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Update 2.16.0

[p]THRONE AND LIBERTY Update 2.16.0 downtime will begin at 10:30 p.m. PT (5:30 a.m. UTC) on June 25 and last approximately 5.5 hours. It includes the first 12-player Raid, Ascended Arch Bosses, and more. Find the full list of changes below.[/p][p][/p][previewyoutube][/previewyoutube][h2]Altar of Calanthia: 12-Player Raid[/h2][p]Vanquish Calanthia before her dream becomes a nightmare for all of Solisium. Fearsome bosses will attempt to stop you on your way to the altar. Upon your arrival, you’ll face the Command Marshal General of the Arkeum Legion.[/p]
  • [p]Complete the Two Wings of Sylvaeth Codex part I and II to enter Altar of Calanthia. Entry portals and related crafting NPCs can be found in the north end of Herba Village.[/p]
  • [p]Party Matchmaking and Party Board listings for the Altar of Calanthia can be accessed through the Raid UI at the entry portal. The standard Party Matchmaking UI will not show the raid. Matchmaking can only be used to enter Normal difficulty.[/p]
  • [p]The Raid matchmaking system will form two parties consisting of one tank, one healer, and four DPS roles. Pre-formed Vanguards do not have role restrictions on party formation. Teams can structure their Raid group as they prefer.[/p]
  • [p]Normal mode requires players to be at least 5,000 Combat Power.[/p]
  • [p]Difficult mode requires players to be at least 6,000 Combat Power. Difficult mode has increased boss stats, mechanics, and phases.[/p]
  • [p]Players can complete and receive rewards from both Normal and Difficult mode each week.[/p]
  • [p]Checkpoints: Defeating a boss in Altar of Calanthia counts as a checkpoint. Groups will be able to re-enter and pick up from checkpoints at a later time within the week. Players are not locked to specific group progress and can join multiple groups in a week. Defeating previous bosses again will not offer additional rewards until the week resets.[/p]
  • [p]When a team is fully defeated on any boss in Normal Mode, all players will receive a damage and HP buffs for additional attempts. This buff stacks up to 10 times and can only be applied once every 3 minutes.[/p]
  • [p]Rewards: Each week, killing Calanthia on any difficulty guarantees a Heroic Armor or Weapon. Difficult mode offers higher chances for Weapon drops or Selection Chests instead of random drops. Heroic Accessories will be available alongside an even more difficult version of the Raid in the future.[/p]
  • [p]Altar of Calanthia introduces two new materials: Entropy Shards and Chaos Prisms. These materials are used to make Heroic enhancement materials, Heroic Skill Core management items, and Heroic gear.[/p]
[h3]Solisium Style Pack[/h3][p]Transform your look with our biggest style update yet when the Solisium Style Pack comes to the Shop on June 26! Discover new hairstyles, hats, helmets, plus Dye and Sewing Thread to further personalize your favorite outfit.[/p][p][/p][p]The Solisium Style Pack includes:[/p]
  • [p]30x Illusion Scroll[/p]
  • [p]100x Dye[/p]
  • [p]40x Sewing Thread[/p]
  • [p]Hairstyles: Polished, Free Spirit[/p]
  • [p]Hats: Leather Bush Hat, Admiral’s Bicorne[/p]
  • [p]Helmets: Crested Centurion, Basic Bruiser[/p]
[h3]Heroic Gear[/h3]
  • [p]The Altar of Calanthia raid introduces a new grade of equipment drops: Heroic grade.[/p]
  • [p]Characters may only equip one Weapon and one Armor of Heroic grade at a time.[/p]
  • [p]Heroic grade is a higher grade than existing Epic gear. A base powered Heroic item is equivalent to a max enhanced Tier 2 Epic item.[/p]
