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Slime 3K: Rise Against Despot News

Festive Mood and a 40% Discount!


[h3]"slime love holidayz! squishin well fed humanz fun"[/h3]
XOXO,


Christmas is upon us, so it's about time we brought back the πŸŽ„ festive decor to the game. Enjoy!

Slime 3K is 40% off until January 2nd; pick a copy up for a friend (or yourself if you somehow still don't own it):

store.steampowered.com/app/2348610/Slime_3K_Rise_Against_Despot

Future plans: Our team is preparing to launch Update 1.2 somewhere in January 2025.

Merry Christmas (and Happy New Year in advance, in case we don't see you before EoY)!

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Version 1.1.1

  • Fixes an issue where an achievement would not unlock if its condition had already been met before the game launched

New Abilities and DNA Upgrades, Balance Adjustments


[h3] Three New Abilities [/h3]
They're at the far end of your category progress, so if you don't have Triangle of Darkness yet, you won't be seeing these ones anytime soon. And they're cool, so you should work on that!


1. Haaaands
2. Anomalies
3. Passive Ability Friendly Neighbor There is a known issue with the achievements tied to these abilities not working properly. Our team is looking into this.

[h3] 2 New DNA upgrades [/h3]
  1. Dignified Exit: kills all enemies on the map once a level is complete.
  2. Extra Lightning: lightning strikes after every 10th proc of other Electric abilities. Lightning for the lightning god!

[h3] Reworked Abilities [/h3]
Boomerang of Darkness and Cold Snap have been completely reworked.
  • Cold Snap happens once you hit 50 other ability procs. It combines well with rapid-fire abilities.
  • Boomerang of Darkness flies out after every 66 kills. Use it on levels with huge hordes of enemies.

[h3] Other Changes [/h3]
  • The Despot's robot arms now spin ability cards when selecting your starting setup. No, this doesn't affect gameplay. But it sure looks nice!
  • The free abilities from Golden Goose are different now. It will almost always drop A- and S-tier abilities. Note: if your inventory is full, the bonus cards will be auto-sold when you close the window.
  • The name of the level will now display at the start of each level, along with an additional message, which could be advice or just the creative ramblings of the game designer.
  • Added a window to confirm session relaunch. We got some complaints about random relaunching, so we fixed that.
  • Now when you add a card to your deck in a slot that's not visible on-screen, the deck will scroll to that card. We made some other, less important UI improvements, too.
  • The abilities from Goose no longer unlock cards in the shop.
  • We fixed a few other bugs, which should result in improved overall performance.

[h3] Balance Adjustments [/h3]
  1. We took another look at level 6. Again. It's longer now, which lets you get better prepared for the Black Swordsmen and boss. We're absolutely certain it's easier now!
  2. A lot of abilities have been buffed. No nerfs. But we tried not to buff the current most imbalanced decks, just provide healthy alternatives to them. We won't provide the whole list, just the main highlights:
  • The secret ability granted for the Fiery tag has been buffed
  • Boomerangs and several other abilities are better at hitting (hit radius increased)
  • Summoned creatures are more varied: tiny slimes appear more often, big slimes are slower and stronger, Doc Ocs now have a Claws ability that deals AoE damage.
  • A lot of less popular abilities have had their damage increased by 50-100%. Something you may have previously ignored might be crazy OP now!

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Patch 1.0.7: Level 6 Nerfed, Bug Fixes

  • Level 6 has been nerfed some more again.
  • Holding Esc in the upgrades window no longer resets all upgrades.
  • In the hidden passives panel, skills no longer duplicate after resetting progress.
  • Return of the standard theme to the main menu (instead of the Halloween theme).

Patch 1.0.5: Performance Improvements, Option to Hide Enemy Bodies

  • Level 6 has been nerfed. If it’s still too challenging for you, try experimenting with different ability cards, meta upgrades, and play styles. It’s difficult but definitely beatable.
  • Reduced the number of arachnids summoned by other arachnids. But you probably won’t notice much difference.
  • Added two key shortcuts for the shop: now, double-clicking the left mouse button buys the hovered ability card, and right-clicking a card locks it.
  • Added an option in the settings to enable/disable dead bodies of enemies. If you're experiencing performance issues, try turning this off. It's on by default.
  • Made some minor changes that should also improve performance.