Coming Soon!
Save slot system
We added 3 save slots to the game so that you can start a new campaign with different tribes without losing your current one. If you had any campaign in progress before this update, when you load the game, the file should automatically be renamed and placed at slot 1.

[h3]Saving/Loading during fights[/h3]
A new system that lets you continue mid-fight from the moment you left it. If you leave to the menu/quit the game during the fight, you will have 2 buttons in the main menu. One will let you restart the battle from the beginning (it works the same as before patch), and the other one will let you continue mid-fight from the turn when you left.
It will re-simulate all the turns you made and resume from the beginning of the turn you left it.
We tried to catch all the bugs connected to this type of turn re-simulation, but these are pretty hard to catch as even very little change in position or hit can cascade into huge changes to future turns.


[h3]New Weight Armor system[/h3]
Every armor piece will have a weight stat. Accumulating too much weight on a character makes them more sluggish in combat, making their jump and move less effective.
We introduce this system to give armors and their sets some more character, and make choosing one over another a more tactical decision. As well as making some support jump abilities like teleport/swap better (by being able to use them to help your heavy tank characters have better mobility).
This system comes with new traumas/traits and events.





[h3]Obsidian Chunk removal[/h3]
Obsidian Chunks were only used for hut upgrades, you had around 50% of obtaining one after every battle. In idea the system was good it let players decide what they wanted to upgrade first, but in reality upgrading weapon crafter and tannery to unlock armor/weapon upgrades were easily only important ones, while the rest was nice to have but not really anything enough to bother. And after finishing one campaign you would need to unlock them once again (probably starting with tannery and weapon crafter).
This bothered Us so we changed it to being unlocked by new achievements. Those are pretty simple achievements like “craft X weapons in this hut” but they can be gained during multiple campaigns and once unlocked stay unlocked forever for every campaign.
We hope this will give something for players to aim for, and will give some feeling of progress between campaigns.

Added:
-3 Save slots for different campaigns
-Saving/Loading during fights
-New Armor weight system on Armors
-3 new traits connected to Weight Armor system
-3 new trauma connected to Weight Armor system
-“Symphony Birthmark” Trait related to Symphony of Shadows boss
-Removed Obsidian Chunks resource, instead all hut upgrades are now locked behind new achievements
-Added cutscenes to the first town visit and after defeating Warden with all tribes
-7 new hunt events
Fixed:
-Mox/Int used during fight events were saved even if the battle was reloaded
-Some issues with gamepad controls in menus
-Increased Draught of the Forgotten Fey duration to ease it’s usage with ranged weapons
-Many changes to the English translation with the help of coulter_baker on discord, many thanks to him.
-Some minor fixes to Polish translation we found
-Minor translations and bug fixes in various town events
-Some particles added to background in few battle scenes