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The Binding of Isaac: Rebirth News

The Binding of Isaac: Repentance+ Beta Version 1.9.7.8 Update

And welcome back!

The team has been busy with updates. Hope you like all the improvements and fixes on this latest build. See below for exact patch notes.

As always, message me or Producer Alex on Twitter. See you online!

PSA: new #IsaacOnline build will prompt you to opt-in. we’re collecting crash reports + desync info to fix critical issues more rapidly. Data collection is optional and not required for offline play. Thanks for the help!


Version 1.9.7.8 has the following fixed!


Fixed an issue where players could join in-progress Daily Runs
Fixed multiple issues that caused game crashes in solo and online play
Made additions to "online_logs_” folder to more accurately diagnose desyncs, crashes, and save file issues
Blocked Lil’ Portal from spawning portals in Angel Shop, Secret Shop, Crawlspaces, and Black Markets
Made only one Lil’ Portal create a portal. If the player has more Lil’ Portals they will still grow but remain as offensive familiars
Fixed overlapping HUD issues for Tainted Isaac and Tainted ???
Fixed a bug where Dice Bag wasn't displaying on the HUD
After dying, players in deathmatch can shoot out mini-bombs to hurt other players
Fixed an issue where enemies spawned from friendly sources couldn't be damaged by tears (Dark Bum, Flush, etc.)
Turdlings now react to the Flush! item
Void portal is now guaranteed after defeating Mother if the Mother ending has been seen once by any character
Fixed an issue with More Options and Glowing Hourglass creating alternate treasure room layouts and items
Added "Rumble" to options menu
Password protected lobbies will now display in the Friend Match lobby list
Full Friend Matches will be displayed in the Friend Match lobby list
Popup will now display error when trying to join a Friend Match with mismatched versions
Kicked players can no longer rejoin Friend Match lobbies
Fixed an issue where characters with alternate player types (ex. Lazarus) would not get credit for completion events
Fixed an issue where the HUD for Jacob and Esau could run off screen
Fixed an exploit where Eden's Blessing could be stored when earned in a challenge and deployed on the next standard run
Fixed an issue with Abyss locust damage modifiers resetting if a player quits and resumes
Fixed an issue where Hush spawned from Delirious would kill any boss when it died
Fixed an issue with the Void portal not being accessible after the Mother fight when resuming a run
Fixed a soft-lock with Mega Mush when entering trap door to the Womb
Data collection consent popup now shows up before online play
Fixed issues related to Greed donation machine unlocks
Fixed an issue where Lil Portal wouldn't shoot if you also had GB Bug
Fixed issues where friendly enemies could sometimes hurt the player
Fixed an issue preventing Esau from donating to the Greed donation machine
Fixed issue where Revive machine could overlap the Member's shop in Greed mode
Fixed an issue causing red doors in ultra secret room to remain hidden after being opened with Red Key
Abyss locusts now appear larger or smaller based on their damage multiplier
Fixed various issues causing crashes
Fixed various desyncs related to player opacity
Reworked several unfair or excessively tedious rooms
Increased the minimum distance that Needle enemies can appear from the player
Reduced the overall health of Wizoob and Red Ghost enemies
Reduced the amount of random directional change for stone shockwave attacks
Fixed an issue that could allow online challenges to be started with any character
Fixed an issue with Lil Portal resetting its room contents when going to the Corpse
Fixed an issue where return doors wouldn’t open in online matches with Door Stop or Mercurius
Fixed an Issue where Bumbino attacks could knock coins out of dead or shielded players


Additional Fixes:
Mods now have access to a REPENTANCE_PLUS constant to determine if the mod is running in Repentance+
Player:GetGreedDonationBreakChance no longer crashes if called without any parameters and returns the correct value again
Fixed an issue with Entity:Kill() for subclasses
Fixed an issue with GridEntity:Destroy() for subclasses
Fixed an issue with HUD.ShowItemText staying onscreen forever
Fixed an issue with Calling Isaac.FindInRadius causing the game to crash if no args are provided
Added wrapper for Room:MamaMegaExplosion method to support optional params for mod compatibility
Fixed an issue with Game::Fadein and Game::Fadeout causing a crash
Fixed an issue with Familiars Alpha Value being ignored
Added REPENTANCE global define back
HUD.ShowItemText now has a new parameter (for both versions of the function). if this new value is missing or true then it clears the message stack (legacy functionality). if it's false then they stack up (Rep+ functionality)
Fixed an error with number multiplied by Entity.SizeMulti
Room:DamageGrid() and Room:DestroyGrid() no longer expect an EntityRef
GridEntity:Hurt() no longer epects an EntityRef

xoxo

Repentance+ 1.9.7.6 #IsaacOnline Patch Notes



Hello! It is me, Tyrone.