  • [p]Heroic items have primary and secondary stats as well as three slots for traits, similar to other gear grades. They also have a Heroic Trait that enhances one of the 5 base stats.[/p]
  • [p]Heroic Weapons do not come with passive skills. Instead, you can extract the passive skill as a Skill Core from any Tier 1 Arch Boss Weapon or any Epic Tier 2 weapon and apply it to your Heroic weapon.[/p]
  • [p]Craft Skill Core items at the Skill Core NPC near the Altar of Calanthia Raid portal.[/p]
  • [p]Heroic gear is leveled using the new craftable Heroic Growthstones as materials.[/p]
[h3]Ascended Arch Bosses: Queen Bellandir and Tevent[/h3]
  • [p]New upgraded difficulty versions of arch bosses Tevent and Queen Bellandir are now on the weekly schedule:[/p]
    • [p]Ascended Arch Bosses take place at 4:00pm local server time on Tuesdays and Saturdays. The regular Queen Bellandir previously scheduled on Saturdays will now take place on Friday.[/p]
    • [p]These new Arch Boss versions drop materials used to upgrade your existing Arch Boss weapons.[/p]
    • [p]Tier 2 versions of the Tevent and Bellandir Arch Boss Weapons can now be crafted at any Weapon Crafter.[/p]
    • [p]Crafting a Tier 2 Arch Boss weapon requires a Tier 1 Arch Boss weapon of the same type as crafting material.[/p]
    • [p]For the consumed Tier 1 Arch Boss weapon, all traits will be reset and do not carry over to the Tier 2 weapon.[/p]
    • [p]Tier 2 Arch Boss weapons have an enhanced weapon skill compared to their Tier 1 counterparts.[/p]
[h3]Arena Season 2[/h3]
  • [p]Arena Season 2 will end at the start of maintenance.[/p]
  • [p]A month-long 6v6 Arena event season will begin after maintenance completes.[/p]
[h3]General[/h3]
  • [p]Markers: Ground markers can now be placed in the world to indicate tactical locations for your party.[/p]
    • [p]By default, the Party Leader has access to place ground markers, but permissions may be managed through the Party UI.[/p]
  • [p]Observer Mode expansion: Observer Mode can now be activated on PvE content such as Raids, Guild Raids, Dimensional Trials, and more. Manage Observer mode settings through the Party Management UI.[/p]
  • [p]UI: Item Quickslots have been expanded from 4 slots to 8 slots.[/p]
  • [p]Weapon Mastery: Tooltips for Weapon Mastery nodes now show the current stat benefit applied from the node, the value gained by the next level, and the value gained at max level.[/p]
  • [p]Siege: Tax Delivery and Castle Siege now take place back-to-back on the same day instead of split across 2 weeks. The alternate week is now scheduled for Interserver Siege battles. These 2 events will cycle on a biweekly schedule.[/p]
  • [p]Siege: Increased the duration of Fonsine's Blessing spawn protection provided when spawning during Sieges.[/p]
  • [p]Chat: A variety of pre-set chat messages have been added that can be assigned to the ring menu for quick selection.[/p]
  • [p]Chat: Message triggers may now be set to send pre-written chat messages based on activity triggers, like logins or party joins.[/p]
  • [p]Riftstones and Boonstones: Increased the stat bonuses provided by Riftstone and Boonstone owner buffs.[/p]
  • [p]Riftstones and Boonstones: Decreased the preparation timer at the start of Riftstone and Boonstone battles from 5 to 2 minutes.[/p]
  • [p]Nebula Island: Adjusted the portal location for the boss portal in Seal Sanctuary to be further south.[/p]
  • [p]Nebula Island: Grimturg: Adjusted some cases where Grimturg unexpectedly moved during mechanics.[/p]
  • [p]Urstella Fields: Adjusted mob density in some areas.[/p]
