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Eyes Of War News

Hotfix Update #10

Commanders!🔥

We’ve made a series of optimizations and bug fixes to ensure your armies move more smoothly, your fortresses stand stronger, and your battlefield commands are clearer than ever. From an improved construction system to smarter AI, fine-tuned combat mechanics, and updated sounds, this update brings a host of enhancements!

Check out the hotfix notes for all the details. 🛠️

[h3]Improvements[/h3]
  • Optimized the wall construction system.
  • The wall construction system has been revamped.
  • Adjustments have been made to the UI for changing gate states in RTS mode.
  • Added visual feedback for trees that will be destroyed when placing new structures in build mode.
  • Instead of receiving a notification for each individual wall piece, a single notification is now displayed.
  • Captured resource points are now visually indicated on the minimap.
  • Minimap icons for resource points have been updated.
  • Fixed bugs caused by excessive left-right clicking during wall construction.
  • Optimized animations for horses and camels in cavalry structures.
  • Adjusted in-game sound intensity and audibility range.
  • Removed upgrade sounds from non-castle structures.
  • Added sound effects for arrows flying in mid-air.
  • Reduced stuttering when issuing new commands to grouped soldiers.
  • Reduced stuttering in the target distribution system.
  • General optimization of soldier character behavior.
  • Pathfinding system optimizations implemented.
  • Fixed errors occurring in finisher animations.
  • Optimized single-player modes including Strategy, Arena, Battle, and Tutorial.


[h3]Bug Fixes[/h3]
  • UI bugs have been fixed.
  • Fixed an issue in multiplayer strategy mode where building burn effects were not visible on the client side.
  • Fixed bugs occurring after collecting resource points in strategy mode.
  • Fixed VFX issues in Battle and Arena modes.
  • Fixed AI-related finisher animation issues.
  • Fixed wall preview issues.
  • Fixed bow-drawing animation issues.
  • Fixed AI attack issues.
  • Fixed minimap icon issues.
  • Fixed wall destruction issues in multiplayer mode.
  • Fixed attack-related problems with soldiers.
  • Fixed Molotov-related issues for archers.
  • Fixed several language-related problems.
  • Fixed death animation issues for archers in multiplayer mode.
  • Fixed burning structure issues in strategy mode.
  • Fixed high-volume issue in the main menu.
  • Fixed problems with finishing animations.
  • Fixed notification issues in strategy mode.
  • Fixed issue preventing archers from dealing damage at very close range.
  • Fixed additional language problems in strategy mode.
  • Fixed an issue causing archers to shake while attacking.
  • Fixed AI issue where multiple mining camps were being built on top of each other in strategy mode.
  • Fixed an issue where walls could be built around bandit camps.
  • Fixed incorrect text issues.
  • Fixed worker-related issues in strategy mode (woodcutters and miners).
  • Fixed wall collision issues in strategy mode.


With this hotfix, we've enhanced your strategic experience, improved unit responsiveness, and refined the battlefield to ensure smoother gameplay. Your fortresses are stronger, your armies are sharper, and the fight for victory is now more immersive than ever! 🔥

Silveria's Shine Update

The winds of change sweeping through the lands of Silveria have arrived in the game! ⚔️ With this update, Silveria's visual richness is being reimagined, with many structures from siege buildings to archer towers completely revamped.

In addition, the Gate Locking System has been introduced to make the gaming experience smoother and more controlled, and numerous bug fixes have been implemented to enhance overall performance. Every detail has been carefully crafted to offer players a more seamless and enjoyable experience!

Let's dive into the details!

Silveria Update Now Live! Whats New?
From siege buildings to cavalry barracks, infantry barracks to archer towers, many structures have undergone revolutionary changes!
  • Catapult buildings have been revamped.
  • Cavalry buildings have been revamped.
  • Infantry buildings have been revamped.
  • Archer Tower has been revamped.
  • Ballista Tower has been revamped.
  • The colors of walls, ballista, and archer towers are now more harmonious!

[h3]Improvements and Bug Fixes[/h3]
To further enhance the gaming experience, many new features and improvements have been introduced. Most notably, the Gate Locking System has been added, allowing players to defend their castles more strategically. Now you can control castle gates more effectively in both RTS and TPS modes!

