Dev Diary // The End of the Year
Hello explorers! ❄️
Today we’d like to highlight ITR2’s current state, and share a glimpse of what’s to come in the New Year. We hope to provide a sense of clarity for newer explorers interested in playing for the first time, as well as a sense of pride in explorers that have accompanied us on this journey. After all, this game’s evolution wouldn’t be possible without your feedback guiding us.
[h2]Accomplished So Far[/h2]
Intwo the Radius launched in Early Access this July – just 4.5 months ago. In that short time, we’ve released two major updates, bringing new mechanics and content to the game. These updates were also preceded by beta versions, each with at least one follow-up patch. All in all, over the course of 4.5 months in Early Access, we’ve delivered 14 patches – quite the pace!
In this span of time we’ve also posted 4 Dev Diaries, asked 7 Dev Questions, and hosted 15 Giveaways of other titles. Expect more of everything in the upcoming year ;)

[h2]The Current State[/h2]
[h3]Playtime[/h3]
What can In2 the Radius offer those who’ve already purchased it or are considering doing so during the next sale?
At least 15 hours of gameplay. And for those wanting to explore every detail, the game already offers dozens of hours of playtime.
[h3]Available Locations[/h3]
These locations feature a dynamic day-night cycle, affecting both strategy and atmosphere. The Tide regularly refreshes enemies, anomalies, and loot.
[h3]Enemies, Anomalies, and Armor[/h3]
[h3]Weapons and Customization[/h3]
The game offers 17 types of firearms, represented across 39 variations.
For customization, there are several dozen weapon attachments available, including rails, scopes, lasers, flashlights, and more. Ammunition options include standard and tracer rounds, which can be carried in both small and large ammo boxes.
[h3]Explorer Equipment[/h3]
The Committee has ensured that Explorers are well-equipped for the Pechorsk Anomaly. Available tools include:
[h3]Carrying Equipment[/h3]
To transport all this during your expeditions, players have access to several backpack options (varying in capacity and slots) and 6 types of chest rigs (each also available in left-handed and right-handed versions).
[h3]Mission System[/h3]
All of this can be utilized across 8 main missions and several dozen side missions for the Committee.
[h3]Player Reception[/h3]
We’re thrilled that our efforts are being noticed by both longtime and new players. Reflected in the feedback we’ve received and in the steadily improving recent review scores for Into the 2 Radius. Which at the time of writing are at a 90% “Very Positive” rating!
[h2]What’s Next?[/h2]
[h3]New Location in Progress[/h3]
We’re actively working on the next major update, which we plan to release in spring next year. It will introduce a new large location unlike anything seen in ITR1 or ITR2. This location will retain all the mechanics you know and love while introducing entirely new gameplay elements. Alongside the new main location, we also plan to release several new anomalies and enemies.
[h3]Improving Stability and Quality of Life[/h3]
We’re aware of the current performance and stability issues in the game, particularly in co-op mode. We don’t want these problems to snowball, so alongside developing the new location, we’ll be focusing on bug fixes, optimization, and QoL improvements.
[h3]A New Approach to Betas[/h3]
As part of our efforts to enhance the game’s technical quality, we plan to change our approach to beta versions next year. We’ll regularly roll out technical betas (focused on fixes and optimization, without new content or features) to gather feedback on how successful these improvements are. We aim to release our next beta by the end of January.
[h2]Thank You…[/h2]
Finally, we wish you and your loved ones a wholesome, safe, and cheerful holiday season! May your weapons always be in good condition, your mags full, safeties set correctly, and loot plentiful enough to buy everything you need at Base. 🎁

Happy Holidays and see you in the Radius! 😌
Today we’d like to highlight ITR2’s current state, and share a glimpse of what’s to come in the New Year. We hope to provide a sense of clarity for newer explorers interested in playing for the first time, as well as a sense of pride in explorers that have accompanied us on this journey. After all, this game’s evolution wouldn’t be possible without your feedback guiding us.
[h2]Accomplished So Far[/h2]
Intwo the Radius launched in Early Access this July – just 4.5 months ago. In that short time, we’ve released two major updates, bringing new mechanics and content to the game. These updates were also preceded by beta versions, each with at least one follow-up patch. All in all, over the course of 4.5 months in Early Access, we’ve delivered 14 patches – quite the pace!
In this span of time we’ve also posted 4 Dev Diaries, asked 7 Dev Questions, and hosted 15 Giveaways of other titles. Expect more of everything in the upcoming year ;)