  • [p]Dungeons: 3 and 4-Star Dungeon reward chests may now be opened two times per run.[/p]
  • [p]Nebula Island: The corruption debuff from Exodus will now be removed upon moving to a safe zone.[/p]
  • [p]Contracts: Fixed an issue where interactable bottles in Talandre for the 'Collect Letters in a Bottle' contracts were only visible while within 5m of range.[/p]
  • [p]Food: The buff granted by Enticing Cream Pudding now matches its description.[/p]
  • [p]War Games: Players on different teams can no longer form a party together.[/p]
  • [p]Crafting: Fixed an issue where the quantity button was inactive when supplementing materials from a selection chest during crafting.[/p]
  • [p]Adventure Codex: Chapter 4: Fixed a case where the Rescue Operation codex could sometimes not be progressed.[/p]
  • [p]Siege: Fixed a case where players could swap weapon types without incurring an intended ability cooldown.[/p]
[h3]Longbow[/h3]
  • [p]Flash Arrow: Increased area of effect by 2 meters. Now always attempts to hit, but the effect can be resisted by the target. On hit, applies a ranged evasion debuff to the target. Cooldown reduced from 60 seconds to 36 seconds, damage increased from 150% to 250%.[/p]
  • [p]Brutal Arrow: Now increases damage by 40% against stunned or bound targets.[/p]
  • [p]Weapon Mastery: Rhythmical Shooting: General weapon damage increases by 3~12 for 3 seconds each time you use different skills in sequence. Stacks up to 5 times.[/p]
  • [p]Healing Touch: Added a fourth specialization that changes Healing Touch to a self-buff, adds a damage bonus when using longbow skills, but also reduces your movement speed for 4 seconds while active.[/p]
[h3]Spear[/h3]
  • [p]Phoenix Barrage: Reduced base damage. At Epic Lv 5, damage reduced from 91% of Base Damage +23, to 73% of Base Damage +19. Damage boost against monsters increased from 125% to 180%.[/p]
  • [p]Explosive Fury: Reduced base damage. At Epic Lv 5, damage reduced from 360% of Base Damage +100, to 288% of Base Damage +80. Damage boost against monsters increased from 40% to 75%.[/p]
[h3]Dagger[/h3]
  • [p]Thundering Bomb: Reduced base damage. Reduced damage bonuses applied when striking from the back or when target is under Weaken effects. Damage boost against monsters increased from 15% to 40%.[/p]
  • [p]Shadowy Escape: Fixed an issue where players would rarely teleport back to their casting point upon teleporting with Shadowy Escape.[/p]
[h3]Greatsword[/h3]
  • [p]Fixed an issue causing Death Blow and Guillotine Blade to be canceled if used a 2nd time while it's being charged.[/p]
[h3]Staff[/h3]
  • [p]Burning Smokescreen: Added a short cooldown before a 2nd Burning Smokescreen can be used to prevent it from accidentally being cast twice.[/p]
[h3]UI[/h3]
  • [p]Amitoi and Morphs: Tooltips on Amitoi and Morph icons now tell you if you've acquired that Amitoi or Morph.[/p]
  • [p]Controller: Added the ability for controller shortcuts to be assigned to main menus such as Inventory.[/p]
  • [p]Matchmaking: Changing zones or closing a menu no longer closes the 'Matchmaking Successful' popup resulting in it being declined.[/p]
  • [p]Trials: Fixed an issue causing Trial-specific Dungeon UI elements to rarely not be displayed.[/p]
  • [p]Codex: Fixed an issue causing the camera to occasionally get stuck when attempting to teleport to the Amitoi house while the camera pans during a cinematic scene.[/p]
  • [p]PlayStation 5: The sun now appears without a black object in front of it.[/p]
[p]Thanks for your support! We'll see you in Solisium.[/p]

