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December update

Unstable release has been updated again. The sole thing you'll notice here is an addition to the 'advanced' options during world generation - a world height scale value.

This will determine how high your hills are. By default it will be set to high. You can turn it all the way from very low, which will get you a flat plain, to very high which is honestly a bit ridiculous.

Been taking a bit of a break from DwarfCorp to work on a gameplay prototype / vertical slice for a very different project - a platformer metroidvania with (and this is key here) absolutely no complex AI or procedurally generated voxel nonsense at all.

I am, however, getting closer to the next stable release. Things are going well with the current unstable. I do not know if the command favorites thing will make it in, but there's only a few things to clean up with missing assets for new features before I can call it ready.

I have a lot of ideas for future enhancements to the game, but at the moment the only big gameplay-changing feature knocking around are steam powered devices. You would build steam generators and pipes to power machines, but what would you want to do with those machines? I would like to tie them into the rail network in some way as well. What are your ideas?