Update #4
Hello Dismounters!
Keep sending your feedback, Turbo Dismount 2 will only improve!
In this update, we focus on the game cameras and how the game communicates its controls. Our goal is to make the game easily accessible to new players, and existing players may also note a few features that have not been well communicated.
Level creators need to be aware of the road spline improvement in this update!
Keep sending your feedback, Turbo Dismount 2 will only improve!
In this update, we focus on the game cameras and how the game communicates its controls. Our goal is to make the game easily accessible to new players, and existing players may also note a few features that have not been well communicated.
Level creators need to be aware of the road spline improvement in this update!
- New camera logic: TAB and controller SHOULDER BUMPERS cycle the active camera target. "Natural 1st person" setting is removed, and now all vehicles have a dedicated Dashcam view, and each passenger has their own views. You can drive the vehicle from any passenger's viewpoint!
- New level: Pendulum Passage!
- New on-screen control help (can be disabled in Settings)
- New loading screen tips and messages
- Option to disable the slomo waltz
- Camera shake improvements
- UI fixes
- Workshop: Level Editor Package: New modular power-up logic group and example, new spline-animated NPCs for scene backgrounds, ramp tile collider fix
- Workshop: Level Editor Package: Road generation improved. NOTE!!! Existing Workshop levels will need re-routing road segments when updated! Apologies for the inconvenience!
- New High Score -sound effect tuned
- Smooth Cruiser character pose fixes
- Score counter legibility improved