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Forensic Friday 74: The Final Iteration

Originally posted by Friday


Hey everyone!

I’m excited to share some big updates with you. First off, I’ve graduated with a master’s in computer science! It’s been quite a journey balancing that with game development, but I’m thrilled to apply my new skills to the project.

We’re in the final stages of game design now, revising and simplifying mechanics. The recent focus has been on redesigning the power and fluid systems, which turned out to be a bit more involved than anticipated. We’ve moved away from having every pipe and wire as its own entity to using voxels for walls and floors, making things much more efficient.

The architect menu has been revamped for better usability and now includes blueprints to plan your builds more effectively. The new power system is more straightforward—just fuel your generators and run cables to power your devices. We’ve also added a renewable energy source: solar panels!

The fluid system has been simplified too. Pipes now either have fluid or they don’t, with a pressure-based flow system replacing the old discrete measurements. We’ve also introduced “mainlines” for power and fluid, offering access from the national grid but adding potential risks later on.

There are some exciting new features, like a more polished shader for underground floors and realistic lakes. Deliveries have been improved with new sprites and a more efficient system for handling items.

Overall, development is going well. We’re almost done with facility-building interactions and hope to have an alpha version ready in a month. There’s a lot of work still ahead, but we’re making great progress. Thanks for sticking with us!
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