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Early Access Update - Duties and Attributes System, July 7

Hi Everyone,

We're excited to reveal the latest update, introducing two interconnected systems into the game: Duties and Attributes.

The attribute system, acronym S.A.D.I.C., adds more depth to the character progression and performance. Attributes values can range from Abysmal to Balladic with 7 total levels, and can be improved through training, combat and duties, and affect many different aspects of the character, from the damage they deal with certain weapons, to how many cards they can draw and keep in their hand at the end of the turn.

You can now hover over each one to get a list of current bonuses and what the next level would bring.


You can also hover over each combat attribute to see where the different bonuses are coming from.


The other major system, the Duties, is primarily used to boost attribute progression, at least at lower ranks.
Duties are assigned at intervals of 3 days for Trainees and 5 for higher ranks. When it is time for duty, the "Pass Time" hourglass button turns into a duty button, and a new badge also appears on the map.


You can't train until you complete the duty, but you can still go on missions as those take priority in the eyes of the Legion.

As a trainee, you will only have access to 3 duties initially, and that number increases as you go up the ranks.
When it's time for your assigned duty, a new screen will show the available duties as cards for you to inspect. Selection is done with cards face down currently, but the plan is to have up to 5 cards and have the cards face up in certain cases.


One thing to note about the Duties screen is that it has a lot of animations, some of them quite long. The good news is you can skip them by pressing SPACEBAR. One of our philosophies is "do not waste the player's time needlessly", so this is the first step in aligning the execution of our game with that philosophy. Animations are great, they are the bread and butter, the cherry on the topping, but when you've seen the same one the hundredth time it can become annoying. So we took a page from Civilization here.

Apart from these two major systems, there have been several touches to UI, and bug fixes, all of which we'll detail in another post.

Thank you for your continued support!
If you haven't already please wishlist and consider buying our game, or if you have any questions or feedback don't hesitate to contact us on the forums or our Discord.

Enjoy!