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Tarnished Blood News

Coming Soon!

Save slot system

We added 3 save slots to the game so that you can start a new campaign with different tribes without losing your current one. If you had any campaign in progress before this update, when you load the game, the file should automatically be renamed and placed at slot 1.



[h3]Saving/Loading during fights[/h3]
A new system that lets you continue mid-fight from the moment you left it. If you leave to the menu/quit the game during the fight, you will have 2 buttons in the main menu. One will let you restart the battle from the beginning (it works the same as before patch), and the other one will let you continue mid-fight from the turn when you left.
It will re-simulate all the turns you made and resume from the beginning of the turn you left it.
We tried to catch all the bugs connected to this type of turn re-simulation, but these are pretty hard to catch as even very little change in position or hit can cascade into huge changes to future turns.


[h3]New Weight Armor system[/h3]
Every armor piece will have a weight stat. Accumulating too much weight on a character makes them more sluggish in combat, making their jump and move less effective.
We introduce this system to give armors and their sets some more character, and make choosing one over another a more tactical decision. As well as making some support jump abilities like teleport/swap better (by being able to use them to help your heavy tank characters have better mobility).
This system comes with new traumas/traits and events.


[h3]Obsidian Chunk removal[/h3]
Obsidian Chunks were only used for hut upgrades, you had around 50% of obtaining one after every battle. In idea the system was good it let players decide what they wanted to upgrade first, but in reality upgrading weapon crafter and tannery to unlock armor/weapon upgrades were easily only important ones, while the rest was nice to have but not really anything enough to bother. And after finishing one campaign you would need to unlock them once again (probably starting with tannery and weapon crafter).
This bothered Us so we changed it to being unlocked by new achievements. Those are pretty simple achievements like “craft X weapons in this hut” but they can be gained during multiple campaigns and once unlocked stay unlocked forever for every campaign.
We hope this will give something for players to aim for, and will give some feeling of progress between campaigns.


Added:
-3 Save slots for different campaigns
-Saving/Loading during fights
-New Armor weight system on Armors
-3 new traits connected to Weight Armor system
-3 new trauma connected to Weight Armor system
-“Symphony Birthmark” Trait related to Symphony of Shadows boss
-Removed Obsidian Chunks resource, instead all hut upgrades are now locked behind new achievements
-Added cutscenes to the first town visit and after defeating Warden with all tribes
-7 new hunt events

Fixed:
-Mox/Int used during fight events were saved even if the battle was reloaded
-Some issues with gamepad controls in menus
-Increased Draught of the Forgotten Fey duration to ease it’s usage with ranged weapons
-Many changes to the English translation with the help of coulter_baker on discord, many thanks to him.
-Some minor fixes to Polish translation we found
-Minor translations and bug fixes in various town events
-Some particles added to background in few battle scenes

Next Fest! 🎉

[p]
Hello city-building enthusiasts!

We’re happy to announce that the demo for The Whims of the Gods is now live on Steam! To celebrate this special moment, we’re also thrilled to unveil our brand-new official trailer. It captures the spirit, tension, and beauty of shaping a civilization under divine watch - building, surviving, and facing the unpredictable whims of ancient gods. Check out the newest trailer! In this free demo, you’ll begin your journey in a world where a new civilization takes root. Whether playing solo or with a friend in online co-op, your mission is to lead your people, manage their needs, and navigate the blessings and burdens from the gods above.

Here’s what you can expect to experience: \[/p][/p]
  • [p] Construct and expand your city with a variety of early-game buildings[/p]
  • [p] Set up food chains, gather resources, and meet your people's evolving demands[/p]
  • [p] Make meaningful tech decisions that shape your civilization's direction[/p]
  • [p] Explore a handcrafted map shrouded in fog[/p]
  • [p] Invoke the gods for blessings or risk provoking their wrath[/p]
  • [p] Survive core challenges like hunger, happiness, and housing stability[/p]
  • [p] Play alone or in online two-player co-op[/p]
[p]

[/p][p]To make the most of this demo phase, we’ve set up a dedicated feedback channel right here on Steam. If you run into issues, have suggestions, or just want to share your thoughts, we’d love to hear from you. Your feedback is crucial as we shape the path forward!

Drop your feedback here and let us know what you think![/p][p][/p][p]If you enjoy your time with the demo, we’d be incredibly grateful if you left a quick review. It helps spread the word and gives the game more visibility - it really does make a difference.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Thanks again for being here at the beginning of this journey. We can’t wait to hear how your civilization fares under the watchful eyes of the gods. But... we’ve also got some exciting news! We have officially partnered with Crytivo, a publisher known for supporting player-focused games and vibrant communities.
[/p][p]
Crytivo is a company that has gained recognition in the market, combining experimentation with different genres and the search for new and exceptional experiences. They’re also loved for their open communication with players and regular game updates. Gamers across the world, and dedicated gaming communities, already know Crytivo for backing some truly beloved projects. Now, we’re proud to be joining forces with them![/p][p]
We hope you will enjoy the demo! Make sure to follow us here on Steam or Discord to stay up to date with the game news! Also, make sure to wishlist the main game if you like it! [/p][p][/p][p]Best,[/p][p]Juggler Games / PJ GAMES Team [/p][p][dynamiclink][/dynamiclink][/p]

😅 Yet Another Update 😅

Game Update Content

[h3]Added:[/h3]
🆕 Additional Hovers on Equipment and Natural Born Trait with additional information like damage ranges
🆕 Visible Int/Mox when choosing from the list of whom to train in Survival Training
🆕 New action icon while using the Silver Feather item
🆕 If an enemy uses an action that tracks a player character, it is now shown by a special indicator around the tracked character. We implemented this to avoid the confusion that happens if you move the tracked character and, by doing so, endanger other characters in the future without knowledge. Examples of tracking actions are Maultigore Tongue Attack or Warden Pike Thrust.
🆕 Removed 4 limit to traits/traumas and limit for max player level. When we extend the campaign in the future, we will need to redesign the leveling system.

