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Patch 0.6.18 is Live! Roadmap, New Map, Duels!

Hey everyone!

Thanks to your feedback, I’ve pushed out 0.6.18, this time you're getting a chunky patch with a whole new map, multiple gameplay adjustments, and QOL improvements:

Patch Notes


[h3]New Playable Content: Ice Cave Map (November)[/h3]
  • Ice Cave Map Access: The new Ice Cave map is playable and features the first version of Cave Dwellers and Ice Golem NPCs.
  • T1 Map Access: Added some white portals earlier in the map to the existing T1 map
Ice Cave Preview (Click for Full Size):

[h3]NPC Improvements & Balancing[/h3]
  • Blocking Consistency & Feints: NPCs now track feints more realistically, with blocking behavior adjustments making defense more responsive across all difficulties.
  • Early Game Tweaks: Fallen Soldier and Othari Weakling NPCs are less tanky, while Lost Souls in the tower are now more aggressive. This balances the difficulty curve, ramping up gradually for a smoother experience.
  • Trial of Initiation Adjustments: Lower damage requirement for grade C in the attack phase, and a slightly easier combat phase overall.

    [previewyoutube][/previewyoutube]

[h3]Combat & Responsiveness Enhancements[/h3]
  • Server and Tick Rate Update: Increased server tick rate for better responsiveness. NPC tick rates remain capped, keeping gameplay fluid.
  • Enhanced Damage Display: Displays last hit damage and recent damage streak separately for clear combat feedback.
  • Audio & Visual Feedback: High- and low-damage attacks now differ more noticeably in sound and visuals. Combat sounds are prioritized in intense battles, improving audio clarity.
[h3]Bug Fixes & Stack Limits[/h3]
  • Fixed dodging issues in higher-tier NPCs, terrain bugs in specific areas, and camera issues on uneven surfaces.
  • Passive Buff Caps: Stack limits are set on rage, resilience, and fortified buffs to prevent excessive stacking.
  • Addressed multiple UI bugs and improved tooltips for clarity.
[h3]Tower & Exploration Updates[/h3]
  • New Tower Content: Two new spawn points, hidden paths, and chests have been added in the Tier 1 tower area, offering more exploration opportunities and secret areas.
  • Tower Reward Scaling: Now consistent across floors for a balanced progression.
  • Tower Features: The tab menu key can be rebound, with tower rules and stats viewable in the new tower tab.
[h3]AI Overhaul & Predictability Reduction[/h3]
  • NPCs are now less predictable, more aware of distance, and smarter in exploiting openings, increasing the challenge.
  • NPCs can kick from ripostes, handle-hit less often, and assess debuffs, making encounters more dynamic.
[h3]Quality of Life Additions[/h3]
  • UI Customization Test: The health bar UI can be repositioned, testing a future feature for a fully customizable UI.
  • Hurt Indicator: The directional indicator shows where the last attack came from, giving better situational awareness.
  • Faster Interaction Times: Reduced interaction times for bind stones, chests, and loot crystals.
  • New Achievements: Includes NPC and PvP kills in the tower and loot-related goals.
  • Health Bar: Added Animations and revamped the UI Element.
[h3]Combat Adjustments[/h3]
  • Overhead Swing Tuning: Overhead attacks are slightly slower to aid in blocking at high pings.
  • Additional Swing Adjustments: Up-right and up-left swings were adjusted to reduce missed swings due to angle misalignment.
Development Roadmap


The current plans to enhance the Swordai experience alongside playtests and community feedback, here is a first look at the Development Roadmap (Subject to change):



Saturday Night Duels


A quick reminder that every Saturday, our community server comes alive as players duel each other, test out new balance changes, and interact with me directly.

Whether you're a seasoned fighter or new to the game (access will be given upon request on our Discord), our Saturday duels are a fantastic way to sharpen your skills, connect with other players, and experience Swordai’s ever-evolving combat.

[previewyoutube][/previewyoutube]

Thank you!


I really appreciate all the support and feedback you’ve been giving.

Thanks again for everything, and I’ll see you in the tower!

– Alex

https://store.steampowered.com/app/2321890/Swordai/