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Patch Notes v0.4.3



In this version, we have adjusted the overall level of difficulty to make the game easier and more accessible. While the story remains unchanged, several systems, UI elements, combat mechanics, and more have been updated to better align with the upcoming Early Access version.

For example, the two bosses in the demo will now have only one phase instead of two, and their HP has been scaled to match the difficulty. The damage of boss patterns has also been adjusted to be different depending on the type.

Players familiar with the original demo may find this version easier. However, please understand that this is an adjustment to align the feel of play with the Early Access and full release versions.

※ Please note: This demo update will reset your existing save data. We apologize for the inconvenience caused by the incompatibility with previous saves, but the reset is necessary due to system and balance adjustments. Records of your previous playthroughs will be deleted after the update.

A number of other balance adjustments and improvements have also been made.
Please see the full patch details below!

Demo Patch Notes v0.4.3


[h2]System[/h2]
  • Difficulty levels have been added.
    • Three difficulty levels can be selected at the start of the game.
      • Normal
        • Recommended for players experienced with action games.
      • Casual
        • Dash cooldown decreased by 1 second
        • Momentarily immune to all damage while dashing
        • Damage taken is decreased by 25%
        • HP of all enemies is decreased by 25%
      • Story
        • Dash cooldown decreased by 1 second
        • Momentarily immune to all damage while dashing
        • Damage taken is decreased by 50%
        • HP of all enemies is decreased by 50%
    • Difficulty can be freely changed later in Sil’s Home.
  • Upgrade system has been completely overhauled.
  • Achievement system has been adjusted.
    • Achievement content has been partially adjusted.
    • Rewards have been adjusted to reflect changes in content.
  • Dice system has been added.
    • A new currency called “Dice” allows players to modify choices in the selection screens for spells, attributes, passives, and more.
    • Dice can be earned through a variety of in-game methods.
  • Spell Slot Assignment feature has been added.
    • When acquiring a second spell, players can now choose which magic hotkey slot to assign it to.
    • Spells can be placed in the specific slot you desire.
[h2]UI Improvements[/h2]
  • Overall structure of the UI has been overhauled, with changes made to most elements.
  • Key changes:
    • Gear → Book
      • Renamed to Book to provide a more intuitive way to view information about each spell and attribute.
    • Stats → Status
      • You can now see your current status while playing, as well as the spells, upgrades, and attributes you have earned.
    • A full map view has been added.
      • At the start of play, a window will appear for a short period of time that shows the overall structure of the map.
[h2]Battle[/h2]
  • All boss battles have been reduced to a single battle phase.
  • Damage has been adjusted for all monsters and boss patterns.
  • Boss and monster HP have been adjusted.
  • Targeting system has been improved
    • Spell targeting prioritization will now be based on distance from the player + monster type (boss/medium/small).
    • If there are two or more enemies of the same type, the closer will be prioritized.
    • Spells affected: Ambush, Shadow Surge
  • Witchcraft
    • Flower
      • Seed stage of Flower has been removed.
      • Stiffness inflicted by Flower explosion has been removed.
    • Thread
      • Default maximum stack has been reduced from 6 to 5.
[h3]Skill Balancing[/h3]
  • All
    • Casting speed of some spells has been adjusted.
    • The Defense attribute of Scissors and Spells has been removed altogether.
  • Slash
    • Base Damage
      • 900% → 1000%
    • Scissors Attribute
      • Additional damage proportional to Scissors damage
        • 100% → 180%
    • Thread Attribute
      • Damage Bonus per removed Thread
        • 10% → 20%
  • Ambush
    • Scissors Attribute
      • Additional damage proportional to Scissors damage
        • 50% → 90%
    • Thread Attribute
      • Cooldown reduction value
        • 30% → 1.5s
    • Crow Attribute
      • 20% increased Damage per Raven removed → Summon 1 Crow upon inflicting a hit with Ambush
  • Counter
    • Changes in mechanics
      • Old
        • Blocks most damage for 1s. When an enemy attack is blocked or the effect ends, attack all enemies within 4m.
        • Blocking damage within 0.3s increases the damage of Counter by 200% and decreases 2 cooldown.
      • New
        • Blocks most damage for 0.5s.
        • Upon blocking an enemy attack, becomes `immune` to all damage for `0.8s` and attacks all nearby enemies.
    • Base Damage
      • 200% → 500%
    • Cooldown
      • 6s → 4s
    • Scissors Attribute
      • Sharpness gained
        • 50% → 100%
    • Needle Attribute
      • Spawned Needle
        • 1 → 2
    • Flower Attribute
      • Spawned Flower
        • 1 → 2
    • Crow Attribute
      • Spawned Crow
        • 1 → 2
  • Summon Doll
    • Scissors Attribute
      • Additional damage proportional to Scissors damage
        • 20% → 45%
    • Thread Attribute
      • The number of Threads required to be severed to summon 1 Doll
        • 3 → 2
  • Sewing Wheel
    • Base Damage
      • 300% → 240%
    • Flower Attribute
      • Flowers hit by Sewing Wheel wither and decrease Sewing Wheel’s cooldown
        • 2s → 1s decreased
  • Needle Shot
    • Base Damage
      • 250% → 300%
    • Base Thread Spawn
      • 1 → 2
    • Cooldown Attribute
      • Cooldown decrease for other cooldown skills
        • 2s → 1s
  • Butterfly Walk
    • Base Damage
      • 150% → 200%
    • Scissors Attribute
      • Triggers when Butterfly Walk ends → Triggers when Butterfly Walk hits
    • Flower Attribute
      • Triggers when Butterfly Walk ends → Triggers when Butterfly Walk hits
    • Crow Attribute
      • Triggers when Butterfly Walk ends → Triggers when Butterfly Walk hits
  • Shadow Surge
    • Base Damage
      • 300% → 350%
    • Cooldown
      • 4s → 5s
[h3]Passive Attribute Balancing[/h3]
  • Defence Attribute
    • Removed.
  • Scissors Attribute
    • Scissors damage increase per level
      • 5% → 10%
    • Max Level decrease
      • Level 6 → Level 3
  • Spell Attribute
    • Scissors damage increase per level
      • 5% → 10%
    • Max Level decrease
      • Level 6 → Level 3
  • Charge Attribute
    • Damage increase per charge of each skill
      • 3% → 6%
    • Max Level decrease
      • Level 6 → Level 3
  • Cooldown Attribute
    • All cooldowns reduction
      • 4% → 8%
    • Max Level decrease
      • Level 6 → Level 3
  • Thread Attribute
    • Increase max Thread stack → 30% increased Needle damage per level
    • Max Level decrease
      • Level 6 → Level 5
  • Flower Attribute
    • Flower damage increase per level
      • 50% → 30%
    • Max Level decrease
      • Level 6 → Level 5
  • Crow Attribute
    • Crow damage increase per level
      • 50% → 30%
    • Max Level decrease
      • Level 6 → Level 5
[h2]Other[/h2]
  • Improved display of damage values
    • Added separate icons for skills that inflict damage over time, such as Sewing Wheel.
  • Some background objects have been made destructible.
  • The method in which rewards are awarded after battle has been changed.
    • Old: Reward window pops up immediately after battle ends
    • New: Items for each type of reward will appear after the battle ends, and the reward window will pop up when you acquire them.
  • Change in stage structure
    • The number of rooms in each stage has been adjusted
    • Rewards can now be acquired at stage entrances
    • Rooms where you can recover HP after battling normal monsters have been removed
  • Animation, graphics and effects have been improved
  • Sound and SFX have been improved
  • Several confirmed errors and bugs have been fixed