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Server Update 17.04.2025



[h2]Aircraft [/h2]
  • Su-39 — a bug where the Kopyo-25 radar did not have a description in the X-ray view has been fixed.

[h2]Interface[/h2]
  • You can now click on a nested task to go directly to it. For example, you can now click on a specific "mark of distinction" in the description of an achievement with an event vehicle to go to a specific task in the general list of tasks.
  • Long names of nested tasks are now displayed as a single scrolling line.
  • Hanger Chat Menu:
    • message sending delay has been made separate for each chat.
    • the send button is now disabled until a message can be sent again and now shows a timer displaying the time until this is possible.
    • when sending a message classified as spam, it is no longer removed from the input field, a notification now appears on the send button as to why the message was not sent initially and a timer showing when the message can be sent.
  • Increased the limit on the number of players in friends and blacklist to 300.
  • A bug where the chat field in the lobby of Custom Battles sessions was often inactive and didn't allow the sending of messages has been fixed.
  • The “Award” and “New achievement” text for achievements, the “Challenge” text for Battle Pass challenges and th “Award” text for awards have been removed from the headers of the tooltips, as they were redundant.
  • A bug where the current and “top” reload values ​​of guns were incorrectly displayed in the tooltip in the X-ray view has been fixed. (Rеport).
  • Added a “+” sign to the maximum positive gun elevation angle in ground vehicle stat cards. It was previously displayed only in X-ray view.
  • A bug where, with specific combinations of resolution and UI scale, achievements in the ‘Achievement Hunter’ showcase settings window might extend beyond its boundaries has been fixed.
  • A bug where the Collections tab on a player’s profile was displayed incorrectly when using a gamepad has been fixed.
  • A bug where icons on player icons, decals, decorations, naval vessel flags, and vehicles obtained from the ‘Soldier's Backpack’ and Battle Pass were not displayed in Messages has been fixed.
  • A bug where the title received as a reward could only be used after restarting the client has been fixed. (Rеport).
  • A bug where a naval vessel’s torpedo card displayed the height recommended for dropping a torpedo has been fixed. (Rеport).
  • A bug where the Secondary Weapons selection window displayed the total ammunition of gun pods instead of the number of pods has been fixed. (Rеport).
  • A bug where the cost and quantity of purchased weapon sets were not displayed in the Secondary Weapons selection window for aircraft without custom secondary weapons presets has been fixed. (Rеport).
  • A bug where the horizontal turret rotation speed was displayed without a decimal value in the X-ray view has been fixed.
  • A bug where the expiration icon of an item, such as a booster, overlapped the number of items has been fixed. (Rеport).
  • A bug where in the Secondary Weapons selection menu, information about the missile was not displayed in the tooltip for missiles on BOL countermeasure pylons has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Eye in the Sky: Meteor FR Mk.9



Today we’ll be taking a look at the main reward in the Eye in the Sky vehicle event that started today: the Israeli Meteor FR Mk.9!

[h2]Meteor FR Mk.9: An Event Vehicle Jet Fighter for Israel at Rank V[/h2]
At a glance:
  • Four 20 mm cannons.
  • Large ammunition capacity.
  • Good rate of climb.
  • Ability to fire rockets.
Vehicle History

The Meteor FR.9 modification was developed on the basis of the Meteor F.8 as a fighter-reconnaissance aircraft, where the nose could accommodate camera equipment. In the mid-50s, this aircraft modification began to be withdrawn from Royal Air Force service, causing Great Britain to sell some of the old aircraft to the Israeli Air Force. Almost all of the aircraft Israel received were converted into fighters, and their camera equipment was dismantled. In 1955, the Meteor FR Mk.9 became the first jet aircraft in the Israeli Air Force to achieve an aerial victory when it shot down two Egyptian Vampire fighters.

In the 1960s, the Meteor FR Mk.9 began to be used in secondary roles and was completely withdrawn from operational service soon after. They were listed as part of the Israeli Air Force in some capacity until 1970.




[h2]Introducing the Meteor FR Mk.9![/h2]

The Israeli Air Force Meteor FR Mk.9 is a compact jet fighter distinguished by powerful 20 mm cannons, good acceleration and the ability to carry rockets. This jet aircraft, along with decals and decorations can be obtained in the Eye in the Sky aircraft event that started today — check it out in the link below! Let’s take a closer look at what this aircraft has to offer.



