1. DOOM + DOOM II
  2. News

DOOM + DOOM II News

DOOM + DOOM II adds multiplayer mod support but it's broken on Steam Deck / Linux

The updated version of DOOM + DOOM II that bundles them together with enhancements from id Software / Nightdive Studios, Bethesda just got Update #2 with more improvements for playing with mods.

Read the full article here: https://www.gamingonlinux.com/2025/01/doom-doom-ii-adds-multiplayer-mod-support-but-its-broken-on-steam-deck-linux/

DOOM + DOOM II Update 2 Release Notes

Edit: For Steam Deck users a hotfix has been applied, so make sure you have the latest version installed before launching and thank you for the quick feedback and providing crashlogs!
[hr][/hr]
Update 2 adds Multiplayer Mod support for DOOM + DOOM II and game improvements/fixes!

Improvements

[hr][/hr]
[h3]Multiplayer Mods[/h3]
  • Hosts need to activate the mod before entering the multiplayer menu 
  • Players will need to subscribe to the same mod before joining a match 
  • We recommend using room codes to join modified matches 
  • Mods must be authored with Vanilla DOOM, DeHackEd, MBF21 or BOOM to be compatible
 
[h3]General[/h3]
  • Resolved an issue in which some red doors did not display as red on the automap
  • Fixed multiple crashes reported by the community when loading game saves
  • Improved text line wrapping legibility for mod descriptions in Asian languages
  • Removed map prefix from intermission screen to be consistent with original game behavior

[h3]Multiplayer[/h3]
  • Added spectator mode when players are dead and waiting to respawn in co-op mission play (it can also be initiated manually from the scoreboard button)
  • Fixed an issue in which disabling the crosshair would also turn off player name and co-op respawn text display
  • There are now more than 4 player colors available in game and on scoreboards
  • Resolved an issue in which players would lose weapons when respawning in co-op using modern rules
  • Fixed an issue in which the cross-platform friends menu could not be properly backed out of when no friends were available
  • Further optimized multiplayer networking code
  • Addressed crosshair centering issue in certain splitscreen configurations
  • Intermission animations now run at the correct speed in splitscreen mode

[h3]Modsl[/h3]
  • The mod downloader can now process more than the first 100 subscribed mods

[hr][/hr]
[h3]For Mod Creators on PC[/h3]
  • Mod screenshots with spaces and other non-alphanumeric characters in their file names will now upload correctly in most cases

[h3]Mod Compatibility Updates[/h3]
  • MBF21 instant kill sectors were incorrectly killing non-enemy actors
  • MBF21 instant kill sectors will fire immediately when a monster enters them, instead of waiting
  • BOOM and MBF21 effects that kill monsters will deal 1 million damage instead of 10000 damage in order to fix mods that used monsters with high HP values to create an invulnerable enemy
  • BOOM generic floor actions were not selecting the right neighbor when finding which sector ceiling or floor height they needed to move to
  • Players can hurt and shoot projectiles at their own voodoo dolls (aka player model / clone), to be consistent with the original game
  • ENTERPIC in UMAPINFO is correctly shown for the map you are entering instead of the map you just left
  • DeHackEd strings for BOOM keys can now be replaced through DEH patches
  • BOOM line action 242 (Deep water) will now transfer ceiling and floor lighting
  • Now avoids crashing for invalid sized demos when playing the demoloop
  • Maps using DMAPINFO will print the map name on automap, level select, and savegames
  • Changing DeHackEd ammo type will now actually change the ammo type
  • Fixed Berzerk Factor not calculating correctly in the A_WeaponMeleeAttack MBF21 codepointer
  • Fixed BTSX Episode 1 and Episode 2 demo playback not rendering fullscreen
  • Mods that override DOOM (1993) Episodes 1-3 will use the correct intermission screen
  • MBF21 A_Lower codepoint now checks for an invalid weapon before changing weapons if out of ammo

[hr][/hr]
If you'd like to read these release notes in additional languages, check 'em out on Slayers Club here (EN-only until 1/31 -- afterwards, change language via the globe button at the bottom of the page).

