Playtest 2 is a Wrap
Thanks to everyone who took part is this playtest, it was awesome playing with you all. Over the course of the week, about 1,000 chests were looted and millions of damage was dealt. The least killed boss was Korgothok with only 20 kills, followed by the puppeteer with 55 kills.
Over the next few months I'll primarily be focused on implementing the loadout / ability system and integrating it with the loot system. This will significantly expand the options for 1vX situations and in particular dealing with multiple NPCs, while also allowing players to augment their build to focus on particular play styles ranging from combo focused high damage builds, to more defensive, blocking oriented builds, and more.
During that time, I'll be running events every few weeks to test out and balance new abilities and collect feedback. We'll hop on and equip specific loadouts and either do team fights, 1v2s, duels, or dungeon runs. For more details be sure to join the Swordai discord.
Over the next few months I'll primarily be focused on implementing the loadout / ability system and integrating it with the loot system. This will significantly expand the options for 1vX situations and in particular dealing with multiple NPCs, while also allowing players to augment their build to focus on particular play styles ranging from combo focused high damage builds, to more defensive, blocking oriented builds, and more.
During that time, I'll be running events every few weeks to test out and balance new abilities and collect feedback. We'll hop on and equip specific loadouts and either do team fights, 1v2s, duels, or dungeon runs. For more details be sure to join the Swordai discord.