There are many Meteor variants, but what is this one exactly? The Meteor FR Mk.9 is a reconnaissance modification and a direct relative of the well-known Meteor F.8. It was originally intended to carry camera equipment in the nose, but was mostly used as a fighter jet in Israeli Air Force service instead. Those of you who have played the Meteors in the British or Israel tree will appreciate their good acceleration and cannons with a high ammunition count — and you’ll be happy to know that the Meteor FR Mk.9 retains all these key features!

Did you know? The Meteor FR Mk.9 was Israel’s first jet to get an aerial victory when it shot down an Egyptian Vampire in 1955.



In battles against other early jet aircraft, the Meteor FR Mk.9 can gain altitude faster than many contemporary opponents and attack in a dive when teams meet at the front line in air battles. The Meteor doesn’t like sharp maneuvers, so in order to conserve energy, be sure to climb back to altitude again after an attack without entering into a turn fight.

As for weaponry, the Meteor FR Mk.9 includes the traditional Meteor gun layout and arrangement of four 20 mm Hispano cannons in the nose with a large ammunition capacity of 780 rounds. While it is more of a fighter than a CAS aircraft, the rockets and cannons can make for a cheap but effective spawn in combined battles. Aside from the rockets, the cannons have quite high penetration, a max of 36 mm! From the top down, these cannons can rip through the engine deck of many ground vehicles and the maneuverability of the Meteor lets it operate well in this environment, so even clean-wing it offers versatility.



That’s it for this blog! The Israeli Meteor FR Mk.9 is a competitive early jet aircraft that can be obtained in the Eye of the Sky aircraft event that started today. For some, this jet will be their first aircraft in the Israel tree, for some an addition to their ground forces lineup, and for others the first jet aircraft they ever obtain!

Please note that this vehicle’s characteristics may be changed before it is added to the game.

https://steamcommunity.com/games/236390/announcements/detail/535473107390955693?snr=2___

The First WTCS Major is Here — Register Now for the Qualification Stage!



The War Thunder Championships Series (WTCS) starts now! The first Major of Season I is none other than the Titan 5x5 Realistic Battles (with markers), a mixed format that brings together some of the most modern vehicles in the game. Whether you’re a seasoned pilot or tank fan, this tournament is for you! You’ll need to create a versatile roaster of 8 players and come up with the best strategies on each map. Without further ado, let’s check out the lineup, maps, date and prize for this first Major!

[h2]Tournament Dates[/h2]
After each Open qualifier, four teams will qualify for the Play-Off phases. For more information, be sure to check out the War Thunder Esports in 2025: The Beginning Of A New Era news that describes everything in detail.

[h3]Open Qualifier I: April 19th-20th at 15:00 GMT
Open Qualifier II: April 26th-27th at 15:00 GMT
Play-Offs: May 3rd-4th & May 10th-11th at 15:00 GMT[/h3]




[h2]The Line-Up & Map Pools[/h2]
Here’s the line-up that will be used for Open Qualifier I & II. It will be exactly the same for the Play-off phases.

Please note that there will be no map bans during the Open Qualifiers. All maps will be selected randomly. However, for the 8 Qualified teams, a map ban will be set up for the Play-offs!





[h2]Tournament Prizes[/h2]
For each Open Qualifier, there’s a total of 86,400 Golden Eagles, plus Research Point & Silver Lion boosters and Premium Account time!

Here’s a detailed list of the Major’s prizes:



[h2]Live Streams with Twitch Drops![/h2]
[h3]When: Each stream will start from 14:45 GMT.

Open Qualifier I Stream: April 19th and 20th
Open Qualifier II Stream: April 26th and 27th[/h3]


During the live broadcasts throughout the two weekends of the Open Qualifier matches, you can receive boosters and premium account time from Twitch Drops. Make sure to stay tuned for the Twitch drops prizes during the Finals!

There’s a variety of broadcasts in different languages to give you the best experience in English, Russian, German, Polish, and French.



Login to your Twitch accountlink your Gaijin account → click “Allow” to be able to receive Twitch Drops!


