Reus vs. Reus 2: Biomes
Last week, we showed the most important gameplay differences between Reus and Reus 2. This week, we would like to highlight the differences in content and nature, as Reus 2 will be releasing next week on May 28th!
[h3]Reus owners will have a 10% extra discount on Reus 2 by completing the bundle! Don't miss out on it![/h3]
These are the biomes you can find in Reus and Reus 2:
We’ll highlight a few key differences.
[h2]Biome Mechanics[/h2]
The biggest difference between Reus and Reus 2 biomes is what place they take in the game. In Reus, the Forest and Ocean yielded more food, the Desert more Gold, and the Swamp more Science. The villages settling there always gave projects that fit with where they settled.
Reus 2 takes a different path. The villages have a will on their own, and you will decide where they’d fit best. Because of that, we wanted the differences between biomes to also be highlighted by biome mechanics. You’ll see what I mean as we go through some examples.
Another big difference is that the Biome itself is now something referenceable. Many biotica will check whether something is available in this specific biome. This means there is a real difference between making a huge biome, or multiple small biomes! Your planet layout is also saved in space!
Lastly, there are just much more Biotica per biome, and the minerals are also more unique. The number of unique biotica per full Biome went from roughly 25 in Reus, to 45 in Reus 2.
[h2]Ocean[/h2]
Biome mechanic: Mystery, Shallows and Deep.
Resources: balanced
Maybe one of the most requested features of Reus was to add more diversity to the Ocean, since the Oceans only had animals in them. In Reus 2, be ready to make corals and minerals in the ocean too!
Their biome mechanics are Mystery and the Shallows/Deeps. With the Shallow and Deep, you have to keep in mind where in the biome you place biotica. The patches close to land have more shallow waters, while those faraway are deep. An anglerfish will only live in the deep waters, while most coral prefers being in the shallows.
Be thoughtful of the layout you create!
Mystery you will have to demystify by yourself!
[h2]Rainforest[/h2]
Biome mechanic: Biodiversity
Resources: science
There is one victim biome in Reus 2: The swamp has been replaced by the rainforest. While the swamp was a personal favorite, it made less sense than the rainforest biome as a part of the world. You’ll find many of the Swamp biotica in the Rainforest, like the Tapir or Coffea.
Their biome mechanic is that unlike other biomes, they reward having a surplus of biodiversity quite often. The more diverse your rainforest, the more science it will yield!
[h2]Mountain…?[/h2]
The mountain has received a vastly different role in Reus 2. Where in Reus was a limited but real biome, a mountain is now a terrain feature which can be added in most Biomes.
When you place a mountain in Reus 2, it will add an extra layer of slots on top of 3 patches. This means these slots have more adjacent slots (5 or 6 instead of 4) and you can squeeze in some extra biotica in that biome! There are 2 other terrain features: Sanctuary and Creek. We can’t wait to show them to you!
[h2]And Much More![/h2]
As you can see, most things we haven’t even covered yet. We do hope that this post informs you as a Reus fan what to expect in Reus 2. Hopefully it interests you enough to follow, wishlist or play the sequel we worked on with so much joy!
Hope to see you there!
Adriaan and the Monks of the Abbey
[h3]Reus owners will have a 10% extra discount on Reus 2 by completing the bundle! Don't miss out on it![/h3]
These are the biomes you can find in Reus and Reus 2:
Reus
Reus 2
Forest
Forest
Ocean
Ocean
Desert
Desert
Swamp
Rainforest
Mountain
Mountain...?
----
Taiga
-----
Savanna
We’ll highlight a few key differences.
[h2]Biome Mechanics[/h2]
The biggest difference between Reus and Reus 2 biomes is what place they take in the game. In Reus, the Forest and Ocean yielded more food, the Desert more Gold, and the Swamp more Science. The villages settling there always gave projects that fit with where they settled.
Reus 2 takes a different path. The villages have a will on their own, and you will decide where they’d fit best. Because of that, we wanted the differences between biomes to also be highlighted by biome mechanics. You’ll see what I mean as we go through some examples.
Another big difference is that the Biome itself is now something referenceable. Many biotica will check whether something is available in this specific biome. This means there is a real difference between making a huge biome, or multiple small biomes! Your planet layout is also saved in space!
Lastly, there are just much more Biotica per biome, and the minerals are also more unique. The number of unique biotica per full Biome went from roughly 25 in Reus, to 45 in Reus 2.
[h2]Ocean[/h2]
Biome mechanic: Mystery, Shallows and Deep.
Resources: balanced
Maybe one of the most requested features of Reus was to add more diversity to the Ocean, since the Oceans only had animals in them. In Reus 2, be ready to make corals and minerals in the ocean too!
Their biome mechanics are Mystery and the Shallows/Deeps. With the Shallow and Deep, you have to keep in mind where in the biome you place biotica. The patches close to land have more shallow waters, while those faraway are deep. An anglerfish will only live in the deep waters, while most coral prefers being in the shallows.
Be thoughtful of the layout you create!
Mystery you will have to demystify by yourself!
[h2]Rainforest[/h2]
Biome mechanic: Biodiversity
Resources: science
There is one victim biome in Reus 2: The swamp has been replaced by the rainforest. While the swamp was a personal favorite, it made less sense than the rainforest biome as a part of the world. You’ll find many of the Swamp biotica in the Rainforest, like the Tapir or Coffea.
Their biome mechanic is that unlike other biomes, they reward having a surplus of biodiversity quite often. The more diverse your rainforest, the more science it will yield!
[h2]Mountain…?[/h2]
The mountain has received a vastly different role in Reus 2. Where in Reus was a limited but real biome, a mountain is now a terrain feature which can be added in most Biomes.
When you place a mountain in Reus 2, it will add an extra layer of slots on top of 3 patches. This means these slots have more adjacent slots (5 or 6 instead of 4) and you can squeeze in some extra biotica in that biome! There are 2 other terrain features: Sanctuary and Creek. We can’t wait to show them to you!
[h2]And Much More![/h2]
As you can see, most things we haven’t even covered yet. We do hope that this post informs you as a Reus fan what to expect in Reus 2. Hopefully it interests you enough to follow, wishlist or play the sequel we worked on with so much joy!
Hope to see you there!
Adriaan and the Monks of the Abbey