1. Asteroids ++
  2. News

Asteroids ++ News

Asteroids ++ 1.3.6 Beta

Asteroids 1.3.6 Beta
[p]Added 12 new fusions to the game:[/p][p]Rifle + Machine Gun = Ricochet[/p][p]Ricochet bullets deal Rifle dmg + Machine gun dmg. On hit (asteroid or wall) they bounce and continue as Machine Gun bullets.[/p][p]Rocket + Rifle = Firing Rocket[/p][p]You lose Rifle fire. While holding fire, all non-evil rockets shoot Rifle bullets.[/p][p]Rifle + Laser = Laser Rifle[/p][p]You lose Rifle fire. Laser fires twice as fast.[/p][p]Rocket + Recruitments = Rocketeers[/p][p]You lose Rockets. Recruitments fire rockets with a much slower cooldown.[/p][p]Machine Gun + Shothun = Double Shotgun[/p][p]Shotgun bullets bounce instead of breaking. Each hit resets their lifetime: they can bounce up to Shotgun level + Machine gun level.[/p][p]Bombs + Recruitments = Bombers[/p][p]You lose Mines. Recruitments drop mines instead of shooting.[/p][p]Rocket + Mini rockpods = Crazy Rocket[/p][p]Crazy rocket rockets spawn 8 mini rockpods upon exploding[/p][p]Rocket + Fireworks = Homing Fireworks[/p][p]Fireworks gain homing ability. When they explode, all spawned rockets are homing too[/p][p]Hook + Pulse = Pulse Grab[/p][p]You lose pulse. Hooks emit a pulse that pulls asteroids (and coins) toward the hook[/p][p]Bouncy Orbs + Mines = Bouncy Mines[/p][p]Bouncy Orbs spawn a mine on each bounce (asteroid or wall) with a 3s coodown[/p][p]Laser + Sniper = Railgun[/p][p]Laser gain Sniper penetration. Each laser shot can pierce through asteroids (Sniper level = more pierce), dealing full damage to each hit in a line[/p][p]Mini rockpods + Fireworks = Explosive Cluster[/p][p]When fireworks explode, rockets come out. When those rockets explode, they spawn 1 mini rock pod[/p][p][/p]
  • [p]Added equipment bans depending on difficulty[/p]
  • [p]Added weekly planet saves (this was a bug and it's been fixed after 1.5 years)[/p]
  • [p]Added ability to switch difficulty in weekly planet, resulting in better rewards[/p]
[p]This is a beta release, many things might be broken and a new free campaign is coming, however I haven't encountered any crashes. Let me know what you think of fusions[/p]

Do you like to fuse stuff?

[p]Ten[/p][p][/p][p]Different[/p][p][/p][p]Fusions[/p][p][/p][p]Plus new achievements,[/p][p]Plus new free campaign[/p][p][/p][p]30.01. :)[/p]

Asteroids ++ 1.3.5a

- Fixed campaign completion stats not saving (oops)
- Fixed sniper not doing continuous damage, and it's tier 4 skill. This bug was there in 1.3.5 and caused the sniper to be 6-7 times weaker than it should be (Buff)
- Fixed bouncy orb level 1 weapon to spawn orbs every wave (which is a buff)
- Fixed crash and purchase issue with the lethal business campaign (thanks sebzanga)
- Power star now increases the current equipment level by 6 instead of setting everything to max level, if skill tier 4 is obtained, the maximum equipment level is 15, but the requirement to reach that is having level 9 on the equipment (Nerf)
- Item drop cooldown reduced from 30 minutes to 25 minutes, after 3 drops daily, the timer is 22h instead of 22h 30m
- Item drop cooldown can reduce while not playing the game
- Power star no longer fully heals the player
- Fixed pulse weapon not being able to push bigger asteroids while under the power star effect
- Fixed pulse being destroyed for touching any enemy projectiles
- Fixed 'fast wave skip' label bug and pitch bug

Asteroids ++ 1.3.5 - Completionist Update!

[p]The first 2026 update! Happy New Year! [/p]
Completion
[p]GO TO EXTRAS > STATS > COMPLETION TO SEE IT[/p][p][/p]
  • [p]New completion screen, track your full progress of the game, campaign wins, difficulty, weapon/ability/utility unlocks, enemy discoveries, skill tree unlocks etc![/p]
  • [p]100% completion sums up all of those things, however if you don't own a paid DLC campaign, you can still get 100% completion [/p]
  • [p]100% Campaign completion can be only achieved if you beat all campaigns in realistic difficulty while having ironman and hardcore mode enabled.[/p]
  • [p]You may need to replay campaigns again to get some main game progress [/p]
[h2]Other[/h2]
  • [p]Hook starting cost 50 > 150[/p]
  • [p]Fireworks starting cost 500 > 300[/p]
  • [p]UFO Rockets severely slowed down, in other words they are now easier to avoid[/p]
  • [p]Laser are now considered like regular bullets and will not have weird visibility bugs[/p]
  • [p]Fixed visibility bugs with the sniper[/p]
  • [p]In the game, you can now see the drop cooldown. The drop cooldown will tell the player when they will get a drop.[/p]
  • [p]Players can still receive drop EXP while on cooldown, and can stack drops[/p]
  • [p]Languages now have language keys instead of language numbers[/p]
  • [p]All achievements are now translated in German, French, Italian, Korean, Spanish, Simplified and Traditional Chinese, Russian, Thai, Japanese, Portuguese, Polish, Danish, Dutch, Finnish, Norwegian, Swedish, Hungarian, Czech, Romanian, Turkish, Arabic, Bulgarian, Greek, Ukrainian, Vietnamese and Indonesian[/p]
[p]Sorry for a huge delay on updates, I am working on a brand new game, which will take a while, if you are interested, please read the blogs about it on https://monophobia.infi.land[/p]

Asteroids ++ 1.3.4b (Patch 1)

- Fixed crash related to the previous birthday event (thanks Daacals)