[h3]Fixed:[/h3]
📌 Tutorial crashing on startup
📌 Fixed consumables being used for real inside Training Ground
📌 Fixed Training Ground counted as going on hunt for Natural Born Trait
📌 Fixed coming back from Training Ground was resetting Protector’s Tears in Star Tribe
📌 Fixed Amazon tribe quests being able to be advanced during Training Ground
📌 Fixed Player platforms sometimes behaving wrongly after recalculations
📌 Disabled Player platforms from being destroyed by enemy attacks (It was only used by 1 attack, and it introduced more confusion than results).
📌 Fixed characters with unrealistically big Evasion were not possible to hit
📌 Fixed possible spawn positions for teleports and portals in most fights
📌 Fixed Gamepad being bugged after changing pages of "others" in character inventory
📌 Fixed Choir "Cadence of The Storm" hitboxes to be closer to the visual effect it creates
📌 Fixed Handyman not losing buff if the Trait is removed
📌 Fixed tutorial popouts resetting after quitting application
📌 Fixed Dandelion pike, not giving additional Weak Points while using
📌 Fixed crafting weapons in the Amazon tribe not giving better rewards at higher levels
📌 Changed a few names of special weapon skills to better reflect their usage.
📌 Fixed Symphony’s Piercing Glissando turning off to fast and creating savezone on area edges
📌 Fixed Symphony’s Electric Sonata notes vanishing when recalculating between turns
📌 Fixed some of the boss attacks being able to target dead characters.
📌 Many changes to the English translation with the help of coulter_baker on discord, many thanks to him.

[h3] 🔴🟠🟡🟢🔵🎮 Our Games 🎮🔵🟢🟡🟠🔴[/h3]
https://store.steampowered.com/app/651500/My_Memory_of_Us
https://store.steampowered.com/app/2642390/The_Whims_of_the_Gods

[h3] 🔴🟠🟡🟢🔵🤹🏻 Juggle with Us 🤹🏻🔵🟢🟡🟠🔴 [/h3]

😁 Update #95749 😁

Game Update Content

[h3]Fixed:[/h3]
📌 Fixed Training dummy not working correctly
📌 Fixed Training ground crashes if opened immediately after exiting
📌 Fixed Hovers sometimes showing in the wrong places
📌 Fixed weapon type (resistance or vulnerability) not showing on hover if it was shared with other types
📌 Fixed upgraded armor not showing upgraded toughness below the item when equipped
📌 Fixed being able to set platforms at unintended places if clicking fast after placing in a valid spot
📌 Fixed platform that is being destroyed was briefly shown while recalculating the turn
📌 Fixed one of Starchilds arm having the wrong icon
📌 Fixed typo in Parental Insight trait
📌 Changed how teleports interact with stunned characters
📌 Fixed Dandelion bow description
📌 Fixed Minor Strength Potion had the wrong action name

[h3] 🔴🟠🟡🟢🔵🎮 Our Games 🎮🔵🟢🟡🟠🔴[/h3]
https://store.steampowered.com/app/651500/My_Memory_of_Us
https://store.steampowered.com/app/2642390/The_Whims_of_the_Gods

[h3] 🔴🟠🟡🟢🔵🤹🏻 Juggle with Us 🤹🏻🔵🟢🟡🟠🔴 [/h3]

Ninja Hotfix v3 + PCD2k25

[h3]Fixed:[/h3]
📌 Fixed crash during the "Rub Me the Right Way" event
📌 Fixed RNG on Wardens' Harpoon attack to be static so that there are never unwinnable states for melee fighters in the fight
📌 Fixed Handyman buff not being visible after returning to town
📌 Fixed missing remaining frames timer on buff/debuffs in fights
📌 Fixed timer on special states like dreaming and swallow, showing negative numbers on hover
📌 Fixed Leader trait description to be more specific

[h3]Event Description[/h3]
My Memory of Us proudly participating in PCD2025!
Check the event here:
https://store.steampowered.com/sale/PolishConstitutionDays2025

With sincere gratitude, yours truly,
~The Juggler Games Team

[h3] 🔴🟠🟡🟢🔵🎮 Our Games 🎮🔵🟢🟡🟠🔴[/h3]
https://store.steampowered.com/app/2291700
https://store.steampowered.com/app/651500
https://store.steampowered.com/app/2642390

[h3] 🔴🟠🟡🟢🔵🤹🏻 Juggle with Us 🤹🏻🔵🟢🟡🟠🔴 [/h3]