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  3. Patch v0.99.17

Patch v0.99.17

  • Fixed a bug where the "Prince's" "Defense Command" effect incorrectly increased damage.
  • Fixed a bug where the "Fairy's" attack projectile lingered for too long.
  • Fixed a bug where the "Demon Eye" could repeatedly cast the same skill.
  • Fixed incorrect display of the "Druid Cabin" in non-Chinese languages.
  • Fixed a bug where the 12th card in hand was invisible.
  • Fixed a bug where the foundation remained after demolishing a building.
  • Fixed incorrect interaction animations for the "Nature Well."
  • Fixed a bug where dispatch missions allowed too many participants.
  • Fixed incorrect "Commercial Goods" bonuses.
  • Fixed a bug where monster spawn points could appear in the top-left corner of random maps.
  • Fixed a bug where monsters prioritizing buildings would switch targets repeatedly, causing them to spin in place.
  • Orc Airship: Now uses flying unit AI. If it dies in an unreachable location, no orcs will spawn.
  • Walls: Increased the cost and health of all walls.
  • Conscript Militias: No longer consumes the current available population.
  • Ballista: Renamed to "Ballista Tower" and updated its animation assets.
  • Orc Cavalry: Reduced attack power and increased attack interval. Increased damage of the first attack during "Charge."
  • Demons: Removed the splash effect from fireballs. Fireballs can no longer hit multiple units.
  • Level 5-3: Adjusted the enemy spawn sequence for October. Enemies now appear in two distinct waves.
  • Level 5-3 (First Clear): Reduced the number of monsters summoned by the Demon Eye boss after resurrection. (In subsequent playthroughs, the Demon Eye's resurrection will not open additional portals.)
  • Level 1-3: Adjusted monster spawns for November and December to smooth the difficulty curve.
  • Giant Mushy: Adjusted strength.
  • Bosses: Delayed the appearance of all bosses.
  • Level 3-3: Adjusted monster spawn cycles.
  • Updated the display style for locked tiles.
  • Enemy AI: Reduced the probability of enemies attacking walls.
  • Treant: Increased attack power, attack growth, and experience required for leveling up.
  • Old Tree: Increased attack power, attack growth, and experience required for leveling up.
  • Priests: Improved healing spells. Priests can now heal 4 units simultaneously, but healing amount is reduced by 50%.
  • Movement Penalty: Reduced the penalty for moving through forests.
  • Falconer: Reduced rarity.
  • Rich Mine: Can now be demolished.
  • Ghosts and Frost Ghosts: Now become visible when approaching a target within a certain distance, rather than after attacking.
  • Enemy Golems: Reduced their damage bonus against buildings.
  • Baby Dragon: Now grows in size and increases skill range when learning new skills. Reconstructed the Baby Dragon's fire breath.
  • Fairies: Reduced range by 0.5.
  • Thatch House: Fixed incorrect sound effects and effect range after upgrading.
  • Natural Faction Development Packs: Added "Afforestation" to all packs.
  • Improved monster AI targeting buildings.
  • Adjusted the display of locked tiles for better clarity.