[h2]The Current State[/h2]
[h3]Playtime[/h3]
What can In2 the Radius offer those who’ve already purchased it or are considering doing so during the next sale?
At least 15 hours of gameplay. And for those wanting to explore every detail, the game already offers dozens of hours of playtime.
[h3]Available Locations[/h3]
- A new Base with all core functionalities.
- A small starting location.
- A large, open main location.
These locations feature a dynamic day-night cycle, affecting both strategy and atmosphere. The Tide regularly refreshes enemies, anomalies, and loot.
[h3]Enemies, Anomalies, and Armor[/h3]
- Enemies: There are currently 10 types of enemies in the game: 6 Mimics with different weapons and tactics, 2 types of Creeps, and 2 types of Fragments.
- Anomalies: You’ll encounter 3 types of moving and stationary anomalies, as well as Distortion Zones that require special protective headgear.
- Armor: Players can equip 3 variants of plate carriers combined with tactical vests (each available in left-handed and right-handed versions), which use replaceable armor plates (also in 3 types). In addition, there are 3 types of ballistic helmets.
[h3]Weapons and Customization[/h3]
The game offers 17 types of firearms, represented across 39 variations.
For customization, there are several dozen weapon attachments available, including rails, scopes, lasers, flashlights, and more. Ammunition options include standard and tracer rounds, which can be carried in both small and large ammo boxes.
[h3]Explorer Equipment[/h3]
The Committee has ensured that Explorers are well-equipped for the Pechorsk Anomaly. Available tools include:
- A basic artifact detector and probe feeder
- An electronic tablet
- A flashlight
- And, of course, several types of food supplies.
[h3]Carrying Equipment[/h3]
To transport all this during your expeditions, players have access to several backpack options (varying in capacity and slots) and 6 types of chest rigs (each also available in left-handed and right-handed versions).
[h3]Mission System[/h3]
All of this can be utilized across 8 main missions and several dozen side missions for the Committee.
[h3]Player Reception[/h3]
We’re thrilled that our efforts are being noticed by both longtime and new players. Reflected in the feedback we’ve received and in the steadily improving recent review scores for Into the 2 Radius. Which at the time of writing are at a 90% “Very Positive” rating!
[h2]What’s Next?[/h2]
[h3]New Location in Progress[/h3]
We’re actively working on the next major update, which we plan to release in spring next year. It will introduce a new large location unlike anything seen in ITR1 or ITR2. This location will retain all the mechanics you know and love while introducing entirely new gameplay elements. Alongside the new main location, we also plan to release several new anomalies and enemies.
[h3]Improving Stability and Quality of Life[/h3]
We’re aware of the current performance and stability issues in the game, particularly in co-op mode. We don’t want these problems to snowball, so alongside developing the new location, we’ll be focusing on bug fixes, optimization, and QoL improvements.
[h3]A New Approach to Betas[/h3]
As part of our efforts to enhance the game’s technical quality, we plan to change our approach to beta versions next year. We’ll regularly roll out technical betas (focused on fixes and optimization, without new content or features) to gather feedback on how successful these improvements are. We aim to release our next beta by the end of January.
[h2]Thank You…[/h2]
- To those who support the game so early in development, long before it has reached its full functionality and content. Your belief in our work means the world to us.
- To those who actively share feedback - both positive and negative. We value every bit of it.
- To those who suggest ideas (even the craziest). While we can’t accommodate every request, we hear you, discuss your input, and use it to shape our priorities and plans.
- To those who make videos, streams, and art about 2 Into the Radius. Your creativity inspires and motivates us. We watch, share (especially the funny ones), and carefully consider your impressions and constructive criticism.
- To those who spread the word, recommend the game, showcase its updates, and help newcomers dive into this harsh and unknown world.
Finally, we wish you and your loved ones a wholesome, safe, and cheerful holiday season! May your weapons always be in good condition, your mags full, safeties set correctly, and loot plentiful enough to buy everything you need at Base. 🎁

Happy Holidays and see you in the Radius! 😌