Raid: Altar of Calanthia

Vanquish Calanthia before her dream becomes a nightmare for all of Solisium. The Altar of Calanthia, our first 12-player Raid, launches on June 26. Catch up with Tico, godspeed, and the team at NCSOFT for an in-depth look at everything you need to know about this new PvE activity.

Our Raid deep dive video covers design, character, narrative decisions, and more. After the video, read on for insight into future Calanthia appearances, plus details on difficulty. We’ve also shared concept art featuring Altar of Calanthia environments.

[previewyoutube][/previewyoutube]
[h2]The Command Marshal General of the Arkeum Legion[/h2]
Fearsome bosses will attempt to stop you on your way to the altar. Upon your arrival, you’ll face the Command Marshal General of the Arkeum Legion.

[h3]Will players encounter Calanthia more in the future?[/h3]
NCSOFT: In the existing Adventure Codex, the player grows alongside the Resistance after coming from Whisp Island. Throughout their journey, they meet various characters and solve incidents, becoming a central figure in that organization.


Naturally, they also learn about key members, such as DaVinci and Janice Cartair, as well as important figures in Arkeum, like Reville Lupius, Calanthia, and Kazar. As part of the Adventure Codex and Bonus Codex updates releasing alongside the Raid, you will discover more not only about Calanthia but also about the stories of major Resistance figures, including Clay and Roen.

Experience the stories surrounding the Altar of Calanthia to find out whether you’ll encounter her more in the future.

[h2]Raid Difficulty[/h2]
Find out what kind of experiences players can look forward to when challenging more difficult modes.

[h3]How will the difficulty of future raids be expanded?[/h3]
NCSOFT: We are designing the difficulty to require both 'harmony' and 'growth'. It's not just about placing stronger enemies, but requiring organic party composition and individual role performance abilities.


Additionally, progressing to higher difficulty levels will require learnings gained from lower-level raid experiences. Each raid is designed to provide players with meaningful triumphant moments.

Given that THRONE AND LIBERTY has many skilled PvE players, we have high expectations for their abilities. The hard difficulty mode of the Calanthia Raid is extremely challenging. Even top players will barely be able to clear it. However, as players regularly play it and acquire unique gear, the difficulty will gradually become more manageable.

For the future expert difficulty mode, players can expect an even more intense challenge. We can't wait to see players try it.

[h2]Altar of Calanthia Concept Art[/h2]
See how the Raid went from concept to execution through the following images.

[h3]Fire and Ice Arena[/h3]


[h3]Calanthia[/h3]


[h3]Exterior[/h3]


[h3]Altar[/h3]


[h3]Corridor[/h3]


Thanks for your support and good luck against Calanthia!

Fortune's Calling Wrap Up

[p]As the Fortune's Calling event has come to a close, we want to extend our heartfelt gratitude to everyone who participated in this special celebration. Whether you were hunting monsters, completing Resistance Contracts, or exploring the world’s fishing spots to find those Fortune Stones, the amount of participation was great to see! Now for the exciting news—all tiers of Community Goals were reached during the event! This means that all players who earned at least one Fortune Stone during this event will receive the following rewards: [/p]
  • [p] 20 Trait Resonance Stones
    [/p]
  • [p] The Wave emote
    [/p]
  • [p] The Free-Spirited Gneiss
    [/p]
  • [p] 15 Obsidian Fragments
    [/p]
  • [p] Miroir's Crown (Formerly referred to as the Fire Crown)
    [/p]
[p]All rewards for this event will be distributed during the week of June 23. Please keep an eye on your in game mailbox as mail will be deleted on July 23.

Thank you once again for being part of our amazing community! We'll see you in Solisium![/p]

THRONE AND LIBERTY Update 2.14.0

THRONE AND LIBERTY Update 2.14.0 downtime will begin at 10:30 p.m. PT (5:30 a.m. UTC) on June 11 and last approximately 6.5 hours. It includes the Archboss Guild Raid event, Road to Raid activities, and special login rewards. Find the full list of changes below.

[h2]Road to Raid[/h2]
Road to Raid continues with additional rewards for Dimensional Trials as well as Dynamic Event player kills and assists (PvP). Whether you return to Nebula Island, Dimensional Trials, or look for new guild members, crafting with Abyss Contract Tokens will further improve your gear before your destined showdown against Calanthia on June 26.

