Dev Log, Oct 5
Hi All!
September went by in a flash, but we haven't been idle.
The focus this past month has been on making the changes needed to support the mutations system. We're finally in a place where we can iterate content much more easily.
We've also worked on AI, and some enemies might act differently based on what cards they draw.
Other notable changes: weapon icons, video effects, and critical path marking.
While we're gearing up for our biggest Early Access update, note that the previous saves will not be compatible.
Enjoy the rest of the weekend!
September went by in a flash, but we haven't been idle.
The focus this past month has been on making the changes needed to support the mutations system. We're finally in a place where we can iterate content much more easily.
We've also worked on AI, and some enemies might act differently based on what cards they draw.
Other notable changes: weapon icons, video effects, and critical path marking.
While we're gearing up for our biggest Early Access update, note that the previous saves will not be compatible.
Enjoy the rest of the weekend!