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Toribash 5.70

[h3]Hi, Toribash 5.70 is now available![/h3]
This major release features lots of modmaking updates, improves physics simulation accuracy and more!




[h3]What's new in Toribash 5.70:[/h3]

  • [h3]New mod features[/h3]

    • Increased total object count limit to 256
    • Increased dynamic object count limit to 48
    • Increased environment joint count limit to 24
    • Static objects with non-zero hardness will now deal damage to player on collision
    • Hardness parameter now affects dismembers / fractures
    • Body / joint customizable bounce support
    • Body / joint customizable friction support
    • Customizable fracture support for joints



  • [h3]Upgraded physics simulation[/h3]
    Beginning with 5.70, physics simulation will work slightly different compared to older game clients in all new games you play.
    Remember how executing same moves as Tori and Uke would yield different outcomes in past? That's no longer going to happen.
    The change is targeted at fixing the (historically broken) force damping in Toribash physics sim which will improve physics simulation accuracy.


  • [h3]Replay keyframing updates[/h3]

    • Keyframe display in replay timeline
    • Edit existing keyframes by right-clicking them on timeline
    • Replay speed support for keyframes
    • Toggleable smoothing support for keyframes



  • Other changes

    • Ignoring a player will now also hide their emotes and shouts
    • Fixed bug with hand / leg motion trail display when the wrist / ankle is dismembered
    • Fixed bug with trigger score changes not affecting fight outcome
    • Fixed crash when re-entering modmaker after exiting it while in replay mode
    • Fixed camera smoothness on keyframed replays while at custom replay speed
    • Fixed bug with replays saved in multiplayer getting players' names mixed up
    • Various internal memory management optimizations