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Update v1.14.0

Dear Valued Clan Leaders,

The wait is finally over! I am thrilled to announce the release of our latest update, "Dawn of Battle", the most monumental update to our game since its launch.

This update brings a host of new features, enhancements, and improvements that have been forged with care and precision. I have worked diligently to address the feedback and concerns you’ve shared in our communities, ensuring a more immersive and thrilling experience for all players.

Prepare your clans, sharpen your axes, and ready your hammers - epic battles and glorious adventures await!

Thank you for your continued support and dedication to the game. I can't wait to see you on the battlefield!

Yours in battle,
ichbinhamma

[h3]*New Features*[/h3]
- New Advanced Profession: Beastmaster
-- Beastmasters can summon animal companions to aid in battle
-- Requires: Path of Stamina + Path of Experience
-- Signature weapons: Claw (main-hand), Claw (off-hand)
- Dwarf details have been completely reworked (click on the EXP bar above a dwarf):
-- Added icons for all abilities
-- Click on the ability icon to show calculation details
- Updated all cards to include biomes:
-- Travel to different biomes by choosing the corresponding battles
-- Biomes will contain specific items and enemies
-- Hover over the jewel on each card to display biome information
-- Click on the jewel to display all unlocked items
-- Upgrading an item in the Forge will grant different modifiers based on the current biome
- All items, except the basic items, are now associated with a biome
- New Items (11):
-- Stormforge: Staff (2H) - Mage - Ultimate: Kugelblitz (Shop Tier 7)
-- Storm Cowl: Helmet - Mage (Shop Tier 8)
-- Storm Shoulders: Shoulders - Mage (Shop Tier 9)
-- Glacial Crown: Helmet - Mage (Shop Tier 13)
-- Glacial Pauldrons: Shoulders - Mage (Shop tier 14)
-- Shoulders of the Boar: Shoulders - Beastmaster (Shop Tier 16)
-- Helmet of the Boar: Helmet - Beastmaster (Shop Tier 15)
-- Bearclaw: Claw (main-hand) - Beastmaster - Ultimate: Summon Boar (Rune Circle unlock)
-- Eagle Talon: Claw (off-hand) - Beastmaster - Passive: Bleeding Blade (Rune Circle unlock)
-- Cursed Amulet: Artifact (Battle 120+)
-- Mana Manipulator: Artifact (Battle 130+)
- New Sets (3):
-- Frost Set: Blizzard has a 50% chance to apply a stack of Chilled on hit.
-- Storm Set: Kugelblitz has a 20% chance to fork on hit.
-- Boar Set: Increases the maximum number of animal companions by 1.
- New battle mechanic: Battlerunes
-- Certain combinations of Ultimates can generate Battlerunes during combat
-- Unleashes a devastating spell once enough Battlerunes have been generated
- New Bonus Formations (3):
-- Battlerune: Inferno
-- Battlerune: Celestial Arrows
-- Battlerune: Cataclysm
- New Active Formation:
-- Hold the Line: Dwarves will not move into enemy territory, but gain +25% range and +25 physical resistance.
- New Rune:
-- Armageddon: Increases chance to generate a Battlerune in combat
- Added new soundtrack for Ruins biome

[h3]*Changes and QoL*[/h3]
- Added customizable hotkeys to almost all buttons
- Added Change-Camera-Mode-Button to Battlefield and changed default hotkey to 'C'
- Added Formation indicator to Inventory
- Added Profession indicators to Inventory and Tavern
- Abilities of staff users will now also be affected by weapon damage
- Adjusted weapon damage for most staves
- Total damage of all staff users increased
- Changed banner weapon element from Physical to Holy/Dark
- Formation Hall is now known as Strategy Hall
- In the Strategy Hall you can adjust battle behavior and revisit your current quests.
- In the Tavern, light beers can now also be distributed via RMB
- Added timer to Daily Quest reset
- Daily quest should now reset without having to restart the game
- Added x10 reroll for Veteran Dwarves
- Veteran Dwarf pity now carries over after battles. After 50 total rerolls a Veteran is guaranteed.
- Cards will no longer auto-reroll after a tavern brawl or fleeing from battle
- Increased Wizardry chance from 25% (although tooltip stated 20%) to 30% and added animation
- Removed camera pan when switching clans
- Speed adjustments from Phalanx and Boots of Speed will now be reflected in the tooltip
- Moved a few items to a different shop tier
- Added 'Cancel' button when upgrading in the Forge
- Added tooltip for endless counter to display current wave information
- Added signposts that indicate distance travelled on the battlefield
-- In Card Battle Mode, the 100 sign will be marked with a skull
-- The skull sign indicates 10x increased damage after that point for the entering team (was 75)
- Items in the Forge can now be added as ingredients via hotkey
- Increased battle EXP beer gain from 30% to 50%
- Retiring a dwarf will now grant 90% of his total acquired EXP (down from 100%)
- Moved all advanced profession Shoulder items from Shop Tier 15 to Tier 16
- Tavern will now show more information when hovering over a dwarf regarding growth
- Optimized damage numbers during combat and added new display options
- Centered all item sprites and added rarity indication (can be turned off in settings: 'Visual Cues')
- Changed biome unlocks: Mountain Pass (5), Cave (10), Ruins (20), Glacier (40)
- Changed hotkey settings to allow mapping of lock/forge/storage functions
- Reworked save system to be very robust against any form of data loss/corruption
-- Added automatic data restoration in case of rare events like power loss
-- Random State will now be saved correctly, preventing automatic card rerolls

[h3]*Bug Fixes*[/h3]
- Fixed a bug with dwarves on the title screen not respecting gravity
- Fixed an issue where Dwarves would go bald when selecting them
- Fixed Forge achievements not being granted correctly
- Fixed a bug where debuffs were not shown correctly during combat after hiding the battle UI
- Fixed some interactions between locking cards and free Artifact events
- Fixed an interaction bug between Phalanx and Boots of Speed
- Fixed some issues where Golden Aegis would not transform back
- Fixed an issue where the event prompt would be displayed for locked cards
- Fixed a bug where the healing over time from 'Druid Set' was not applied correctly
- Fixed an issue where Warpriests would not behave correctly in the Crusader formation
- Fixed some issues when renaming Dwarves
- Fixed an issue with the description of Arrowgance
- Fixed an issue where training dummies could deal damage under certain circumstances