By know you've hopefully played Repentance+. If not, go get some friends and play!

If you have, you know that we've been updating the game since beta launch.

For version 1.9.7.6, here's the changes you can find:

- Fixed an issue where correctly entered passwords were not being accepted
- Fixed an issue where kicked players could rejoin password protected lobbies
- Fixed an issue where ineligible players could enter password protected challenge lobbies
- Completing an online match against The Beast will now properly trigger the deathmatch event
- Fixed exit/Restart prompts persisting into the next run in some cases
- Moved "mods" directory back to its prior location and added first time disclaimer text about mod stability
- Fixed several issues in the modding API
- Fixed an issue where the Greed donation machine was not accepting coins
- Made adjustments to various proc chances for Abyss locusts
- Made Hive Mind increase damage of Abyss locusts
- Fixed an issue that caused colors to be much more muted in Repentance+ vs. Repentance
- Fixed an issue where debug console wasn't working in practice dailies
- Fixed an issue preventing mouse input from working in online matches
- Made Repentance+ daily seeds different than Repentance ones
- Fixed an issue preventing glitched active items from applying their effects
- Glitched active items will now always start fully charged
- Added guaranteed Void portal after the Mother fight (as long as the character has beaten Mother previously)
- Fixed issues with Mother boss intro animation
- Fixed an issue with Schoolbag not displaying second active item in HUD
- Fixed an issue where password lobbies could fail to be found
- Fixed an issue where kicking a player from a lobby would prevent other players from joining
- Fixed an issue with the game not correctly filtering lobbies when using Tag filters
- Improved search results when looking for public lobbies with custom filters
- Improved search results when looking for an Online Daily Run lobby
- Fixed an issue with special seeds not working for online matches
- Fixed an issue with achievement unlocks in special seeds that don't allow unlock progress
- In online runs, Wavy Cap only applies shader effect to the player that used it
- Fixed an issue where Wavy Cap shader effect could bleed over into the start of deathmatch
- Adjusted weight of deathmatch variants
- Fixed an issue where the restart button combo could be activated on any controller that was connected
- Fixed an issue where typing 'R' in online text chat would show the restart emote
- Mother's hole no longer takes 5 seconds to open in online co-op
- Fixed sizing and duration on Lil' Spewer pee creep
- Lowered Poke Go proc chance back to 20%
- Made Lil' Portal's follow priority higher so it will stay closer to the front of the familiar line
- Made Dead Bird stay active for players who have no red heart containers after they take damage
- Made Dead Bird reset between floors. If the player's health meets the parameters, Dead Bird will remain active for the floor
- Decreased the timer in deathmatch to 90 seconds
- Reduced overall health in deathmatch by 20%

As always, we appreciate the time you're putting into the game and any bug/bug reports you can send our way. Also, check out these cute tiny little Isaac/Guppy plushes.

See you online, xoxo.


The Binding of Isaac: Rebirth gets online co-op in the latest update with Repentance+

Available in Beta for The Binding of Isaac: Rebirth, is the new The Binding of Isaac: Repentance+ update that brings online co-op.

Read the full article here: https://www.gamingonlinux.com/2024/11/the-binding-of-isaac-rebirth-gets-online-co-op-in-the-latest-update-with-repentance-

REPENTANCE+ Is Here



Herro, it is I Tyrone. As promised, the new Repentance+ free DLC update is here, today, now! You’ll need all the previous DLC to run it.

This is a full-featured release, but we’re calling it a Beta still, because we’re still looking to refine things and squash any remaining bugs. You can do your part to help us by reporting any bugs, desyncs or crashes to [email protected] with the subject line #Repentance+Beta v1.9.7.4


Please Include the version number in the subject line and be as detailed as possible when describing the issue. An example of a bad bug report would be “I crashed when fighting Monstro.” A much more useful explanation for the devs would be “In an online match with 3 players, I crashed when I used Crack the Sky during the Monstro fight.” Include the seed if possible and your crash log that can be found here: Documents\My Games\Binding of Isaac Repentance+\crash_dumps. This helps us greatly in focusing on the issue at hand and getting it resolved quickly.

If you played the Isaac Online Alpha back in January, you already know how some of the online stuff works. But a lot more features have been added since then, including support for all game modes, lots of filtering options (when creating or searching for an online match) and a new emote wheel (press the left Alt key or click the Right Stick on a controller to access it). We even added separate “group” leaderboards for online Daily Runs.

