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Slender: The Arrival News

Community Manager Playthrough - Halloween Special

Good afternoon Slender Man Fans. We are coming to an end of the spooky season, and just before we go our Community Manager has a quick playthrough of Slender: The Arrival's 10th Anniversary Update. Feel free to watch the stream and as a reminder, Slender: The Arrival is currently 50% OFF for a limited time.

We'll see you again soon.

An update from the Slender: The Arrival development team:

We have made the decision to delay the addition of new DLC chapters, multiplayer and cross-platform mods coming to Slender: The Arrival. Our team is working on multiple projects, and to ensure we have not stretched our team too far we are looking at a slightly longer development period. Rest assured, we plan to deliver a really unique experience within Slender: The Arrival, and with more time our team can hit the right quality mark.

We appreciate all the feedback from our community, and we can not wait to update you all as more news develops.

We encourage you to join our Blue Isle Studios community Discord to stay up to date with the studio.

Slender: The Arrival - Labor of Love

We wanted to put Slender: The Arrival forth for consideration for the Labor of Love award. As you likely know, we have been hard at work building the 10th Anniversary Update which launched on October 18 as a free upgrade.

We’ve been blown away by the responses from all of you since the update dropped, and we can’t thank you enough for sticking with us throughout the last ten years. This marks a whole decade since our original release and we thought it was a perfect time to go back and revisit the first game we launched as a studio.

Your responses have truly energized our whole team, and that makes our jobs so much more rewarding. We are kicking things up a notch next year by adding a multiplayer mode, cross-platform modding, and even more chapters. This is a big undertaking, but these are updates we have been waiting a really long time to build.

We are incredibly passionate about this game, the mythos and the entire community and we hope you are all just as excited as we are. Our goal is to turn this into something sustainable, with continued updates months and years into the future. So, we humbly ask that you consider a vote for Slender: The Arrival in this year’s Steam “Labor of Love” nominations. It would mean a lot to us, and look forward to growing the game alongside you!


- The entire Blue Isle Studios team




Patch - 07.11.2023 - Removal Of Seasonal Items & Bug Fixes

Hello everyone,

We're back with a patch for you today which includes the removal of our Halloween seasonal items as well as a variety of bug fixes. Please see below for more details:

  • Removed seasonal items
  • Fixed several map holes in "The Eight Pages" level
  • Fixed several map holes in "Flashback" level
  • Fixed a bug where the player could get stuck behind the shack door in "The Arrival" level
  • Fixed a bug where page pickup sounds would not play in the "Genesis" level
  • Fixed art issues with CR's car
  • Fixed a bug where Chaser could pounce through chain link fence
  • Reduced Chaser leap distance on easy and medium difficulties
  • Reduced "footsteps" sound play rate in "The Eight Pages" level
  • Fixed a bug where subtitles would overlap button prompts
  • Scrapbook properly reflects the number of owned collectables to reduce confusion
  • Fixed a bug where Slender's AI could trigger jump scares and sanity loss while hidden
  • Vsync is now hidden if frame gen is enabled
  • Added moving fog to "Genesis" that gets thicker the more pages you pick up
  • Reduced Chaser persistent chasing times on easy and medium difficulties


As a reminder we have opened our Blue Isle Studios Official Discord, if you're interested in joining or creating future Slender Mods and keeping up to date with the latest Slender: The Arrival developments then please click the link below:

Hotfix - 27.10.2023 Minor bugs + DLSS fix

Hello everyone,

We're back with a quick hotfix for you today with a few minor bugs and a DLSS fix.

  • Camera shake is now based on distance and is more intense when closer
  • Game persistence has been migrated to a .sav file in order to separate Steam Cloud from game settings
  • Reduced the size of slender's hands slightly
  • Fixed an issue where Slender's head and hands wouldn't distort with his body
  • Fixed an issue where Slender's costume wouldn't persist properly
  • Fixed an issue which rendered DLSS settings non-functional
  • Fixed an issue where some tree trunks would have a visible seam
  • Fixed an issue where some players could die in level 10 when they weren't supposed to
  • Fixed an issue where "camera motion effects" was not disabling sanity-based camera shake


As a reminder we have now opened our Blue Isle Studios Official Discord, if you're interested in joining or creating future Slender Mods, please click the link below: