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SMITE 2 News

OB18 Hotfixes

  • [p]The Reaping Assist quest not working correctly. [/p]
  • [p]Janus can no longer leave the map in the corners of the base in Assault[/p]
  • [p]Candy Corn fx do not showing at LOW settings [/p]
  • [p]Candy Corn Interactable FX more contained to center area and jump a bit higher[/p]
[p]

[/p][p]Tsukuyomi[/p]
  • [p]Tsukuyomi A02 fix for being CC Bufferable. Hard CCs will now properly stop this ability.[/p]
  • [p]Remove enhanced projectiles on death[/p]
  • [p]Tsukuyomi A02 fix for cancelling giving a free cooldown back[/p]
  • [p]Caltrops slow still effecting all gods/slow immunities[/p]
  • [p]Tsukuyomi can no longer cancel for free benefit[/p]
  • [p]Tsukuyomi Lobby Intro particles linger if switching between gods[/p]
  • [p]Tsukuyomi - Basics - fix dead Tsuku having his targeters still up[/p]
  • [p]Fixed Crash with Tsuku A04 and Aladdin A04[/p]
[p]
[/p][p]Hecate[/p]
  • [p]Fix for Hecate A02 dealing 0 damage if you have 0 charges[/p]
[p]
[/p][p]Fenrir[/p]
  • [p]Fenrir Ultimate properly stuns targets who are Displacement Immune, allowing them to be grabbed[/p]

🌙 Tsukuyomi Descends on SMITE 2 🌙

[p]The battlefield is forever changed—Tsukuyomi, God of the Moon, has descended upon SMITE 2. Harness his lunar blades, channel his divine power, and carve a path of victory through your enemies.[/p][p][/p][p]But that’s not all—🎃 The Reaping is back! This chilling Halloween event brings haunting rewards, eerie cosmetics, and limited-time content you won’t want to miss.[/p][p][/p][p]🌙 Play Tsukuyomi now. Conquer The Reaping. Claim your place in SMITE 2’s history.[/p][p][/p][p]👉 Download free and join the fight today![/p][p][/p][p]Full update notes are available here: https://www.smite2.com/news/open-beta-18-update-notes/[/p]

OB17 - August26th/27th Hotfixes

[p]
[/p]
  • [p]Fixed Neith Ult targeter appearing stuck overhead on targets[/p]
  • [p]Fixed bots filling casual queues[/p]
  • [p]Addressed Jing Wei Ult vfx lingering and triggering in Aladdin’s lamp[/p]
  • [p]Fixed Ancile not going on cooldown if a passive ability triggers the effect (Jorm stacks burst bonus damage[/p]
  • [p]Fixed Jorm and Izanami short descriptions[/p]
  • [p]Fixed Jorm minimap icon showing temp angry face[/p]
  • [p]Fixed Mordred Ult from being able to knockup Jorm[/p]
  • [p]Fixed Khepri Ult not tweening Jorm since he is hard displacement immune[/p]
  • [p]Fixed Daybreak Gavel providing a 64s buff instead of 8s[/p]

play as big snek.

[p]The World Serpent has arrived! Jormungandr, a colossal classic SMITE god, bursts into the SMITE 2 battlefield with devastating clouds of poison, ground-shaking knockups, and the ability to dive across the map with his ultimate, The World Serpent. His unique Immovable passive makes him resistant to displacement, but at a cost. Play him now and feel the battlefield tremble.[/p][p]Also releasing as part of the Open Beta 17 update:[/p]
  • [p]New Aspect – Aspect of the Unyielding (Releases August 29): A more supportive take on Jormungandr, with toxic clouds providing powerful defensive buffs for allies.[/p]
  • [p]Wandering Market Travelers return with Infinite Duality Agni and Infinite Overseer Cerberus skins, loaded with premium rewards.[/p]
  • [p]Balance Updates: Major adjustments across gods (Agni, Athena, Hou Yi, Hades, Neith, etc.) and items (Soul Gem, Daybreak Gavel, Divine Ruin, Runeforged Hammer, and more).[/p]
  • [p]Game Mode & QoL Changes: Jungle timings adjusted for more interesting Conquest starts, clearer item descriptions with new color coding, and more.[/p]
  • [p]Bug Fixes & Audio Polish to smooth out combat flow and improve immersion.[/p]
[p]SMITE 2 just got bigger. Jormungandr is out now—face the Serpent![/p][p][/p][p]Full patch notes are available here: https://www.smite2.com/news/open-beta-17-update-notes/[/p]

OB16 - August 14th Hotfix

[p]General[/p]
  • [p]Agility Relic should now respect things that block Relics. (This notably fixes being able to dash out of Hecate's A04 tween)[/p]
[p]GODS

Achilles[/p]
  • [p]Fixed his short ability descriptions for his 1 and Ult[/p]
[p]Janus[/p]
  • [p]General[/p]
    • [p]Thinking With Portals description updated with distance tracker[/p]
  • [p]Portal[/p]
    • [p]Fixed an issue where wall portals would appear at origin when creating ground portals[/p]
    • [p]Now respects cripple[/p]
    • [p]Should not let stacked allies through all at once/staggered[/p]
  • [p]Unstable Vortex[/p]
    • [p]Made it more difficult for Janus to double hit targets (Investigating a more long term answer)[/p]
[p]Danzaborou[/p]
  • [p]Dishonest Duplication[/p]
    • [p]Clones should stop and attack when in range[/p]