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Patchnote #27 for Dark Hours (v0.8.17735)

[h2]Patchnote #27 for Dark Hours (v0.8.17735) - 27/02/2025[/h2]
[h3]Gameplay[/h3]
  • Taser Updates:
    - Taser now stops functioning when the player is frozen, caught, or knocked out.
    - Added a visual charge bar for the taser.
  • Jump on Head glitches removal: Removed the ability to jump off a character's head.
  • Difficulty Scaling Adjustments:
    - Heist objectives number of items to retrieve in van are now scaled based on difficulty settings.
    - Team bag goals are now adjusted according to difficulty levels.
    - Removed Nightmare difficulty level which was made available by mistake but is scheduled for a later update and was not balanced.

[h3]Monsters[/h3]
  • Trickster:
    - Some balancing on Trickster behaviours
    - Prevent Trickster to spawn in the Casino's Patio
    - Items are now set to be invisible during the spawn box phase to prevent visual clutter.
    - Added a new Water React animation for the Trickster.
  • Monsters stuck in doors: Fixed cases where monsters were stuck in some doorways of the Casino

[h3]Level Design (LD)[/h3]
  • Camera Speaker System: When using a security camera from a PC, the player’s voice is transmitted through the camera’s speaker, making it audible to those near the camera. Sound effect has still to be tweaked better.
  • Prison Starting Area Fix: If all players accidentally get trapped behind the starting prison gate, the gate can now be lifted manually.
  • Room & Object Fixes:
    - Fixed overlapping vent walls in the Art Room.
    - Fixed duplicate lockpad interactions and updated incorrect interaction prompts.
    - Resolved an issue where locked doors near electrical rooms were incorrectly replaced with grilles.
  • Drawer & Spawner Fixes:
    - Fixed drawer spawn pivots that were too high in the Detention Room's repair table.
    - Disabled spawner inside the piano, which previously caused softlocks.
  • Lobby:
    - Players can now steal from other players' backpacks in the lobby.
    - Eye & Skin Color Fix: Resolved an issue where eye and skin color settings were not being saved correctly.
  • Optimizations: First pass of optimization on the 3d lobby, more to come on the lobby and the casino environment.

[h3]General[/h3]
  • Gas Sound Fix: Resolved an issue where gas sound effects could loop indefinitely.
  • Balloon Fixes:
    - Updated balloon state icon.
    - Fixed issue where balloons could remain stuck in a player's hand.
    - Fixed crash when balloons were filled with water till explosion.