Version 0.6.54 Patch Notes
[h3]Major Updates and New Features[/h3]
The latest patch notes reflect what has been added since the last Steam update, alongside a sneak peek at the exciting features planned for this weekend.
As always, your feedback is invaluable—thank you for being an integral part of this journey! Stay tuned for the next update, and I hope you enjoy exploring these new features and improvements.
https://store.steampowered.com/app/2321890/Swordai/
The latest patch notes reflect what has been added since the last Steam update, alongside a sneak peek at the exciting features planned for this weekend.
- [h3]Recent Patch Highlights - Improved Weapon Mechanics:[/h3]
- Introduced unique charge speeds, stamina drain, and base damage values for each of the four base sword types.
- Black Claymore: Slowest charge speed (2s), highest base damage (90).
- Katana: Fastest charge speed (1s), with unchanged base damage (60).
- The variation in these stats creates distinct playstyles for each weapon type.
- Slower weapons excel in riposte and Kiai-focused combat, while faster swords reward aggressive, combo-heavy strategies.
- Holding charged attacks for extended periods enhances the versatility of slower swords.
- Introduced unique charge speeds, stamina drain, and base damage values for each of the four base sword types.
- [h3]New Multiplayer Features[/h3]
- Multiplayer Interactions Framework: Established foundational code to enable player-to-player interactions, paving the way for future systems like parties and guilds.
- Dueling System:
- Players can challenge each other to duels in the entrance area.
- Introduced ranked duels with an Elo rating system.
- Leaderboards are now available to track duel Elo rankings.
- Players can challenge each other to duels in the entrance area.
- Trading System: Players will be able to trade items with others in the entrance area. (This is coming in a later update, pending bug fixes.)
- Multiplayer Interactions Framework: Established foundational code to enable player-to-player interactions, paving the way for future systems like parties and guilds.
- [h3]Bug Fixes[/h3]
- Fixed an issue causing AI to improperly combo after kicks in certain scenarios.
- Resolved a bug with ability crafting costs incorrectly displaying in Hotbar tooltips.
- Fixed an issue causing AI to improperly combo after kicks in certain scenarios.
- [h3]Gameplay Adjustments[/h3]
- Tower Respawn Timers - They are now situational:
- 30 seconds if another player recently damaged you.
- 15 seconds if you died to NPCs and there is someone nearby to spectate.
- 5 seconds if you died to NPCs and no one is nearby to spectate.
- 30 seconds if another player recently damaged you.
- Katas Available in the Entrance: Players can now access katas directly in the entrance area.
- Tower Respawn Timers - They are now situational:
- [h3]Developer Notes[/h3]
This patch introduces significant changes to core combat mechanics, with a focus on weapon differentiation and strategic depth. The groundwork laid for multiplayer systems will support future features, making Swordai a more dynamic and interactive experience.
As always, your feedback is invaluable—thank you for being an integral part of this journey! Stay tuned for the next update, and I hope you enjoy exploring these new features and improvements.
https://store.steampowered.com/app/2321890/Swordai/