[h3]Gate Locking System[/h3]
Automatic Mode (Default)
Gates open automatically when friendly units approach and close when they move away.
Warning! Enemies can sneak in when the gate is open.
Locked Mode
Gates remain closed at all times, preventing any unit from entering. Gates will only open again when switched back to Automatic Mode

[h3]Control Methods[/h3]
RTS Mode
Select the gate and use the toggle button in the interface to switch between Automatic and Locked modes.
TPS Mode
Approach the gate and press the "Tab" key to switch between Automatic and Locked modes.

[h3]Other Improvements[/h3]
  • Added sword collision effects.
  • Mounted units will slow down when taking damage.
  • Improved visual effects for commands given in TPS mode.
  • Enhanced visual effects for target points emerging from military buildings.
  • Added randomness to group members' enemy detection mechanics.
  • Optimized Arena and Battle modes for single-player gameplay.
  • Improved the building preview system.
  • Tower structures have been completely revamped.
  • Fixed navigable area issues on Barren Dunes and Serpent Pass maps.
  • General improvements and bug fixes applied to all buildings.
  • Troop grouping panel added.

[h3]Bug Fixes[/h3]
  • Fixed wall positioning issues.
  • Resolved the bowstring issue for the Veridia main castle archer.
  • Corrected localization errors in Silveria faction technologies.
  • Fixed Tutorial UI issues.
  • Solved the main castle progress bar problem.
  • Addressed Multiplayer Battle Mode login issues.
  • Fixed UI issues appearing when gates were destroyed in Strategy Mode.
  • Solved Multiplayer Strategy Mode errors.
  • Corrected Norvion faction statue technology preview error.
  • Fixed bugs in Barren Dunes map.
  • Addressed Multiplayer Arena issues.
  • Resolved Infantry attack animation issues.
  • Fixed Elephant Archer shooting problems.
  • Addressed problems in Arena Mode.
  • Corrected Norvion faction building preview errors.
  • Solved group movement issues for Elephant Archers.
  • Fixed Silveria faction material problems.
  • Resolved the issue where burning effects on structures would not end properly.
  • Addressed the problem of not being able to build walls near towers in the Veridia faction.
  • Fixed network connection issues.
  • Resolved minimap errors.

With this update, brand new adventures await you in the world of Eyes of War! It's time to make your mark on the battlefield with strategic depth, rich visuals, and an enhanced gaming experience!

Prepare your army, set your strategy, and take the first step toward victory! 🚀

COMING SOON! The Silveria Realm is Renewing!

Greetings, Warrior! ⚔️

A storm of change is brewing on the horizon! The winds of war will blow fiercely through the lands of Silveria, and your enemies will tremble before the newfound grandeur of this ancient civilization. Drawing inspiration from the Silveria is ready to reshape the battlefield with both its stunning visuals and strategic might.

A Revolution Under Every Stone! 💥
From catapult buildings to cavalry barracks, from infantry quarters to archer towers massive changes await! Silveria’s fortresses will be more majestic than ever, with every structure reflecting the power and legacy of this storied faction.



Not Just Visuals, But the Art of War! 🔥
With new buildings and fresh visual touches, redefine your strategies and transform the battlefield into a masterpiece of warfare! Show your enemies that Silveria doesn’t just fight it conquers with style.

Are You Ready, Commander? ⚔️
The new face of Silveria is set to ignite not only the battlefield but the entire map. Now is the time to prepare! Develop new tactics, strengthen your army, and descend upon your enemies like a shadow!

Stay tuned, for the great conquest is coming soon! 🚩


Age Advancement Update

Hello everyone!
We are beyond excited to announce the delivery of "The Age Advancement Update," the first part of our roadmap! 🎉 But that's not all this update is packed with tons of new features and countless bug fixes to enhance your overall game experience! 😉

[h3]What is the Age Advancement?[/h3]
Our game now features an age advancement system reminiscent of the classics, designed to keep strategy fresh and engaging. Here's a quick overview of the system:
🔥 Age I: Focuses on building a strong foundation with basic economy and resource gathering.
⚔️ Age II: Introduces military expansion and resource optimization.
🏰 Age III: Unlocks the full potential of your armies and all game mechanics for maximum strategic depth.
Each age introduces new buildings, units, and technologies to support your evolving strategy and playstyle.

[previewyoutube][/previewyoutube]

[h2]Age Advancement Breakdown[/h2]

[h3]🔥 Age I: Ember Age[/h3]
Available Buildings: House, logging camp, mining camp, and barracks (only basic infantry units).
Primary Focus: Resource gathering and building a solid economic foundation.
[h3]⚔️ Age II: Legion Age[/h3]
New Buildings: Archery range, stable, towers, and market.
Technologies: Advanced military upgrades and more efficient resource gathering.
Focus: Military expansion and better resource management.

