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Robin Hood - Sherwood Builders - Bandit's Trail News

Robin Hood - Sherwood Builders is OUT

๐ŸŒฒ๐Ÿน๐Ÿฐ Welcome, Adventurers and Builders! ๐ŸŒฒ๐Ÿน๐Ÿฐ

We are incredibly excited to announce the release of our latest game: Robin Hood - Sherwood Builders! Embark on an epic journey into the world of legends, where the art of building intertwines with the spirit of adventure!



๐Ÿน Grab your bow and live the legend! ๐Ÿน

Assume the role of the legendary Robin Hood, fighting injustice and building your own outlaw community in the heart of Sherwood. Discover the secrets of the forest, expand your settlement to provide shelter to the innocent and protect them against the tyranny of the Sheriff of Nottingham, together with your Merry Men!

๐ŸŒฒ Prepare for great challenges! ๐ŸŒฒ

Face tasks that will test your skills both in combat and in construction. Gather resources, build up Robin's secret hideout village, and then travel across the land to complete numerous quests and fight fearsome foes!

๐ŸŽ‰ Special offer to celebrate the release! ๐ŸŽ‰

With the game's release, we've prepared a special bundle with other fantastic games at incredibly attractive prices! Don't miss the chance to grab your favorite titles at discount prices!

https://store.steampowered.com/app/1159420/Robin_Hood__Sherwood_Builders/

Join us today and create your own legend in Robin Hood - Sherwood Builders! ๐Ÿน๐Ÿฐ

Good luck!
MeanAstronauts Team

Prologue update - 4.02.20.02P

  • Game balancing improvements (weapon stats, loot, coin and experience gain, among others)
  • Performance tweaks, including generic foliage and navmesh optimization
  • Gamepad support added
  • Several fixes improving the resource extraction system
  • New enemy abilities
  • Rebalancing for Robin's character development, different types of enemies and building costs
  • Numerous AI improvements and fixes
  • Stamina system improvements
  • Stealth system improvements and dynamic character visibility scaling
  • Player visibility gauge added
  • Difficulty setting improvements (AI detection range is also affected by game difficulty)
  • New enemy hairstyles and beards
  • Status effect resistance system
  • Enemy health bar now shows level and stealth kill possibility
  • Visual prompts for enemy sight and hearing range added to Hunter Vision
  • Combat system improvements (for example, parrying now adds a short invincibility window)
  • Option of selecting time of day when resting
  • Sort button for inventory
  • NPC idle dialogues and monologues
  • Redecorated character treehouses
PLEASE NOTE: Due to the amount of changes from the prologue's previous version, its old save files will no longer be compatible with the new version. This is necessary to prevent any game-breaking issues.

Major Prologue Update

Here's fresh news for our brave defenders of Sherwood! Today, at 1:00 PM UTC / 8:00 AM EST, we're introducing a major prologue update to the game "Robin Hood - Sherwood Builders: Bandit's Trail". Check out the improvements which are also in store for you in the final version of the game!



Our team has taken your feedback to heart and improved many aspects of the gameplay. Now you can enjoy better game balancing, performance, and controller support! Here are the main changes:

  • Game balancing improvements (weapon stats, loot, coin and experience gain, among others)
  • Performance tweaks, including generic foliage and navmesh optimization
  • Gamepad support added
  • Several fixes improving the resource extraction system
  • New enemy abilities
  • Rebalancing for Robin's character development, different types of enemies and building costs
  • Numerous AI improvements and fixes
  • Stamina system improvements
  • Stealth system improvements and dynamic character visibility scaling
  • Player visibility gauge added
  • Difficulty setting improvements (AI detection range is also affected by game difficulty)
  • New enemy hairstyles and beards
  • Status effect resistance system
  • Enemy health bar now shows level and stealth kill possibility
  • Visual prompts for enemy sight and hearing range added to Hunter Vision
  • Combat system improvements (for example, parrying now adds a short invincibility window)
  • Option of selecting time of day when resting
  • Sort button for inventory
  • NPC idle dialogues and monologues
  • Redecorated character treehouses

