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  3. Update 1.4.2 LIVE NOW!

Update 1.4.2 LIVE NOW!

We've just released an update that fixes a number of bugs in Creative Mode and adds some bits of polish. Enjoy!

[h2]Changes[/h2]
  • Creative levels now need to have a description before you can upload them.
  • Cities in creative mode can now only rotate 90 degrees to prevent problems with houses that spawn around the cities.
  • Added that you can now brush decorations with an even lower density.
  • Added three possible random cards to new creative levels by default: cheap rails, cheap bridges and heavy freight train.


[h2]Fixes[/h2]
  • Fixed that diorama mode would persist in campaign levels after playing a creative level with diorama mode active.
  • Fixed that the game might boot up a VR device or that it might crash if you have a VR device installed. (Please let us know if the issue persists!)
  • Fixed that you could open a broken state of a level when you open a save of a creative level that has been deleted.
  • Fixed various models not turning red on invalid locations in creative mode
  • Fixed that clicking the “open level page in browser” would sometimes give the browser a wrong URL.
  • Fixed that the “sort by” dropdown in the mod browser would add additional dropdown entries on reopening the mod browser.
  • Fixed that the density setting didn’t do enough for “dense forest” and “impenetrable rocks”.
  • Fixed that “no building connection” pins on stations would reappear when you removed them, by disabling and enabling the HUD or taking a Steam screenshot.
  • Fixed that the controller becomes unresponsive during the credits.
  • Fixed that the credits wouldn’t scroll all the way up before it disappears.
  • Fixed that changing the graphics options using a controller wouldn’t save the new options.
  • Fixed that animals would sometimes be invisible while placing them in creative mode.
  • Fixed various texts and naming improvements.
  • Fixed various localization issues in which the text wouldn’t fit in their box.