Dev Log, Sep 6
Hi All,
It's been another busy month, so quite a few things to talk about!
While the focus has been on enabling the supernatural part of the game, we had to invest much time into the game progression, which the mutation system depends on. This new system will allow players to push the boundaries of attributes over those of mere humans into the realm of Ballads.
Along with that central piece of work, we are also introducing the first item drops - which we talked about in the last dev log.
Of course, that highlighted a few issues with the inventory, one was that we had to mark new items appropriately.
Finally, we've also been working on the world map, touching it here and there and introducing a zoom functionality (which still needs a bit of UI work, as seen in the last dev log).
That's all for now, enjoy the weekend!
It's been another busy month, so quite a few things to talk about!
While the focus has been on enabling the supernatural part of the game, we had to invest much time into the game progression, which the mutation system depends on. This new system will allow players to push the boundaries of attributes over those of mere humans into the realm of Ballads.
Along with that central piece of work, we are also introducing the first item drops - which we talked about in the last dev log.
Of course, that highlighted a few issues with the inventory, one was that we had to mark new items appropriately.
Finally, we've also been working on the world map, touching it here and there and introducing a zoom functionality (which still needs a bit of UI work, as seen in the last dev log).
That's all for now, enjoy the weekend!