The Binding of Isaac: Repentance+ Online Beta v 1.9.7.10
Sorry for the delay in posting this update(got a little sick, I blame Alex). It was more important to get you the patch than to hold it up with patch notes.
Bug Fixes
Fixed an issue where Berkano locusts could persist when used with Glowing Hourglass
Fixed an issue causing The Stairway, Card Reading, and Isaac’s Tomb to not function properly
Fixed an issue where the Karma trinket could show up in daily runs and challenges if the trinket pool was depleted
Fixed an issue where force quitting a daily run would not reset the win streak counter
Fixed an issue where the restock machine would still double reroll if destroyed via coins instead of bombs
For Modders
Game():RerollEnemy(Entity) no longer crashes
Added Lua enums for Deathmatch and Lil Portal backdrops, NUM_BACKDROPS now works as intended
Level:AddCurse() will now apply the modded curse instead of always applying Curse of the Unknown
EntityPlayer:QueueItem() no longer crashes
ItemPool:RemoveTrinket now properly removes modded trinkets
Setting the challenge mid-run can now properly set to the ID of a modded challenge
log.txt no longer logs an error if all attributes are not provided
Updated the Lua ButtonAction enum to match what's in code
Fixed an issue where wrong kerning value could get applied to a character set
Bug Fixes
Fixed an issue where Berkano locusts could persist when used with Glowing Hourglass
Fixed an issue causing The Stairway, Card Reading, and Isaac’s Tomb to not function properly
Fixed an issue where the Karma trinket could show up in daily runs and challenges if the trinket pool was depleted
Fixed an issue where force quitting a daily run would not reset the win streak counter
Fixed an issue where the restock machine would still double reroll if destroyed via coins instead of bombs
For Modders
Game():RerollEnemy(Entity) no longer crashes
Added Lua enums for Deathmatch and Lil Portal backdrops, NUM_BACKDROPS now works as intended
Level:AddCurse() will now apply the modded curse instead of always applying Curse of the Unknown
EntityPlayer:QueueItem() no longer crashes
ItemPool:RemoveTrinket now properly removes modded trinkets
Setting the challenge mid-run can now properly set to the ID of a modded challenge
log.txt no longer logs an error if all attributes are not provided
Updated the Lua ButtonAction enum to match what's in code
Fixed an issue where wrong kerning value could get applied to a character set