DOOM: The Dark Ages - Gameplay Deep Dive

Join Marty, Hugo and the team at id Software as we journey into our first gameplay deep dive for DOOM: The Dark Ages! Coming May 15, 2025. Pre-order now for up to 2-days Early Access!

[previewyoutube][/previewyoutube]

For a full transcript of the above video, click here.
Check out this article for PC Minimum Specs.
For those looking to preorder the physical Collector's Bundle, click here for the North America Gear Store and here for the International Gear Store.
For a summary of everything discussed in this gameplay deep dive, click here.

DOOM + DOOM II Update 1 Release Notes

Update 1 is live for DOOM + DOOM II and brings a handful of requested improvements and fixes!

Improvements

[hr][/hr]
[h3]General[/h3]
  • Added 21:9 resolution graphics for DOOM, DOOM II, The Plutonia Experiment, and TNT: Evilution 
  • Left turn, right turn, and strafe keys added to keyboard bindings, allowing playing with old-school keyboard-only tank controls 
  • Added 3D sound option in Sound Menu, allowing more than 2 speaker setups to be used – this allows individual sound effect levels to be taken into account compared to the original DOOM sound system 
  • Cheats can now be activated from the pause menu. Entering the original game’s cheat codes will unlock them for future use. You can also unlock all cheats from the Gameplay Settings menu 

[h3]Multiplayer[/h3]
  • The multiplayer match browser can now be filtered and sorted 
  • Added timer and frag limit added to the multiplayer scoreboard 

[h3]Mods[/h3]
  • Players can now search for mods by name in the Mod Browser 
  • Release notes for mods are now visible in the Mod Details screen 
  • Checking for Mod updates can now be manually done from the Play Menu 
  • Added a link in the Play Menu to the Mod’s details page to allow quicker access to unsubscribe, like, and report 
  • The current page and last selection are kept when backing out from a Mod’s details screen 
  • Play Mods menu now shows locally installed Mods 
  • Added a menu option to pop up the folder where you can drop new WAD files 
  • Added “wad” console command to quickly load a WAD file and restart the game 


Fixes

[hr][/hr]
[h3]General[/h3]
  • When a save game is incompatible due to a map update, you will now restart the level from the beginning, with the inventory you had at the time of the save
  • Globally reduced input latency by at least one frame at 60hz
  • Various audio issues fixed, including ones around playing looping sounds, positioning, and limits on simultaneous voices
  • Loading saves no longer causes enemies to attack other map objects
  • Loading saves will correctly restore enemy infighting and tracking of Arch-Vile and Revenant targets
  • The correct DOOMguy expression is now displayed on the HUD when being damaged with more than 120 HP
  • Progress on the “Until It Is Done” achievement can now be made when playing DOOM & SIGIL
  • All difficulty modifiers will restore correctly when loading a save game
  • Weapon lowers properly when dying when turning view bobbing off

[h3]Episode-Specific[/h3]
  • Resolved soft-locks in MAP03 in Legacy of Rust and TNT: Evilution MAP06 (at the lift near the start of the map)
  • Fixed an issue in which some enemies were getting stuck in TNT: Evilution MAP31

[h3]Multiplayer[/h3]
  • Fixed an issue in which all platforms could not see each other in the Match Browser
  • Fixed an issue in which wall textures would sometime not scroll correctly for multiplayer clients

[h3]Mods[/h3]
  • The game will no longer force quit when attempting to load incompatible Mods, sending you back to the Menu instead
  • Fixed an issue in which saves made from certain Mods would not load
  • Automap will render correctly for large maps in Mods
  • Extended Boom feature compatibility to support a broader range of Mods. If your Boom or MBF21 Mods were having issues prior to this update, please try them again, and thanks everyone for all the reports so far!

[hr][/hr]
If you'd like to read these release notes in additional languages, check 'em out on Slayers Club here (change language via the globe button at the bottom of the page).

Minor Update 2 for DOOM + DOOM II

This minor update fixes a memory leak when minimizing the game window on PC in DOOM + DOOM II.