Update 1.4.2 LIVE NOW!
We've just released an update that fixes a number of bugs in Creative Mode and adds some bits of polish. Enjoy!
[h2]Changes[/h2]
[h2]Fixes[/h2]
[h2]Changes[/h2]
- Creative levels now need to have a description before you can upload them.
- Cities in creative mode can now only rotate 90 degrees to prevent problems with houses that spawn around the cities.
- Added that you can now brush decorations with an even lower density.
- Added three possible random cards to new creative levels by default: cheap rails, cheap bridges and heavy freight train.
[h2]Fixes[/h2]
- Fixed that diorama mode would persist in campaign levels after playing a creative level with diorama mode active.
- Fixed that the game might boot up a VR device or that it might crash if you have a VR device installed. (Please let us know if the issue persists!)
- Fixed that you could open a broken state of a level when you open a save of a creative level that has been deleted.
- Fixed various models not turning red on invalid locations in creative mode
- Fixed that clicking the “open level page in browser” would sometimes give the browser a wrong URL.
- Fixed that the “sort by” dropdown in the mod browser would add additional dropdown entries on reopening the mod browser.
- Fixed that the density setting didn’t do enough for “dense forest” and “impenetrable rocks”.
- Fixed that “no building connection” pins on stations would reappear when you removed them, by disabling and enabling the HUD or taking a Steam screenshot.
- Fixed that the controller becomes unresponsive during the credits.
- Fixed that the credits wouldn’t scroll all the way up before it disappears.
- Fixed that changing the graphics options using a controller wouldn’t save the new options.
- Fixed that animals would sometimes be invisible while placing them in creative mode.
- Fixed various texts and naming improvements.
- Fixed various localization issues in which the text wouldn’t fit in their box.