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Asteroids ++ News

Asteroids ++ 1.3.2 - The Company Update

[p][/p][h2]Features[/h2]
  • [p]Added a new 10 planet campaign, Lethal Business[/p]
  • [p]This campaign is a bit different than others, it has two ways of unlocking it, either by owning a certain game on steam, or by purchasing it with credits. Owning the game on steam for some campaigns will unlock the game without having to spend a dime![/p]
  • [p]In this case, this campaign requires Lethal Company on Steam, or 20000 credits to unlock. So no need for planet drops or DLC unlocks. Note that credits can be obtained for free after many hours of playing without 'RNG'[/p]
  • [p]I will do similar collaborations for other games as well, if you have any other suggestions, let me know.[/p]
[h3]Is this legal?[/h3]
  • [p]I don't know, lol, Balatro is doing the same but with cards, I guess?[/p]
[h3]Technical Babble[/h3]
  • [p]Fixed bug where selecting a larger selection size and beating/losing a sector would result in the position of the selection in the planet map be incorrect[/p]
  • [p]Update scribble text engine and steamworks extension SDK[/p]
[p]Have fun![/p]

Asteroids ++ 1.3.1 - Speed Utility Refactor and Player Weight Removal

[h2]Overhauled the speed utility:[/h2]
  • [p]Speed utility is now available in casual difficulty, previously it was locked down due to the weight system[/p]
  • [p]BUT speed no longer affects player speed, it now affects player bullets[/p]
  • [p]What does that mean? Some weapons rely on player speed to deal even more damage, for instance, rockets, fireworks and mini rock pods deal damage the larger the impact is. Other bullets get other benefits, like the shotgun being able to reach further down the line.[/p]
  • [p]With this change, the power star utility will be much more useful since you wont go spinning around in places and it is easier to memorize player movement and controls without dynamically changing.[/p]
  • [p]This change also removes player weight functionality entirely from the game. It was annoying that you would never know what kind of player weight you had when you put a certain weapon, and it was getting increasingly harder to balance with more items, so it is removed![/p]
  • [p]Dash ability and strafing now get a speed buff depending on speed utility, which was supposed to be a thing in the first place.[/p]
[h3]Performance issues[/h3]
  • [p]There was an performance issue where if many asteroids were to be on top of each other, a blend effect would kick in and it was possible for hundreds of asteroids to blend colors which would cause huge lag spikes, especially for yellow asteroids. With this change I hope to reduce lags so you can destroy even more asteroids at smooth framerates.[/p]
  • [p]Let me know if this change has improved the performance[/p]
[h3]Other changes[/h3]
  • [p]Speed utility is now significantly cheaper[/p]
  • [p]Shift no longer activates abilities, as that is now for player strafing[/p]
  • [p]Repair kit shotgun boost nerfed by 33%, other weapons unchanged[/p]
[p]Also in the following updates I will continue to refactor some parts of the game to make the development a bit easier. Since the beginning I've got some bad code written down which does stagger development a bit, but even if it's not as bad I will try to improve some areas where I think the game can benefit.[/p]

Asteroids ++ 1.3.0b

- Daily levels can now equip the player with fireworks and the power star
- Fireworks, rockets and rockpods now turn 180 degrees when hit by a dark green asteroid
- Fixed crash for daily levels (thanks awaranoid)
- Fixed more ironman related bugs

Asteroids ++ 1.3.0a

Fixed issue with the game crashing after getting a weekly planet from a drop (thanks knuddelholic)