Brief Update on the Next Build Release (v0.0.0.3 Phase0)
Hey! There will be a slight delay in rolling out the next update, and We want to explain why.
Right now, all human body calculations and patient stabilization happen entirely on the game thread. This causes severe lag when spawning patients, something that’s completely unacceptable by our standards (and probably yours too).
In the meantime, here’s a quick video showing what has gone wrong we hope you enjoy this and get a good laugh out of it while you wait!
[previewyoutube][/previewyoutube]
We are reworking this system to multi-thread these calculations, ensuring a smooth and responsive gameplay experience. This takes time to get right, but it will massively improve performance, especially in busy scenarios.
We thank you for your patience and support! We will keep you updated as we make progress.
Right now, all human body calculations and patient stabilization happen entirely on the game thread. This causes severe lag when spawning patients, something that’s completely unacceptable by our standards (and probably yours too).
In the meantime, here’s a quick video showing what has gone wrong we hope you enjoy this and get a good laugh out of it while you wait!
[previewyoutube][/previewyoutube]
We are reworking this system to multi-thread these calculations, ensuring a smooth and responsive gameplay experience. This takes time to get right, but it will massively improve performance, especially in busy scenarios.
We thank you for your patience and support! We will keep you updated as we make progress.