Fixed a bug where the "Prince's" "Defense Command" effect incorrectly increased damage.
Fixed a bug where the "Fairy's" attack projectile lingered for too long.
Fixed a bug where the "Demon Eye" could repeatedly cast the same skill.
Fixed incorrect display of the "Druid Cabin" in non-Chinese languages.
Fixed a bug where the 12th card in hand was invisible.
Fixed a bug where the foundation remained after demolishing a building.
Fixed incorrect interaction animations for the "Nature Well."
Fixed a bug where dispatch missions allowed too many participants.
Fixed incorrect "Commercial Goods" bonuses.
Fixed a bug where monster spawn points could appear in the top-left corner of random maps.
Fixed a bug where monsters prioritizing buildings would switch targets repeatedly, causing them to spin in place.
Orc Airship: Now uses flying unit AI. If it dies in an unreachable location, no orcs will spawn.
Walls: Increased the cost and health of all walls.
Conscript Militias: No longer consumes the current available population.
Ballista: Renamed to "Ballista Tower" and updated its animation assets.
Orc Cavalry: Reduced attack power and increased attack interval. Increased damage of the first attack during "Charge."
Demons: Removed the splash effect from fireballs. Fireballs can no longer hit multiple units.
Level 5-3: Adjusted the enemy spawn sequence for October. Enemies now appear in two distinct waves.
Level 5-3 (First Clear): Reduced the number of monsters summoned by the Demon Eye boss after resurrection. (In subsequent playthroughs, the Demon Eye's resurrection will not open additional portals.)
Level 1-3: Adjusted monster spawns for November and December to smooth the difficulty curve.
Giant Mushy: Adjusted strength.
Bosses: Delayed the appearance of all bosses.
Level 3-3: Adjusted monster spawn cycles.
Updated the display style for locked tiles.
Enemy AI: Reduced the probability of enemies attacking walls.
Treant: Increased attack power, attack growth, and experience required for leveling up.
Old Tree: Increased attack power, attack growth, and experience required for leveling up.
Priests: Improved healing spells. Priests can now heal 4 units simultaneously, but healing amount is reduced by 50%.
Movement Penalty: Reduced the penalty for moving through forests.
Falconer: Reduced rarity.
Rich Mine: Can now be demolished.
Ghosts and Frost Ghosts: Now become visible when approaching a target within a certain distance, rather than after attacking.
Enemy Golems: Reduced their damage bonus against buildings.
Baby Dragon: Now grows in size and increases skill range when learning new skills. Reconstructed the Baby Dragon's fire breath.
Fairies: Reduced range by 0.5.
Thatch House: Fixed incorrect sound effects and effect range after upgrading.
Natural Faction Development Packs: Added "Afforestation" to all packs.
Improved monster AI targeting buildings.
Adjusted the display of locked tiles for better clarity.