[h3]🏰 Age III: Dominion Age[/h3]
New Buildings: Siege workshop and special civilization bonus buildings.
Technologies: Final military and economic upgrades.
Access: The most powerful military units and advanced game mechanics.

[h3]Our Approach to Balancing[/h3]
We wanted to ensure progression is both flexible and fun! There are no mandatory building requirements to advance ages meaning you can develop your own strategies without being forced down a specific path. However, we’ve implemented some building limits per age to maintain early-game balance and ensure fair competition.
[h3]Improvements and Bug Fixes:[/h3]
  • Fixed UI issues with unit groups assigned to number keys.
  • Resolved tower placement issues for the Norvion faction.
  • Fixed cursor moving to secondary screens in different display modes.
  • Corrected the bug where soldiers could walk over destroyed walls or gates.
  • Resolved the issue preventing ramp construction after destroying a tower on walls.
  • Fixed the Veridia statue technology issue.
  • Addressed invisible AI towers in strategy mode.
  • Corrected material issues in Norvion buildings in strategy mode.
  • Fixed the problem where crossbow units would shoot the ground when far away.
  • Resolved UI issues with building interfaces in strategy mode.
  • Fixed worker units getting stuck in rocks on the Barren Dunes map.
  • Corrected health bar positioning issues in strategy mode.
  • Solved the problem in the tutorial's lumber collection task.
  • Addressed the issue causing characters to deal double damage with a single hit.
  • Fixed visual issues with gate iron bars in strategy mode.
  • Optimized control code for the Sword Camel unit.
  • Added more variety to camera shake effects during attacks.
  • Corrected soldiers getting stuck during formation battles.
  • Fixed the issue where some characters dealt multiple damage in a single hit.
  • Enhanced indicators showing where units would move when exiting buildings.
  • Added the ability to send units directly onto walls from buildings.
  • Made visual changes to certain structures of the Veridia, Solvong, and Norvion factions.
  • Improved Ranger formations.
  • Fixed issues in the tutorial related to wood and stone gathering tasks.
  • Corrected positioning issues in Finisher animations and smoothed out camera transitions.
  • The attack input of the archers has been changed.
  • Sound has been added for arrows whooshing through the air.
What's Next?
This is just the beginning! We've crossed the first milestone of our roadmap, and we can't wait to share even more updates with you. Stay tuned for our next big reveal, and thank you for being an amazing part of this community. See you on the battlefield! 🛡️🔥

Hotfix Update #9

Our knights are sharpening their swords, and our archers are taking aim! With Hotfix #9 for Eyes of War, we've fixed various technical issues on the battlefield and improved gameplay fluidity. Here are the fixes and improvements in this update:

[h3]Fixes & Improvements[/h3]
  • Fixed an issue where the win screen would not appear after completing a battle mode game.
  • Fixed errors occurring when destroying a rampart while soldiers were on top of it.
  • Fixed burning building animations not extinguishing properly.
  • Fixed Catapult building health bar issues.
  • Fixed an issue preventing new buildings from being placed where old ones were destroyed.
  • Fixed multiplayer particle errors.
  • Fixed decal issues.
  • Fixed the ability to walk on destroyed walls in strategy mode.
  • Fixed problems with the mounted archer’s bow and arrows.
  • Fixed visual issues with the catapult machine's burning technology.
  • Fixed language issues in the strategy mode lobby.
  • Fixed the main castles' health bars not appearing in strategy mode.
  • Fixed language problems in the unit selection screen of Arena mode.
  • Fixed ballista arrows not being visible.
  • Changed the arrow trail effect and fixed the visibility issue.
  • Adjusted mounted characters within Molotov range for better alignment.
  • Fixed errors in the firing mechanism of buildings under European technology.
  • Added missing feedback when dealing damage to workers with arrows.
  • Fixed the issue where mounted archers incorrectly drew their arrows.
  • Added randomness to archers’ accuracy based on movement for a more realistic aiming system.
  • Optimized LOD for Silveria cavalry riders.
  • Optimized the throwing system.
  • Synced health bars with building destruction animations.


Your feedback is invaluable to us! We continue to work tirelessly to improve the Eyes of War experience. ⚔️

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