Playtest 3 is a wrap! What's next?
[h2]Huge thanks to everyone who came out to play.
[/h2]

Just under 1000 new players tried the game, over 11,000 NPC's were killed, 3200 chests were looted, players dealt just under 5 million total damage and 36 people killed the Puppeteer (if you were one of those people, check your Steam inventory on Friday and there should be a reward item in there).
Big thanks to everyone who showed up to the tournament, was a lot of fun. "serguillotin" and "Wholesome" won with "EnderKlas" and "PowerChopper" coming in second.

I got a ton of really valuable feedback that will help the game a lot, ranging from simple but critical points of confusion (eg. people not realizing they can enter the tower by using the red portal and instead waiting in the entrance) to more high-level concerns about the extraction mechanics or the balance of various skills and full builds.
I'm already working on a patch to address some parts of that, other parts will take more time.

Going forward, I want to do more frequent playtests / events to gather feedback and improve the game faster.
I hope to do at least one small group event in October and a weekend playtest in November.
I'll be updating the short-term roadmap towards the end of the week.

Finally, if you haven't already, please take a moment to fill out the survey here.
The responses so far have been super helpful and it would be great to hear from more people.
See you all next time.
https://store.steampowered.com/app/2321890/Swordai/?beta=0
[/h2]

Just under 1000 new players tried the game, over 11,000 NPC's were killed, 3200 chests were looted, players dealt just under 5 million total damage and 36 people killed the Puppeteer (if you were one of those people, check your Steam inventory on Friday and there should be a reward item in there).
Big thanks to everyone who showed up to the tournament, was a lot of fun. "serguillotin" and "Wholesome" won with "EnderKlas" and "PowerChopper" coming in second.

I got a ton of really valuable feedback that will help the game a lot, ranging from simple but critical points of confusion (eg. people not realizing they can enter the tower by using the red portal and instead waiting in the entrance) to more high-level concerns about the extraction mechanics or the balance of various skills and full builds.
I'm already working on a patch to address some parts of that, other parts will take more time.

Going forward, I want to do more frequent playtests / events to gather feedback and improve the game faster.
I hope to do at least one small group event in October and a weekend playtest in November.
I'll be updating the short-term roadmap towards the end of the week.

Finally, if you haven't already, please take a moment to fill out the survey here.
The responses so far have been super helpful and it would be great to hear from more people.
See you all next time.
https://store.steampowered.com/app/2321890/Swordai/?beta=0