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[v0.9.0] Samurai Update: Japanese-Style items, New mechanics, and more!

We are excited to announce that the free update "0.9.0" for 'Omega Crafter' has been released on October 4th. Today’s update expands the journey with a new biome, Fallen Samurai Isle!

Check out the latest trailer!
[previewyoutube][/previewyoutube]

[h2]Overview: New 4th biome: Fallen Samurai Isle[/h2]
Island-hop across Fallen Samurai Isle, a scenic archipelago where samurai once lived. Now, it has been taken over by enemies unique to the islands.
Explore ancient castles and abandoned households and earn items from defeating monsters, all while heading toward the main boss.

[h3]New Travel Methods[/h3]
Boats and gliders have been added as new travel methods. Boats will be necessary to go to Fallen Samurai Isle. Use a glider to get an aerial view of the new scenery.

[h3]New Dungeon & Main Boss[/h3]
This update is our biggest to date, and adds a Japanese-style dungeon and new main boss waiting for you. Get ready for one of the most challenging battles in the game!

[h3]Japanese-Style Architecture and Food[/h3]
Experiment with several new building materials that are characteristic of traditional Japanese aesthetics. Prepare traditional Japanese food like sushi and rice balls with the new Itamae Kitchen.


Fallen Samurai Isle also adds many new pieces of equipment and increases the world’s level cap!

[h2]▼"Samurai Update" Details[/h2]

[h3]New Features[/h3]

Vehicles
  • You can now travel quickly across seas and rivers using the "Boat." In multiplayer, up to six people can board the same boat. You can perform emotes by inputting the guard action while riding.
  • The "Glider" allows you to glide swiftly through the air. Craft a glider at the "Workbench," equip it, and use the jump input mid-air to glide.
World Level
  • The world level cap has been raised.
  • The method for leveling up the world level has been significantly changed. The concept of "Bits" previously used has been abolished, and various materials and processed items are now required to unlock new world levels.
  • While it's possible to continue playing with existing data, starting from the beginning will provide a different play experience than before. Please enjoy the more refined level design.
Quick Stack
  • Say goodbye to tedious work! You can now store items in your inventory with one click. Items are automatically stored in stackable containers placed in the city.
  • Open the inventory and press the Quick Stack button next to the sort button to activate.
  • By default, hotbar items are excluded from Quick Stack, but you can change this in the "Misc" settings to include them.

[h3]New Enemies[/h3]
  • Dual-Sword Ninja
  • Haunted Sandal
  • Umbrella Ghost
  • Fury Monkey
  • Lizard
  • Oni Samurai
  • Giant Frog
  • Thunder God
  • Iron Fist Frog
  • Dominator of Rolling Thunder

[h3]New Items[/h3]
  • 21 new equipment items
  • 10 new food ingredients
  • 58 new building structures
  • 32 new material items
  • 2 new enchantment materials
  • 3 new Grammi decorations
  • 1 new potion
  • 1 new arrow type
  • 5 new fireworks

[h3]New Music[/h3]
  • New music has been added for "Fallen Samurai Isle."
  • New music has been added for "Cave of Shattered Pixels" and "Haunted Process Mansion."

[h3]Balance Adjustments[/h3]
  • New upgrade stages have been added to player skills and buddy skills, and overall balance has been adjusted. In particular, it's now easier to strengthen the HP and defense of buddy Grammis.
  • Spears with status effects now apply those effects on the first hit of a jump attack.
  • Overall equipment parameters have been adjusted.
  • Drop items for some enemies have been adjusted.
  • Required materials for some crafting items have been adjusted.
  • Required materials for some buildings have been adjusted.
  • The maximum stack number has been unified to 100 for many items, with some exceptions. For bow and arrow items, the maximum stack number has been unified to 1000.
  • The time limit when a fish is caught on a fishing rod has been adjusted.
  • The drop amount and HP of ore nodes have been adjusted.
  • The cooldown time for the Rapid HP Recovery Potion has been reduced.

[h3]Actions[/h3]
  • When running out of stamina while dashing, you can now recover stamina without needing to release the dash input. Either wait until your stamina is fully recovered or input the dash action again to resume dashing.
  • Jump attacks can now be canceled using mid-air jumps or glider glides.
  • The player's guard animation has been adjusted.

[h3]Grammi[/h3]
  • When attempting to summon a buddy Grammi who is incapacitated, a failure message will now be displayed.
  • Coding blocks specific to the Data Analyzer are now hidden in the list. They will still be visible in Grammi codes created before the update, but executing them will only display an error message above the Grammi's head without any other effect.
  • The forestry template has been expanded to accommodate newly added wood-type items.
  • The attack power of city Grammis has been strengthened.

[h3]QoL[/h3]
  • When stacking items into a single container in town, hotbar items are excluded by default. You can change this in the "Misc" settings to include them.

[h3]UI[/h3]
  • Added a button to reset the "Misc" tab in settings.
  • The sorting order of recipes within the construction menu has been partially changed.
  • The enchantment UI has been adjusted.
  • The tablet UI has been adjusted.
  • Changed the icon display to make it easier to see at a glance which items can be crafted or built.
  • Some icons have been changed.

[h3]Tutorial[/h3]
  • The number of tutorials skipped when skipping the tutorial has been adjusted.

[h3]Text[/h3]
  • Text related to "Bits" has been changed.

[h3]Audio[/h3]
  • The volume of the SE when opening and closing iron doors has been adjusted.

[h3]Graphics[/h3]
  • Changed the rendering method to Forward+.
  • Updated the rendering target for Reflection Probes.
  • Adjusted shadow rendering parameters.
  • The appearance of some items has been adjusted.
  • The effect when crops in fields are completed has been hidden.

[h3]Optimizations[/h3]
  • Improved the performance of the sparkling effect displayed on collectible items.
  • Changed the size of some textures.

[h3]Bug Fixes[/h3]
  • Fixed a bug where food-dropping plants could reset to a state where they would drop food again immediately after teleporting.
  • Fixed a bug where continuously pressing the down key on a controller in the town symbol dialog would cause directional inputs to stop working.

Thank you for all of your feedback. Have fun with Omega Crafter!🎉
https://store.steampowered.com/app/2262080/Omega_Crafter/