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Ground of Aces News

Minor Update: Create and Import Your Own Crew

[h2]Character & Crew Generator - IN BETA[/h2][p][/p][p]We updated the game with a feature that is currently in beta but already available in the main game for wider community testing: the ability to create your own characters & crews and import them directly into the game.[/p][p][/p][p][/p][p][/p][p][/p][h2]Please note: This feature is a work in progress.[/h2][p]This feature isn't finished yet, and not everything you see in the online tool may get imported correctly yet. We are still working on it. We want to gather feedback from the community early, which is why we decided to add it to the main version already and mark it as a beta feature.[/p][p][/p][h2]Here is how it works:[/h2]
  1. [p]Generate your own character(s) with our web tool: http://station.groundofaces.com/[/p]
  2. [p]When you’re done, export your NPC / crew. This gives you a JSON file with all their unique data.[/p]
  3. [p]Open Ground of Aces and click “Import Crew” in the main menu.[/p]
  4. [p]Click “Open import folder” — this will open the Characters folder on your PC.[/p]
  5. [p]Place your downloaded JSON file into that folder.[/p]
  6. [p]Return to the Import Crew screen and click the sync button (the two arrows in a circle).[/p]
  7. [p]Your character(s) should now appear in the list. This means your NPCs can now appear in the game. NPCs with a checkmark are allowed to appear in your game as your starting crew, new aircrew from planes, or possible new people in the hiring screen.[/p]
[p]We want to add the feature that you can decide over the starting crew. For now, the generated characters are part of the possible pool of NPCs that can appear in the game.

Tip:[/p][p]If you would like to artificially spawn your created characters, use the regular "spawn_character" cheat with the parameter true at the end to spawn a random custom crew member that fits the description (previous parameters).[/p][p]For example, "spawn_character none male true" will spawn a random custom male ground crew member.[/p][p][/p][h2]So now you can…[/h2]
  • [p]Create yourself — how would you look in Ground of Aces?[/p]
  • [p]Build a full custom crew — family, friends, or your dream squad.[/p]
  • [p]Recreate historical figures — famous aces or entire squadrons.[/p]
[p][/p][h2]SHARE YOUR FEEDBACK – JOIN OUR DISCORD[/h2][p]Show us your results and tell us your feedback! What works well? Where did you encounter issues? How does the generator with all its options feel? What do you think are we missing?[/p][p]
You can share your feedback, portraits and JSON files in our Discord community.[/p][p][/p][p]You can also write your thoughts here in the forum. We will go through your feedback.[/p]

Fight Back in Our Latest Bundle – 25% off for a Limited Time

[p][dynamiclink][/dynamiclink]From the skies above to the streets below, courage took many forms during World War II. Build your airfield in «Ground of Aces» and lead the resistance in «Through the Darkest of Times».[/p][p][/p][p]Both games are available now as one bundle and you can get it with a 25% discount – just for a limited time![/p][p]GET THE BUNDLE[/p][p][/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Our New WWII Games Bundle — 20% Off for a Limited Time

[p]Ground of Aces and Unity of Command II in one package! Take charge and experience World War II with our brand-new bundle. For a limited time, you can pick up these two WWII strategy titles with a 20% discount![/p][p][/p][h3][dynamiclink][/dynamiclink]GET THE BUNDLE[/h3][p][/p][p]From the control tower to the command tent, every decision matters. Build your airbase in Ground of Aces and command your divisions in Unity of Command II![/p][p][/p][p][/p]
Livestream Interview with Unity of Command dev Tomislav Uzelac
[p]This Sunday, Blindflug Studios CEO and executive producer of Ground of Aces, Moritz (known as Dark Zero in our community), sits down with Tomislav Uzelac, developer of Unity of Command, to discuss his work and about making WW2 strategy games. Join us on Sunday in the livestream on Twitch and ask your questions in the livechat.[/p][p][/p][p]📅 Sunday, 23rd of November[/p][p]🕒 9:30pm CET | 3:30pm EST | 12:30pm PST[/p][p]📺 Twitch: @blindflugstudio[/p][p][/p][p]FOLLOW US ON TWITCH[/p][p][/p][p][/p]

Hotfix #21 Patch Notes

[p]Here are the latest patch notes:[/p]
  • [p]Walls and sandbags now offer protection from explosions. You need walls or sandbags to protect against the effect of an explosion that happen on the side of a building. (Before, roofs magically protected everything inside a building even without closed walls on all sides.)[/p]
  • [p]Slightly increased HP for sandbags.[/p]
  • [p]Destroying specific objects if multiple objects occupy a tile is now possible.[/p]
  • [p]Mental breakdowns, such as panic, rage and collapse are not buffered anymore and won't happen to crew members long after their morale has increased again.[/p]
  • [p]Reduced crew damage from fistfights so they are not permanently in bed.[/p]
[p]Issues we are aware of:[/p]
  • [p]Currently, players experience crew members getting stuck on seemingly random spots.[/p]

Hotfix #20 Patch Notes

Hotfix #20 Patch Notes
[p]
[/p][h2]Improvements & Bugfixes[/h2]
  • [p]Cancelling deconstruction fixes[/p]
  • [p]Added a map parameter: more attacks per week[/p]
  • [p]Added a map parameter: gender of a starting crew[/p]
  • [p]Added a map parameter: explosion damage[/p]
  • [p]Minor bugfixes around the health system[/p]
  • [p]Health tutorial now showing also when a first injury happens to be a crew member exiting a plane[/p]
  • [p]Plane management window will now show an indicator that an injured crew member is assigned[/p]
  • [p]Fixed an UI issue with tutorial being covered by some game UI elements[/p]
  • [p]Added scramble window tooltips[/p]
  • [p]Fixed an issue with crew dropping heavy injured members when saluting a plane from a returning mission[/p]
  • [p]Added double the amount of health related events[/p]
  • [p]Increased chance of multiple health related events[/p]
  • [p]Minor memory optimisation[/p]
  • [p]Minor navigation fixes[/p]
  • [p]Fixed a bug with injured characters coming from missions and not receiving aid[/p]
  • [p]Fixed a bug when a recovering character receives damage[/p]
  • [p]Fixed a bug with some characters not having a position data[/p]
  • [p]Added characters nicknames to the crew list window[/p]
  • [p]Various character animation fixes[/p]
  • [p]Character idle animation variation[/p]
[p]
[/p][h2]Issues we are currently working on:[/h2]
  • [p]We are currently working on an overhaul of several attack damage, roof hitpoints and wall shielding effects.[/p]
[p]Thank you for your reports! We will keep working on more fixes and other improvements.[/p][p]
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