And that ain’t all. Look for lots of balancing adjustments and item upgrades—all buffs!—that’ll turn some of your least favorite items into some of your new favorites. Details in the changelog below. Also, some Commonly Asked Questions below (Edmund calls them CAQ, rhymes Ipecac!)

We’re going to have lots of fun playing Isaac online together. See you in the basement!

Q: What can I do online?
A: What you do online is between you and your webcam. But as it related to Isaac, you can play Normal, Hard, Greed, Greedier or Challenges as well as Daily Runs and seeded runs with up to three friends or with strangers.

Q: Can I earn achievements in online play?
A: Yes! All unlocks that can be earned in solo play can also be earned online. Be aware that you’ll have to be in a match from the beginning in order to be eligible for unlocks; joining a run in progress does not allow achievements to be unlocked.

Q: Are there things in online play that don’t appear in solo play?
A: Online play has a few differences from solo play. Defeated bosses will drop an item for each player in the match. If a match is joined in progress, the new player will be granted several items to catch them up based on how far along the run is. Players can spend coins at the revive machine in the starting room of each floor to bring back dead players. Be warned, however, that the cost goes up each time the machine is used. Defeating a boss at the end of the stage will also revive any dead players. There might be some other special things to discover online as well!

Q: Do I need the online achievements to unlock Dead God?
A: If you have not yet completed your Dead God file, you will need the online achievements in order to get it. If you already have Dead God, you will not need the online achievements in order to keep it.

Q: Can I play with mods online?
A: No, all mods must be disabled and the game restarted in order to play online.

Q: Where are my mods?
A: Repentance+ has its own mods folder located here: C:\Users\YOURUSERNAME\Documents\My Games\Binding of Isaac Repentance+\mods however, it is empty. Mod creators will need to update their mods for compatibility. If you copy Repentance or AB+ mods into this folder, you DO SO AT YOUR OWN RISK as things are likely to break.

Q: Did anything change in solo play?
A: Yes! There are many item improvements and reworks to experiment with, and many fixes and quality-of-life adjustments made to both solo and online play.

Q: What if I desync or find a bug?
A: If you encounter any issues, please submit a report! Send an email to [email protected] with the subject line: #Repentance+Beta v1.9.7.4 (or newer if you are on a more current version)
Be as detailed as possible in your report, including what occurred and when, a seed, what items players had and any relevant files.
Zip the desync log found here:
Documents\My Games\Binding of Isaac Repentance+\online_logs

Crashes should generate two files, a .txt file and and .dmp file. They are located here:
Documents\My Games\Binding of Isaac Repentance+\crash_dumps

CHANGELOG

Item Changes:
Tammy’s Head - Reduced the duration of the animation when using Tammy’s Head, allowing Isaac to fire more quickly after use.
Lemon Mishap - Slightly increased the size of the puddle. Also, the puddle will now persist until Isaac exits the room.
Mega Bean - Creates a catastrophic fart that sweeps the entire room.
Milk! - The familiar now follows closely behind Isaac and blocks shots. After 10 hits, the glass will break and give Isaac a Tears upgrade for the remainder of the floor.
Delirious - Summoned bosses will now persist through rooms. Only one boss can be active at a time. The charge is now variable, based on the quality of the previously summoned boss.
Jar of Wisps - Reduced to a 6-room charge, allowing the wisps to stack up to the maximum number more quickly.
Abyss - Item quality now impacts the damage of the summoned locust. Locusts now inherit many different effects based on the item destroyed by Abyss.
Flip - Charge has been reduced to 4 rooms for Tainted Lazarus only.
Portable Slot - Removed from the Shop pool. Added as a possible reward from slot machines.
Void - Charge has been reduced from 6 rooms to 4.
Epiphora - The Tears upgrade from firing in a single direction is now a smooth increase, instead of being staggered every few seconds.
God’s Flesh - Doubled the chance of shrink tears firing. Shrunken enemies now briefly flash white before growing back to full size. Enemies that explode, fire shots or summon minions on death can no longer hurt Isaac if they’re killed while shrunken.
Hushy - While held in place, Hushy now fires radial bursts of shots.
It Hurts - After taking damage, Isaac’s tears will now leave behind small pools of blood creep for the room.
Mars - In addition to being invulnerable when charging, Isaac will gain a 1-second bubble of invulnerability after the charge. Hitting obstacles also causes a knockback effect to clear any threats from the surrounding area.
Evil Charm - Isaac now gains immunity to spider-web slowdown, flame attacks, fireplaces and poison mushrooms. Isaac can also stand in enemy creep for 1 second before taking damage.
Vasculitis - Friendly radial shots fired after killing an enemy will now appear as blood clots to more easily distinguish them.
Lil’ Portal - Has been completely reworked. Double-tapping a fire button is now required to launch Lil’ Portal. After it has consumed enough items and the room is clear, a single portal will spawn and the familiar will now disappear for the remainder of the floor. Entering this portal now takes Isaac to a room where he can pick up or drop off items. This room persists throughout the rest of the current run.
Linger Bean - The fart cloud is now deployed after 4 seconds of continuous fire (instead of 7 seconds). The cloud starts small and potent, and will grow and deal reduced damage over the course of 10 seconds.
Jupiter - Now heals 2 red hearts instead of just ½.
Butter Bean - Recharge time has been reduced from 3 seconds to 2.
The Bean - Can now be re-used after a 4-second cooldown (instead of a room charge).
Kidney Bean - Can now be re-used after a 4-second cooldown (instead of a room charge).
Dead Bird - Will remain active between rooms as long as the player is at ½ heart. (Note: Eve requires 1 full heart.)
Data Miner - Using Data Miner in a room with an item pedestal will now reroll it into a glitched item.

