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World of Diving News

Announcing Skyworld: Kingdom Brawl!



We're proud to announce Skyworld: Kingdom Brawl, a highly competitive, cross-platform multiplayer VR card-battler from the creators of Arizona Sunshine. For the first time, PC VR and standalone VR players will join together as the game launches with full cross-platform support on April 2, 2019.

Watch the announcement teaser trailer:
https://youtu.be/fYjGAHF3qR4
Wishlist on Steam here.

From the creators of Arizona Sunshine, set in the Skyworld universe, Skyworld: Kingdom Brawl is an action-packed, real-time multiplayer card-battler that will turn best friends into foes, built exclusively for VR.

Unlock, collect and upgrade dozens of cards to build a powerful deck, and watch your cards come to life as you cast spells and summon forces to wipe your enemy off the map. Join a clan, take on opponents from around the globe in regular online tournaments, and claim your place on the global leaderboards. This is no friendly battle… this is war!

Skyworld: Kingdom Brawl will launch for HTC Vive (Pro), HTC Vive Focus, Oculus Rift and Windows Mixed Reality headsets on April 2, 2019, followed by a Vive Focus Plus launch later this year.

For more information, wishlist Skyworld: Kingdom Brawl and find us on Facebook and Twitter. See you on the battlefield soon!

A Fisherman’s Tale Out Now: Step into a world where physics are broken, and your every move is infinity replicated...

A Fisherman’s Tale Out Now: Step into a world where physics are broken, and your every move is infinity replicated...

A Fisherman’s Tale Out Now: Step into a world where physics are broken, and your every move is infinity replicated...


Innerspace VR and Vertigo Games are proud to announce that A Fisherman’s Tale, the mind-bending & multi-dimensional VR adventure is available from today for HTC Vive headsets for $14.99/EUR 14.99!

A Fisherman’s Tale traps you inside a replica where you will need to work with infinite, ever smaller and bigger replications of yourself to find your way out of a world where physics are utterly broken.

Seeing is believing, so we’ve created a live-action launch trailer for you guys to check out! ==>

https://www.youtube.com/watch?v=uj0cxBlKK8c
  • In a nutshell, A Fisherman’s Tale will have you:
  • Break more than a couple laws of physics in mind-bending VR puzzles!
  • Team up with yourself in revolutionary multi-dimensional single player co-op!
  • Meet some of the quirkiest sidekicks to have ever set foot in a VR game
  • Use your hands to pick up, throw, combine, and use all kinds of things in glorious fully immersive virtual reality!
  • Toy around with your tiny little model lighthouse, inside a lighthouse, inside a... is that another lighthouse?
  • Uncover the truth at the core of an unusually tall tale, exclusively in VR


On top of that, A Fisherman’s Tale is a journey of both introspection and extrospection, asking players to both reach inside and outside of themselves for answers. What does it mean to reach the top of the lighthouse, and turn on the light?

Without VR, there wouldn’t have been an A Fisherman’s Tale. Our goal was to bring the adventure game genre to VR in a way that is meaningful to the genre. We hope you’ll think we succeeded!

We’re extremely excited for you to discover the game, and can’t wait to read your comments online!

WoD UPDATE v0.17.6030

Changes:

- The grip button is now used for interaction
- Added snap rotation
- Fixed a bug where the Steam save data was sometimes cleared when starting the game after a crash
- Fixed a bug where the under water effect would not be visible in some areas when rolling the Vive HMD
- Fixed not being able to teleport onto the pier and houses in Okavango Delta
- Fixed not being able to move while holding the inflator
- Fixed interactables depending on hand direction instead of hand position
- Added support for Oculus Touch controllers
- Fixed some items not being collectable in Okavango Delta and Bonaire (reported by community member Phaota)
- Fixed a collectable in Okavango Delta flickering
- Fixed sharks in Brazil spawning on top of each other
- Fixed object missions not having an objective indicator
- Fixed buddies not being enabled in VR
- Fixed reflection not working on some machines
- Fixed not facing the spawn direction when teleporting back to base
- Fixed the controller with which you opened the settings menu being deactivated when changing the input device setting
- Fixed the objective indicator pointing towards a school which had all its members photographed already
- Fixed the 'press any key' dialog responding to almost no keys
- Fixed Trewavasase cichlid red and orange not having preview objects
- Fixed a crash when starting and completing daily missions
- Fixed daily missions being completable more than once per day
- Fixed website profile view no longer being functional
- Fixed the horizon line flickering in some levels
- Added extra oxygen tanks in some levels
- Moved the NPC spawn point in Bonaire to a more convenient location
- The tablet is now smaller on remote players

WoD UPDATE v0.17.6030

Changes:

- The grip button is now used for interaction
- Added snap rotation
- Fixed a bug where the Steam save data was sometimes cleared when starting the game after a crash
- Fixed a bug where the under water effect would not be visible in some areas when rolling the Vive HMD
- Fixed not being able to teleport onto the pier and houses in Okavango Delta
- Fixed not being able to move while holding the inflator
- Fixed interactables depending on hand direction instead of hand position
- Added support for Oculus Touch controllers
- Fixed some items not being collectable in Okavango Delta and Bonaire (reported by community member Phaota)
- Fixed a collectable in Okavango Delta flickering
- Fixed sharks in Brazil spawning on top of each other
- Fixed object missions not having an objective indicator
- Fixed buddies not being enabled in VR
- Fixed reflection not working on some machines
- Fixed not facing the spawn direction when teleporting back to base
- Fixed the controller with which you opened the settings menu being deactivated when changing the input device setting
- Fixed the objective indicator pointing towards a school which had all its members photographed already
- Fixed the 'press any key' dialog responding to almost no keys
- Fixed Trewavasase cichlid red and orange not having preview objects
- Fixed a crash when starting and completing daily missions
- Fixed daily missions being completable more than once per day
- Fixed website profile view no longer being functional
- Fixed the horizon line flickering in some levels
- Added extra oxygen tanks in some levels
- Moved the NPC spawn point in Bonaire to a more convenient location
- The tablet is now smaller on remote players

Plan for Leaving Early Access



We hope you have enjoyed the improvements to the game in the updates over the summer. It’s been fun for the team to move the game closer to release and to receive the positive feedback from the community. We are planning to make another major leap forward. In fact, we are planning to leave early access in Q1 of 2017.

In our review of the outstanding tasks on Trello and additional features that we want to add to the game, we have decided the best approach would be to put our heads down and work on a single large update. This will allow us to build out new features and take more time to polish the game. 

This update will include these new features or key improvements (in addition to the other Trello tasks):
- Two new levels (Flying Dutchman & Community levels)
- Re-launch of the mission editor
- New capture & tag missions and storyline
- New map area missions and storyline
- New collection missions
- New location based missions
- New cosmetic peripherals
- Adding passive tools
- Adding flora & dive sites to the Oceanopedia
- Art improvements
- Improved daily mission spawns
- Re-launch of the equipment shop



This development approach does not mean we will not be publishing updates to the game until this major update. We will continue to publish bug fixes similar to the fix of the Sharks mission two weeks ago. The next update is scheduled for next week. These continued fixes are required to improve the game’s stability and improve your experience with the game in early access. It is also a critical step in finishing the game.
 
We are still likely to be addressing a number of bug fixes in the next major update, so we want to make sure that we have identified all the bugs we can. You have been a tremendous help to us in this regard. We only ask that you keep it up. We will be adding these reports to Trello as you submit them.
 
Again, thank you for being part of the World of Diving community and participating in the early access program. We could not make this game without you.