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Version 0.6.54 Patch Notes

[h3]Major Updates and New Features[/h3]
The latest patch notes reflect what has been added since the last Steam update, alongside a sneak peek at the exciting features planned for this weekend.

  1. [h3]Recent Patch Highlights - Improved Weapon Mechanics:[/h3]
    • Introduced unique charge speeds, stamina drain, and base damage values for each of the four base sword types.
    • Black Claymore: Slowest charge speed (2s), highest base damage (90).
    • Katana: Fastest charge speed (1s), with unchanged base damage (60).
    • The variation in these stats creates distinct playstyles for each weapon type.
    • Slower weapons excel in riposte and Kiai-focused combat, while faster swords reward aggressive, combo-heavy strategies.
    • Holding charged attacks for extended periods enhances the versatility of slower swords.
  2. [h3]New Multiplayer Features[/h3]
    • Multiplayer Interactions Framework: Established foundational code to enable player-to-player interactions, paving the way for future systems like parties and guilds.
    • Dueling System:
      • Players can challenge each other to duels in the entrance area.
      • Introduced ranked duels with an Elo rating system.
      • Leaderboards are now available to track duel Elo rankings.
    • Trading System: Players will be able to trade items with others in the entrance area. (This is coming in a later update, pending bug fixes.)
  3. [h3]Bug Fixes[/h3]


    • Fixed an issue causing AI to improperly combo after kicks in certain scenarios.
    • Resolved a bug with ability crafting costs incorrectly displaying in Hotbar tooltips.
  4. [h3]Gameplay Adjustments[/h3]
    • Tower Respawn Timers - They are now situational:


      • 30 seconds if another player recently damaged you.
      • 15 seconds if you died to NPCs and there is someone nearby to spectate.
      • 5 seconds if you died to NPCs and no one is nearby to spectate.
    • Katas Available in the Entrance: Players can now access katas directly in the entrance area.
  5. [h3]Developer Notes[/h3]
    This patch introduces significant changes to core combat mechanics, with a focus on weapon differentiation and strategic depth. The groundwork laid for multiplayer systems will support future features, making Swordai a more dynamic and interactive experience.

As always, your feedback is invaluable—thank you for being an integral part of this journey! Stay tuned for the next update, and I hope you enjoy exploring these new features and improvements.

https://store.steampowered.com/app/2321890/Swordai/