[h3]The scope of the updates means that your current saved game files will not work with the newly updated version of the prologue. Please take particular note of that fact.[/h3]

But that's not all! At 2:00 PM UTC / 9:00 AM EST, we're also starting a livestream of gameplay from the updated prologue! Join us on the Bandit's Trail Steam page as we delve into the heart of the fight for justice!

https://store.steampowered.com/app/2465830/Robin_Hood__Sherwood_Builders__Bandits_Trail/

And there's still more! We'd like to remind you that in just one week, we're embarking on a full adventure with the premiere of the full game version! Are you ready to become a legend of Sherwood?

[h3]LAUNCH ON FEBRUARY 29 2024[/h3]
https://store.steampowered.com/app/1159420/Robin_Hood__Sherwood_Builders/

Release Date

As the misty Sherwood forests surround you, brazen outlaws, be ready for an epic adventure! We are happy to announce that...

[h3]๐ŸŒฒ The full game is coming to Steam on February 29, 2024! ๐ŸŒฒ[/h3]



[h3]๐ŸŽ Add it to your wishlist and share with your friends! ๐ŸŽ[/h3]

Add "Robin Hood - Sherwood Builders" to your wishlist, share this fantastic news with your friends and embark on a legendary journey! Get ready for unforgettable moments, new challenges, and undiscovered areas of Sherwood. Countless adventures await! ๐Ÿนโœจ


[h3]๐ŸŒฒ๐Ÿน Big Prologue Update Coming on February 22nd! ๐Ÿน๐ŸŒฒ[/h3]

In other news, on February 22nd, we will introduce a massive update to the game's prologue โ€“ Bandit's Trail. However, the scope of the updates means that your current saved game files will not work with the newly updated version of the prologue. Please take particular note of that fact.

We will provide you with a full list of improvements in the prologue on the day of its update, along with some other surprises we're preparing for that day.

๐ŸŒŸ We look forward to your heroic exploits! See you in Sherwood! ๐ŸŒŸ

More news to come!
MeanAstronauts Team

Devlog #4 - Real Gameplay Difficulty | Full Release in Q1 2024!

[h3]๐Ÿ“ฃ Hello Sherwood Builders! ๐Ÿน [/h3]

[h3]Release News[/h3]

Are you still following us here like we suggested? If you are, good for you, cause you won't be missing out on this juicy bit of news:

[h3]Robin Hood: Sherwood Builders, the final version of the game, is set to have... [/h3]



:pointdown: Add the game to your wishlist so that you don't miss our grand premiere! :pointdown:

https://store.steampowered.com/app/1159420/Robin_Hood__Sherwood_Builders/

And keep following us for a more precise date in a news post to come!

[h3]Gameplay Difficulty in Sherwood Builders[/h3]

Many games don't manage their difficulty design in a fair way, especially when it comes to combat. This is mostly done by having the difficulty setting modify the stats of characters and creating so-called damage sponges โ€“ enemies who force you into a slog of being battered for a long period of time until they're finally defeated. While at it, the fight doesn't offer much in the way of new combat gameplay and only either shorterns or lengthens the loop that's already in place.

We wanted a different approach, one that would address gameplay challenge through combat and, consequently, actually mean something to the player. And so, the three different difficulty levels of Sherwood Builders: Rogue, Outlaw, and Legend affect the way enemies behave alongside several other combat-related conditions:
  • Damage caused by enemies
  • Frequency of enemy attacks
  • Number of enemies willing to attack at the same time
  • Chances of various enemy responses, such as blocking and dodging
  • The rate at which Robin gets fatigued by fighting
  • The timing window for the player to parry attacks
  • Item drop chances


With these solutions combined, we intend for the game difficulty to engage the player's skills, reward how much practice they've had with the game, and how great a challenge they wish to face as they complete the quests and follow the story.

Which feature of the game would you like us to write about in the next update? Let us know in the comments below!

More news to come!
MeanAstronauts Team