Claim special login rewards to finish your Raid preparations during Storm's Eve from June 19 through 26.

  • Day 1: 5x Random Chaos Rune Chests
  • Day 2: 30x Rare Artifact Chance Chests
  • Day 3: 50x Precious Rune Chance Chests
  • Day 4: 4x Nebula Conquest Chests
  • Day 5: 25x Adventure Coin: Loyalty
  • Day 6: 10x Trait Resonance Stone
  • Day 7: 7x Chaos Soul Shard: Calanthia

Milestone 10, "Vengeance Ascendant," leads up to the Raid, opening with in-game milestones to take part in.

[h3]Guild Call to Arms: Archboss Guild Raid Event[/h3]
  • Between June 12 and June 25, guilds will have access to a special version of the Tevent fight as a Guild Raid.
  • The Guild Raid version of Tevent has adjusted mechanics and is balanced for a smaller group of players to tackle.
  • Guilds may enter the Tevent guild raid up to twice per week while the event is active!
  • Defeating the Guild Raid version of Tevent will always drop a Tier 2 armor, a Tier 2 accessory, a non-boss Nebula Island accessory, and may drop Arch Boss Weapons or Accessories.

[h3]Arena Season 2 Ending[/h3]

Arena Season 2 officially comes to a close on June 26th.

[h3]Crafting: Precious Recovery Crystals[/h3]
  • Four new kinds of high-tier Recovery Crystals are now available for crafting via the Cooking skill.
  • Recipes to craft these new Recovery Crystals can be purchased from the Contract Coin Merchant for 3,000 Contract Coins each.

[h3]General[/h3]
  • Items: Rune chance boxes for non-Chaos runes now auto-open when acquired.
  • War Games: Scoreboard healing values now only include applied healing amounts and do not count healing above full health.
  • Wand: Vampiric Contract: Now grants its healing buffs when using targeted skills.
  • Crypt of Augmentation: Adjusted boss abilities so they're less likely to kill revived players standing outside of the boss arena.
  • Crypt of Augmentation: Fixed several issues preventing proper credit of exploration codex quests in this dungeon.
  • Crypt of Augmentation: Fixed an issue where the door to the final boss arena would remain closed after the boss was defeated, preventing revived players from accessing the reward chest.
  • Guild Raids: Equipment acquired from Guild Raids will no longer be tradeable.
  • Field Boss: Players will no longer be pulled into the same instance as old party members after leaving a party that has signed up for a Dominion event, then signing up again.
  • Dimensional Trials: Trials: Fixed an issue rarely resulting in Trial Season Rankings not updating after clearing a new tier.
  • Arena: Defensive food buffs are now properly removed when entering the Arena.
  • Arena: Additional ranking points are now granted during win streaks, as well as when breaking a lose streak.
  • Codex: Fixed various interactable objects not appearing throughout the Adventure Codex quests.
  • Codex: Wings of Sylaveth Part 1: Fixed an issue where a combat effect could get stuck when fighting Velentra.
  • Adventure Codex: Adjusted the quest steps for Chapter 10 when dispelling the Moonlight Spell to make the necessary actions clearer.
  • Nebula Island: Fixed a case where the Corruption debuff did not get removed even when leaving the boss area.
  • Quests: Corrected the timing of some dialogues where auto-advancement took longer than it should to proceed.
  • Wisp Island: Helpie's face will no longer appear distorted during the tutorial on Wisp Island.
  • Cosmetics: Black Swan outfit: The transparent areas of this costume now properly show the texture beneath.
  • Shop: Earring Runes can now be obtained from the Precious Rune Chance Chest available in the Ornate Coin section of the Shop.
  • PC: Added a setting to limit FPS of the client to 30 FPS when not in focus.
  • Cosmetics: As it cannot be dyed, the dye window will no longer appear when selecting the Checkpoint Officer Hat within the Mirror Boutique.
  • Item: Wand: The Forbidden Demonic Lexicon appearance now properly matches its icon.

