Update #5
[h2]Hello Dismounters![/h2]
There are now over 50 Workshop Levels! That is absolutely awesome!
This update greatly expands on Workshop level features from music to forces to physics joints!
(Enjoy what physics joints can do in Axe to Grind...)
[h2]Levels[/h2]
[h2]Workshop Level Editor Package[/h2]
[h2]Improvements[/h2]
There are now over 50 Workshop Levels! That is absolutely awesome!
This update greatly expands on Workshop level features from music to forces to physics joints!
(Enjoy what physics joints can do in Axe to Grind...)
[h2]Levels[/h2]
- New level: Axe to Grind!
- New level: Thread the Needle!
[h2]Workshop Level Editor Package[/h2]
- Support added for more joint types (Hinge, Spring, Configurable and Spline Joints), you can do amazing things in Workshop levels with these!
- PawnApplyForce / PawnApplyTorque nodes can now be used on player ragdolls and vehicles. Yes, you can now affect ragdolls and player vehicles with forces in node logic!
- Fixed PawnApplyForce local space mode
- New node: SetMusic, level creators can choose what music plays and when
- None music option added to Level Settings, select this when music is controlled by SetMusic node
- SnappyBlock fixes (magnet snap radii, additional safety-checks)
- Fixed support for custom PillarSpawners
[h2]Improvements[/h2]
- Running the game on the Steam Deck now defaults to Handheld quality level
- Camera mode and target persist between dismounts
- Camera target outline flashes briefly when cycling targets
- Game hang from a specific vehicle/camera combination fixed
- Game controller rumble fixes
- The Title Screen finally plays The Dismount Theme Song!
- Constructive Feedback level start position fix
- Crush Rush HUD fix
- Increased durability of Cricket's, Ricky-Tick's, and LeDorean's engines