increased by 5%.
- Updated: Magic damage increase changed from 5% -> 10%. - Added descriptions to the map menu.
Other Changes
- Adjusted the critical hit damage values for Scissors and Counter.
- When obtaining a new spell, that spell will now appear as a selectable option in the first room of the next run.
- The enhancement screen will no longer be accessible before starting the first run.
- Revised various translations.
Bug Fixes
- Fixed an issue where exploding butterflies do not disappear. Exploding butterflies now will disappear after combat ends or when the first boss enters its second phase.
- Fixed an issue where abnormal sound and BGM would play when choosing "Give Up" in some battles.
- Resolved an issue where using Ambush would occasionally cause players to leave the map.
- The shield created by a passive that lasts for 60 seconds will now only count down during battle.
- Fixed an issue where normal battle clear accumulated achievements would incorrectly increase when clearing boss fights.