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Forensic Friday 72: The Great Data Migration + Cooks!

Originally posted by Friday

Hey Readers!

Welcome to Forensic Friday 72! This update is brief because I’ve been deep into the “GREAT DATA MIGRATION,” switching from Unity’s in-house data to a custom XML solution. This change was necessary due to issues with scriptable objects, especially with mod support.

Cooks
We’ve added cooks to the game, who will manage meal preparation and cafeteria service. The new NPC AI system is handling this complexity well. We’re also planning upgrades like automatic hobs and linking kitchen cleanliness to NPC performance.

Data Migration
We’ve transitioned to XML for more flexibility and easier data changes. This took a month and introduced some bugs, but it's mostly stable now. We’re fixing bugs and moving toward game design and playtesting.

Small Tweaks
I’ve improved tile placement, allowing two tiles of the same rotation to sit next to each other.

That’s it for now. We’re close to finishing the initial development of Containcorp and have started working on anomalies. Stay tuned for more updates next time!
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