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The Night Shift News

Patch 1.10 has been Released

[p]Hey everyone,[/p][p]I have been working hard to improve performance, so this update includes a couple of ways I have attacked it. The biggest and most obvious one you will notice, is that the next time you open up The Night Shift, you most likely will see a Shader Compilation screen before the main menu - if you don't the shaders compiled super quick on your system. [/p][p]I wanted to implement this earlier but I was running into issues (technical mumbo jumbo incoming).[/p][p][/p][h3]START OF TECHNICAL TALK[/h3][p]the pre-PSO loading was crashing the game when loading into Night 11. After a google, there is a known issue with Unreal Engine 5.4 and pre-loading shaders causing crashing. So... now knowing this, and really wanting to get PSO shader caching in, I updated The Night Shift to Unreal Engine 5.6.[/p][p]I'm sure this will come with it's own bugs, so hoping to squash any that pop up. However, there is a slight performance increase that comes with moving to UE5.6 as well as the shader compilation.[/p][h3]END OF TECHNICAL TALK[/h3][p][/p][p]You should see quicker load times, smoother intro's into each shift and less shader pop-in.[/p][p]I am planning to improve this.[/p][p][/p][p]Now the second improvement will be less obvious, you may see a hitch or two in the later shifts as you moving around the store. This is because areas are now being loaded and unloaded as you move through the store allowing smoother frames as you move around the store. In saying this, I will be monitoring and looking at ways to improve this as well.[/p][p][/p][h3]Changes[/h3]
  • [p]Added Shader Compiling when opening the game[/p]
  • [p]Supporter Pack: Updated where the "I'm Stuck" button would place the player.[/p]
[h3]Bug Fixes[/h3]
  • [p]Supporter Pack: Fixed decorative light having incorrect materials in The Reporter.[/p]
  • [p]Supporter Pack: Fixed a warehouse door clipping into a box in The Reporter.[/p]
  • [p]Supporter Pack: Fixed missing shelves for the party items in The Reporter.[/p]
  • [p]Supporter Pack: Fixed alleyway building popping in, in The Reporter.[/p]
  • [p]Major performance and optimization improvements.[/p]
[p][/p][p]Report any bugs or issues on the Steam Discussion board, the Discord, or the website.[/p][p][/p][p]Chat soon![/p][p]Marty[/p]

Demo Patch has been Released

[p]Hey everyone,[/p][p]
Before jumping into the update note, I just wanted to thank every one of you for your continued support. Reaching out with issues, reviewing the game, telling your friends, making content from it or just privately playing... thank you.
[/p][p]Alright, lets jump into it. For those with the full game there is nothing for you here!
This is an update for The Night Shift demo, bringing the demo up to date with the existing status of the full game. The demo was previously on the 1.01 version, but now this update brings it to 1.08.

Here is everything that has been updated in the demo:[/p][p][/p][h2]Changes[/h2]
  • [p]Added a 'I'm Stuck' button to the menu.[/p]
  • [p]Added 'Storm Volume' option.[/p]
  • [p]Added text of what item the player is holding.[/p]
  • [p]Added detail near the office.[/p]
  • [p]Added various other details.[/p]
  • [p]Added DirectX 11 support back in.[/p]
  • [p]Added extra batteries to find on Night 1.[/p]
  • [p]Added dialogue when interacting with the wrong breaker on Night 1.[/p]
  • [p]Updated interaction text from 'Use' to something better suited for some items.[/p]
  • [p]Updated the interaction area of pant stands on Night 2.[/p]
  • [p]Updated when the flashlight starts flickering.[/p]
  • [p]Updated visuals of tutorial messages.[/p]
  • [p]Updated the kitchen staff locker decor.[/p]
  • [p]Updated various details in the carpark.[/p]
  • [p]Updated the garbage chute to open/close quicker.[/p]
  • [p]Updated spawn balancing of batteries and painkillers.[/p]
  • [p]Seasonal: Updated Anniversary content to show 4th August to 10th August each yeah.[/p]
  • [p]Removed confusing tutorial message of picking up extinguisher on Night 1.[/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed being able to get cornered in more areas.[/p]
  • [p]Fixed various spelling and grammatical errors.[/p]
  • [p]Fixed some texts not being localized correctly.[/p]
  • [p]Fixed text not localizing correctly for keycards.[/p]
  • [p]Fixed not being able to get rid of garbage bags in certain situations.[/p]
  • [p]Fixed being able to glitch the garbage chute if you were to inspect it.[/p]
  • [p]Fixed being able to spam the garbage chute when opening the first time.[/p]
  • [p]Fixed the garbage chute showing a garbage bag on the inside when open.[/p]
  • [p]Fixed the missing item name when holding a light box.[/p]
  • [p]Fixed not being able to pick the phone up if you clocked on asap on Night 1.[/p]
  • [p]Fixed a mannequin clipping into a locker on Night 1.[/p]
  • [p]Fixed sometimes not being able to put garbage in the chute if previously inspected it on Night 1/2.[/p]
  • [p]Fixed sometimes not being able to put pants on stands if previously inspected them on Night 2.[/p]
  • [p]Fixed toilet paper showing it was stocked when it was not on nights after Night 2.[/p]
  • [p]Halloween: Fixed carved pumpkins vanishing.[/p]
  • [p]Minor performance and optimization improvements.[/p]
[p][/p][p]Report any bugs or issues on the Steam Discussion board, the Discord, or the website.[/p][p][/p][p]Chat soon![/p][p]Marty[/p]

