Insidious Nature Update!
Christmas is just around the corner and what better way to pass the time until presents arrive than with a round of Lindwyrm? Or two or three rounds? We also have something new: the brand-new “Insidious Nature” setting. New environment, new monsters, new features!
[h3]New Feature Town Defence[/h3]
The first attack has been averted, but there are still several monsters lurking underground. The villagers have built a protective barrier, but it is only a matter of time before the wood gives way and the monsters storm back into the village.
If this happens, you must defend the place, otherwise it will be razed to the ground again and any previous upgrades will be lost.
Repair the barrier as best you can so that it holds out for a long time.
Return from the Underground as soon as the barrier drops to 0 and defend the mine! If you fail, the monsters will storm into the village.
[h3]New Dungeon Setting: Insidious Nature[/h3]
New adventures await you in the insidious nature. A colorful world covered in plants awaits you. But beware! Appearances can be deceptive and not everything is as lovely as it seems.
[h2]Release notes[/h2]
[h3]Dungeons[/h3]
[h3]Monster & Combat[/h3]
[h3]Rune Board[/h3]
[h3]Town Upgrade[/h3]
[h3]Town Defence[/h3]
[h3]User Interface & Settings[/h3]
[h3]Quests[/h3]
[h3]Audio[/h3]
[h3]Misc[/h3]
We hope you enjoy exploring the new content and wish you a Merry Christmas!
[h3]New Feature Town Defence[/h3]
The first attack has been averted, but there are still several monsters lurking underground. The villagers have built a protective barrier, but it is only a matter of time before the wood gives way and the monsters storm back into the village.
If this happens, you must defend the place, otherwise it will be razed to the ground again and any previous upgrades will be lost.
Repair the barrier as best you can so that it holds out for a long time.
Return from the Underground as soon as the barrier drops to 0 and defend the mine! If you fail, the monsters will storm into the village.
[h3]New Dungeon Setting: Insidious Nature[/h3]
- New monsters
- New boss
- New quests
- New arsenal
New adventures await you in the insidious nature. A colorful world covered in plants awaits you. But beware! Appearances can be deceptive and not everything is as lovely as it seems.
[h2]Release notes[/h2]
[h3]Dungeons[/h3]
- New: A full new dungeon setting is here with more floors to be visited, more monster to be fought, more quests and story, more traps & puzzles to overcome and more equipment to to be found.
- New: Aura steles can occasionally appear in dungeons that hold little surprises for you, either good or challenging.
- Player Feedback: Tutorial maps got additional checkpoints to avoid restarting the complete floor in case of failing.
- Bug Fixes: Several problems with dungeons have been addressed.
[h3]Monster & Combat[/h3]
- Player Feedback: Kill and destroy streaks will increase their buff effects as the streak continues.
- Player Feedback: We made improvements to the hit feedback when attacking monster.
- Player Feedback: The range of the bow’s arrows has been reduced. Without hitting a monster or an obstacle they would fly forever.
- Player Feedback: The amount of remaining monster & number of waves is shown in combat.
- Bug Fix: A whole new ground marker for elite monster. The old effect was barely visible on some floors.
- Bug Fix: Monster “Orco” rebalanced. The ice version had more health points than intended.
- Bug Fix: In co-op mode, a wrong monster health bar was sometimes displayed.
[h3]Rune Board[/h3]
- Player Feedback: You can now reset applied runes on the rune board.
- Player Feedback: Rune types in board and rune bag follow the same order.
- New: More bonus runes added.
- Bug Fix: Bonus effects from exchanged special runes could still be activated.
[h3]Town Upgrade[/h3]
- Player Feedback: The screen was reworked for a better look and feel.
- New: 1 additional upgrade slot which can be unlocked by solving a certain quest.
- New: The new crafting method “unique +” allows you to upgrade the level of an unique item at the smith.
[h3]Town Defence[/h3]
- New: If the barriers which secures the town breaks, all floor entrances are closed and the hero is asked to safe the mine and town again.
[h3]User Interface & Settings[/h3]
- Player Feedback: The inventory and setting screens now have transparent background to avoid that monster would attack you while managing equipment or game settings.
- Player Feedback: The intensity of controller vibration can be adjusted.
- Player Feedback: A highlight effect is showing when a guardian floor can be entered.
- Bug Fix: The tooltip window is now refreshing when you upgrade crafting equipment.
[h3]Quests[/h3]
- New: A notification will tell you when you received an item as a reward from solving quests.
- New: Quest items showing the respective quest in their tooltip texts.
[h3]Audio[/h3]
- Bug Fix: Additional sound effects implemented. Several events corrected where a wrong sound was triggered.
[h3]Misc[/h3]
- New: New ultimate skills for weapons (hammer, staff, and bow). More weapons to come in future releases.
- Bug Fix: The game can now be played in solo) mode without an active internet connection (Steam only).
We hope you enjoy exploring the new content and wish you a Merry Christmas!