Upcoming Co-op, Roboom's Roadmap & Bug Fixes
[h3]Greetings, all Visicons![/h3]

Firstly, this update is a small update fixing various bugs. What is more important and exciting is Roboom's roadmap for the coming couple of months! Co-op is indeed planned to arrive at the start of November and many features are coming to lay the foundations for the co-op.
[h2]Patch Notes for v0.4.8.4[/h2]
[h3]⤴️Improvements: [/h3]
[h3]🛠️Fixes:[/h3]
If you have any suggestions for co-op or any other features, feel free to share!
For Our Vision, Never Give Up!

Firstly, this update is a small update fixing various bugs. What is more important and exciting is Roboom's roadmap for the coming couple of months! Co-op is indeed planned to arrive at the start of November and many features are coming to lay the foundations for the co-op.
[h2]Patch Notes for v0.4.8.4[/h2]
[h3]⤴️Improvements: [/h3]
- Manipuloid health increased by 50% to a more reasonable level. If Seraphos appears at level 20, he will also have this health.
[h3]🛠️Fixes:[/h3]
- Further performance improvements
- Fixed player drifting on when talking to Visicons in HUB
- Fixed DualSense and DualSchock controllers, as well as Steam Input sometimes not working
- Fixed game soft-locking when pausing during the first Beacon of Qut event
- Fixed a possible bug when pausing game during weapon selection
- Fixed enemy healthbars remaining on screen when player is defeated
- Fixed Roboomerang exiting out of arena
- Fixed audio stereo for various sounds in the game
- Fixed leaderboard screen for Ultrawide and other screen resolutions
If you have any suggestions for co-op or any other features, feel free to share!
For Our Vision, Never Give Up!