Patch 1.08 has been Released

[p]Hey all,[/p][p][/p][p]Just a small update today, the major change in this update is a change across all shifts - batteries and painkillers now spawn depending on how many you have when starting your shift. This was previously just on set nights, but now this system will be used across all shifts.[/p][p]This should stop getting into a situation where you fail a shift with only a couple of batteries, and then not being able to find enough batteries when starting your next shift. I will continue to monitor this.[/p][p]The "I'm Stuck" button works as intended now, apologies for this one, I made a slight change in 1.07 and in certain situations this would cause a black screen when using the button. I try to be super careful when adjusting existing systems, so apologies for this slipping through the cracks.[/p][p]A smaller change was when the Anniversary season event occurs, this has now been moved from March to cover the release date of The Night Shift in August.[/p][p][/p][h3]Changes[/h3]
  • [p]Added various details.[/p]
  • [p]Added dialogue when interacting with the wrong breaker on Night 1.[/p]
  • [p]Updated spawn balancing of batteries and painkillers.[/p]
  • [p]Updated the visibility of the safe's "enter" button on Night 5.[/p]
  • [p]Seasonal: Updated Anniversary content to show 4th August to 10th August each yeah.[/p]
  • [p]Supporter Pack: Increased the amount of batteries that can spawn in The Reporter.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed the 'I'm Stuck' button from showing a black screen.[/p]
  • [p]Fixed lamp making annoying clanking sound on Night 1.[/p]
  • [p]Fixed the flashlight receiving decals when in the warehouse loading docks on Night 9/10.[/p]
  • [p]Supporter Pack: Fixed batteries and painkillers not always spawning in the supporter locker.[/p]
  • [p]Minor performance and optimization improvements.[/p]
[p][/p][p]Report any bugs or issues on the Steam Discussion board, the Discord, or the website.[/p][p][/p][p]Chat soon![/p][p]Marty[/p]

Patch 1.07 has been Released

[p]Hey all,[/p][p][/p][p]Just a small update today, fixing various text related issues and some situations that could cause a soft/hardlock.[/p][p]It also re-introduces DirectX 11 support. To note, playing in Dx11 may change the experience slightly, as the game was not built for it, so you may experience harsher lighting in environments (e.g. shadows being darker). This is something I plan to improve on, so please let me know if you run into any problematic issues.[/p][p][/p][p]You can check out the full changelog below.[/p][p][/p][h3]Changes[/h3]
  • [p]Added DirectX 11 support back in.[/p]
  • [p]Updated interaction text from 'Use' to something better suited for some items.[/p]
  • [p]Updated the interaction area of pant stands on Night 2.[/p]
  • [p]Updated torn posters to be a little more obvious on Night 3/4.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed missing text next to button icon when placing posters.[/p]
  • [p]Fixed the garbage chute showing a garbage bag on the inside when open.[/p]
  • [p]Fixed being able to spam the garbage chute when opening the first time.[/p]
  • [p]Fixed missing text next to button icon when placing movies and games.[/p]
  • [p]Fixed the 'I'm Stuck' button showing on the menu after dying.[/p]
  • [p]Fixed text not localizing correctly for keycards.[/p]
  • [p]Fixed the missing item name missing when holding a light box.[/p]
  • [p]Fixed a mannequin clipping into a locker on Night 1.[/p]
  • [p]Fixed being able to get out of bounds on Night 3/4.[/p]
  • [p]Fixed lamps missing their shelf on Night 3/4.[/p]
  • [p]Fixed getting hard locked when using the 'I'm Stuck' button on Night 8.[/p]
  • [p]Halloween: Fixed carved pumpkins vanishing.[/p]
  • [p]Supporter Pack: Fixed ambience sounds not looping correctly on The Reporter.[/p]
[p][/p][p]Report any bugs or issues on the Steam Discussion board, the Discord, or the website.[/p][p][/p][p]Chat soon![/p][p]Marty[/p]