[h3]Controls and UI[/h3]
  • Console: UI: Fixed a case where equipped weapon UI would not appear on the HUD after changing weapons.
  • UI: Name transparency settings for non-selected characters now always apply even when no target is selected.
  • Weekly Mission: Fixed the alignment of reward icons on the Weekly Mission Reward UI.
  • Controller: Accepting a Party Matchmaking pop-up while viewing a product in the Shop will no longer result in the viewed product from being purchased as well.
  • Controller: Custom chat tabs can now be renamed.
  • Controller: Fixed an issue preventing the Aftereffect Cure button from being usable.
  • Controller: Fixed an issue preventing the conversation history output window from being scrolled.

[h2]Nature’s Celebration Packs[/h2]
Bronze, Silver, and Gold Nature’s Celebration Packs will be available at 10 a.m. PT on June 12.

[h3]Bronze[/h3]

Call upon the power of nature with the Nature's Celebration Pack: Bronze. The Gigantrite Gneiss Amitoi is here to accompany you on your next quest alongside 1,125 Lucent.

[h3]Silver[/h3]

Tap into the power of nature with the Nature's Celebration Pack: Silver. Swim like a mobile fortress as the Castle Dracoryft Turtle morph and strike fear across the land as the Sigil Ursa dash morph. You'll also receive 2,875 Lucent.

[h3]Gold[/h3]

Command the power of nature with the Nature's Celebration Pack: Gold. Glide across Solisium as the majestic Barn Owl morph and leave a lasting impression on friends and foes with the Bloodcrystal Plate and Headpiece. This pack also includes 6,000 Lucent.

Thanks for your support! We'll see you in Solisium.

Battle Pass: Royal Star


Bring even more prestige to Solisium with the Royal Star Battle Pass, available now through July 3rd, 2 p.m. PT. It features the Royal Crown Armament Weapon Cosmetics, Whacky Thwump Amitoi, Stonegard Throne Pose, Plated Walaroo Dash Morph, and more.

Want even more unique rewards for completing seasonal challenges? The Battle Pass is an optional seasonal purchase that can turn your accomplishments into new cosmetics, crafting materials, items, and various in-game currency. Each Battle Pass features a free track and a premium track that can be unlocked with Lucent. Look forward to new spoils every season.

Learn more about the Royal Star rewards below and then explore answers to your most common questions.

[h2]Rewards[/h2]

There are desirable rewards at every level, but the most ambitious adventurers will strive to achieve max level (level 50) for the following loot.
  • Level 1 (Premium Track): Plated Walaroo Dash Morph
  • Level 10 (Premium Track): Pose - Stonegard Throne
  • Level 20 (Free Track): Pose - Oath
  • Level 31 (Premium Track): Whacky Thwump Amitoi
  • Level 50 (Free Track): Illusion Scroll
  • Level 50 (Premium Track): Royal Crown Armament Selection Chest (Select 2 of the 8 weapon cosmetics)

Don’t forget to use your Star Crystals for valuable items in the Royal Star Point Shop. As you progress your Battle Pass, you’ll earn Star Crystals as free rewards at levels 5, 10, 15, 25, 30, 35, and 45. Additional Battle Pass experience upon reaching level 50 will be converted into Star Crystals. Be advised, at the end of the Battle Pass season, your Star Crystals will turn into Quality Recovery Crystals. Here are some of the featured items from the Royal Star Point Shop.
  • (Premium only) All 8 Royal Crown Armament Weapon Cosmetics
  • Rare Rune Category Selection Chest
  • Precious Ore Selection Chest
  • Trait Extraction & Conversion Stones
  • Nebula Charge Stones
  • Rare Artifact Chance Chests
  • Weapon Mastery Experience
  • Skill Conversion Books
  • Trait Unlock Stones
  • Precious Parchment
  • and more!

Want to learn more about how the Battle Pass works? Check out our FAQ.

Thanks for your support and we’ll see you in Solisium!