[h2]Giveaways on Discord![/h2]
During the WTCS Titan Major, join the Official War Thunder Esports Discord server to hang out with like-minded competitive players and take part in major giveaways that include the following packs:
  • F/A-18С Early Pack
  • Harrier T.10 Pack
  • Type 74 Red Star Pack
  • Marder CLOVIS Pack


The Esports team wishes you the best of luck for the qualification phases. May the force be with you!

Update 2.45.1.50



[h2]Aircraft[/h2]

  • Tornado GR.4 — a bug where text keys were displayed on the HUD in the cockpit when selecting AIM-9 missiles and BOL countermeasures has been fixed. (Report).
  • F/A-18C Early — a bug where target acquisition of any target by the targeting pod prevented seeker activation of AIM-7P missiles has been fixed. (Report).

[h2]Ground Vehicles[/h2]

  • A bug that led to desynchronization of the position of moving ground vehicles has been fixed. (Report).
  • The following changes will, among other things, result in the sound on ground vehicles becoming more consistent, stable and predictable overall, in particular, it should no longer be the case that ground vehicles at distances of up to 215 meters, which are behind obstacles, do not make engine and track sounds:

    • The principle of absolute detection of enemies in ground vehicles has been changed. The "absolute detection" parameter no longer depends on the level of the vehicle crew's "Keen Vision" skill and is equal to the value that was previously the maximum for a fully upgraded “Ace” crew — 215 meters (for vehicles with the "Improved Optics" modification, this parameter is 280 meters). This parameter is responsible for the range at which information about enemy vehicles is transmitted by the server to the client, regardless of whether the player sees the vehicle or whether the terrain or objects in the location interfere with this. The change has been made for transparency — despite the fact that the parameter was described in the crew's “Keen Vision” parameters, its presence, its impact on the game, and connection with sound in cases where the vehicle is out of direct line of sight were not obvious.
    • A bug where the sound of the engine and tracks of a scouted target might sound from greater distances than the engine and tracks of a target detected in other ways has been fixed.
    • The theoretical radius of audibility of the engine and tracks of ground vehicles has been reduced from 400 to 215 meters. In fact, this did not noticeably affect audibility in combat since previously, due to volume settings, vehicles further than 215 meters could only be heard in ideal conditions (in silence) along the line of sight, while behind obstacles, vehicles could be heard at a distance of more than 215 meters only due to a bug with the increased range of sound playback for scouted targets.
    • These changes, among other things, will lead to the fact that now information about enemy ground vehicles will appear on the client either at a distance at which the sounds of the engine and tracks are just beginning to be played (with minimum volume), or even at a greater distance (in the case of vehicles with the "Improved Optics" modification), which will eliminate abruptly appearing sounds of engines and tracks of ground vehicles.
    • The ranges of the sounds of gun shots have not undergone any changes and are still always reproduced if the shot occurred within a radius of 2 kilometers.
    • A bug where enemy engine sound could disappear behind obstacles, leaving only the sound of the tracks, has been fixed.



[h2]Naval Vessels[/h2]

  • A bug that caused the turrets to not adjust fire to the crosshair in Naval Arcade Battles and instead fire at the same location on the enemy ship has been fixed. (Report).
  • A bug that caused modules in the X-ray on coastal fleet vessels to sometimes disappear in test sail has been fixed. (Report).


[h2]Sounds[/h2]


  • The volume of sound of a critical angle of attack has been reduced for all modifications of the F/A-18, as it could have been too frequent, hence annoying.


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Screenshot Competition – Modern Architecture!



Welcome to the 167th War Thunder Steam Screenshot Competition!


The scenes captured from “The Great War” special event looked great! Hopefully, you managed to keep a few of the vehicles as rewards to play with in the future. Buildings are looking even better with the graphical updates! Got a favorite hiding spot in a city center? The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 167th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen167. You have time until the 18th of April to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



[h3]Terms:[/h3]
    Your screenshot must include a building or bridge, as well as a player vehicle.
    You must add the #WTscreen167 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 166th edition – The Great War![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3458531413
https://steamcommunity.com/sharedfiles/filedetails/?id=3458496261
https://steamcommunity.com/sharedfiles/filedetails/?id=3459076990

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3460789753
https://steamcommunity.com/sharedfiles/filedetails/?id=3458562361
https://steamcommunity.com/sharedfiles/filedetails/?id=3458271387

Each winner will get 300GE! Congratulations and see you next week!