Fixes:
Bomb rocks can now create bridges across chasms.
Fixed a bug where Technology 2 and Mom’s Eye could cause backward-firing shots to do excessive damage.
Fixed an issue with the D4 unintentionally being able to force all items in a particular pool to reroll.
Parasitoid egg sacs can now be created from Technology shots and Brimstone beams.
When picking up cards/pills/runes with tainted characters who carry eternal items, the consumable is now placed behind the item and can be manually selected, avoiding unintentional uses.
The Tick trinket can now be removed by picking up the Lighter trinket.
The 404 Error trinket now shows which trinket it is emulating.
The Short Fuse trinket now makes Bombs deal 15% more damage.
The number of hits required to make the Tonsil trinket create a familiar has been reduced from 12-20 to 6-12.
Increased the chances of the Wish Bone and Bag Lunch trinkets spawning an item.
Lil Delirium now contributes to the Conjoined transformation.
Once it’s been unlocked, the Void portal is now guaranteed after defeating The Lamb, ??? and Mega Satan.
Added several new Eden hairstyles.
Fixed Hush attacking more aggressively than intended when below 50% HP.
Fixed Pay to Play challenge incorrectly requiring Mr. Mega to be unlocked.
Removed E. Coli from Scat Man challenge, as it made the player virtually invincible.
Fixed enemy tear projectiles not having the same collision size as blood projectiles.
Fixed being able to reroll some enemies that shouldn't be rerollable (i.e. Eternal Flies, evolved Blood Puppies and Rag Mega's purple light beam attack)
Reverted Flesh Death Head's base HP from 30 back to its original value of 50.
Increased the shadow size of Ultra Greed's coins to make them easier to see when falling.
Ultra Greed's coins can now be devolved into coin pickups using the D10.
Stone Eyes now do a full turn before they start firing their laser. (This prevents some unfair damage scenarios when entering a room from the bottom door.)
Fixed Shell Games showing an outdated sprite when the prize is Skatole.
Added Skeleton Key, Best Bud, Angry Fly and Sharp Key to the Key Beggar's prize pool.
Fixed several items that were missing from Greed Mode's item pools.
Added several baby familiars to the Baby Shop pool which were previously missing, and removed Sacrificial Dagger from the Baby Shop pool.
Fixed Guppy transformation not granting flight when obtained from Kid's Drawing.
Fixed Candy Heart and Soul Locket not updating stats when dropped and picked back up.
Adjusted the price of several items in the Stairway shop.
Lowered the devil price of Ocular Rift.
Lowered the shop price of D12 and Pause in Greed Mode.
Fixed D Infinity displaying the wrong number of charges when first picked up.
Fixed Death's List, Sanguine Bond and Member Card not working with Tainted Lazarus when held by his inactive form.
Made Goat Head, D7, Poke Go, Child's Heart, Mom's Pearl, Black Lipstick and Bible Tract unobtainable in Greed Mode.
Made the Amnesia and ??? pills unobtainable in Greed Mode.
Fixed Bird's Eye, Cube Baby, Poke Go and Blood Puppy not being summonable by Lemegeton.
Fixed several familiars not being summonable by Monster Manual.
Lowered the mimic charge of Soul of Judas from 3 to 2.
Lowered the mimic charge of Hematemesis from 6 to 4.
Increased the mimic charge of The Tower? from 3 to 4.
Increased the health and damage of wisps spawned when using Mega Blast and Delirious with the Book of Virtues.
Made adjustments to several unfair rooms, oddly configured rooms that would very rarely spawn, and added several new rooms.
Added a SMALL amount of boss armor to ???, The Lamb and Mother.

Why are you still reading? Go play with yourself and/or your friends :)