Patch 1.06 has been Released

[p]Hey all,[/p][p][/p][p]This update brings a big change and will force you to change your playstyles (looking at those who have been locking mannequins in the bathrooms), as you progress through the game, the mannequins will start getting smarter. They can now make their way through doors - yes, even closed ones. [/p][p]I've also fixed a few pesky issues that could cause players to get soft-locked in certain situations across the key nights.[/p][p]On top of that, there are plenty of smaller fixes and performance improvements to keep everything running smoothly.[/p][p][/p][p]You can check out the full changelog below.[/p][p][/p][h3]Changes[/h3]
  • [p]Mannequins learn to no longer fear closed doors.[/p]
  • [p]Added detail near the office.[/p]
  • [p]Added extra batteries to find on Night 1.[/p]
  • [p]Added a couple more places where posters can be placed on Night 3/4.[/p]
  • [p]Added dialogue when placing PC's on Night 6/7.[/p]
  • [p]Added extra mannequins on Night 11.[/p]
  • [p]Added details in carpark lockers on Night 11.[/p]
  • [p]Updated various details in the carpark.[/p]
  • [p]Updated the garbage chute to open/close quicker.[/p]
  • [p]Updated flow of tasks to account for not wanting to take the phone call on Night 5.[/p]
  • [p]Supporter Pack: Added more supply crates throughout the store in the Reporter.[/p]
  • [p]Supporter Pack: Added more mannequins to The Reporter.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed not being able to get rid of garbage bags in certain situations.[/p]
  • [p]Fixed not being able to replace posters in two specific areas.[/p]
  • [p]Fixed being able to get into a room you aren't supposed to.[/p]
  • [p]Fixed some texts not being localized correctly.[/p]
  • [p]Fixed being able to glitch the garbage chute if you were to inspect it.[/p]
  • [p]Fixed various grammatical and spelling issues.[/p]
  • [p]Fixed not being able to pick the phone up if you clocked on asap on Night 1.[/p]
  • [p]Fixed sometimes not being able to put garbage in the chute if previously inspected it on Night 1/2.[/p]
  • [p]Fixed sometimes not being able to put pants on stands if previously inspected them on Night 2.[/p]
  • [p]Fixed toilet paper showing it was stocked when it was not on nights after Night 2.[/p]
  • [p]Fixed timings of tasks finishing and starting on Night 5.[/p]
  • [p]Fixed being able to get stuck outside in certain situations on Night 5.[/p]
  • [p]Fixed tasks not being updated if you picked up a manual before you were supposed to on Night 5.[/p]
  • [p]Fixed the wrong transcript showing for a note in certain place on Night 11.[/p]
  • [p]Fixed floating objects at front counter on Night 11.[/p]
  • [p]Minor performance and optimisations improvements.[/p]
  • [p]Christmas: Fixed a specific present still colliding with the player.[/p]
  • [p]Halloween: Fixed pumpkins overlapping some items.[/p]
  • [p]Seasonal: Fixed incremental achievements being unlocked when collecting one item.[/p]
  • [p]Supporter Pack: Fixed the correct note to be in the warehouse dead drop in the Reporter.[/p]
  • [p]Supporter Pack: Fixed being able to get into a room you aren't supposed to in the Reporter.[/p]
[p][/p][p]Report any bugs or issues on the Steam Discussion board, the Discord, or the website.[/p][p][/p][p]Chat soon![/p][p]Marty[/p]