Patchnote #27 for Dark Hours (v0.8.17735)
[h2]Patchnote #27 for Dark Hours (v0.8.17735) - 27/02/2025[/h2]
[h3]Gameplay[/h3]
[h3]Monsters[/h3]
[h3]Level Design (LD)[/h3]
[h3]General[/h3]
[h3]Gameplay[/h3]
- Taser Updates:
- Taser now stops functioning when the player is frozen, caught, or knocked out.
- Added a visual charge bar for the taser. - Jump on Head glitches removal: Removed the ability to jump off a character's head.
- Difficulty Scaling Adjustments:
- Heist objectives number of items to retrieve in van are now scaled based on difficulty settings.
- Team bag goals are now adjusted according to difficulty levels.
- Removed Nightmare difficulty level which was made available by mistake but is scheduled for a later update and was not balanced.
[h3]Monsters[/h3]
- Trickster:
- Some balancing on Trickster behaviours
- Prevent Trickster to spawn in the Casino's Patio
- Items are now set to be invisible during the spawn box phase to prevent visual clutter.
- Added a new Water React animation for the Trickster. - Monsters stuck in doors: Fixed cases where monsters were stuck in some doorways of the Casino
[h3]Level Design (LD)[/h3]
- Camera Speaker System: When using a security camera from a PC, the player’s voice is transmitted through the camera’s speaker, making it audible to those near the camera. Sound effect has still to be tweaked better.
- Prison Starting Area Fix: If all players accidentally get trapped behind the starting prison gate, the gate can now be lifted manually.
- Room & Object Fixes:
- Fixed overlapping vent walls in the Art Room.
- Fixed duplicate lockpad interactions and updated incorrect interaction prompts.
- Resolved an issue where locked doors near electrical rooms were incorrectly replaced with grilles. - Drawer & Spawner Fixes:
- Fixed drawer spawn pivots that were too high in the Detention Room's repair table.
- Disabled spawner inside the piano, which previously caused softlocks. - Lobby:
- Players can now steal from other players' backpacks in the lobby.
- Eye & Skin Color Fix: Resolved an issue where eye and skin color settings were not being saved correctly. - Optimizations: First pass of optimization on the 3d lobby, more to come on the lobby and the casino environment.
[h3]General[/h3]
- Gas Sound Fix: Resolved an issue where gas sound effects could loop indefinitely.
- Balloon Fixes:
- Updated balloon state icon.
- Fixed issue where balloons could remain stuck in a player's hand.
- Fixed crash when balloons were filled with water till explosion.