The first update for All on Board! is available now!

We want to start by thanking you all for your incredible support since the game's launch. Your enthusiasm and feedback have been invaluable, and we are excited to bring you this update with lots of improvements and a new feature to enhance your experience.
The All on Board! development team has been working hard to prepare this update, and we can't wait for you to try it out. As part of our commitment to a constantly evolving and improving platform, we’re dedicated to refining gameplay, adding exciting content, and ensuring the best possible experience for our players.


Each week, a different game will be highlighted as Featured Game of the Week, which means that will be free to play for all of our newsletter subscribers! Once the week is over, if you love the game and want to keep playing, you’ll have the option to purchase it to add it permanently to your library.
Subscribing to the All on Board! Club newsletter is free and easy: simply click on the Featured Game of the Week, on the top left corner of the catalog, and follow the instructions.


- Added a new tab to “How to play” that list alternative video tutorials submitted by our community.
- Control scheme can be now consulted through the wrist menu.
- First Player Token added to Terraforming Mars.
- Improved assisted counting in Terraforming Mars to account for VP gathered from Greenery and Cards can be now consulted in Smart Glance.

- An option to manually disable the scenario to reduce the GPU load for lower-end devices has been added.
- Introduced several mechanisms to improve performance over certain circumstances.

- Added “French” to the list of spoken languages for games.
- Fixed some localization errors.
- We’ve started progressively adding Spanish voice localization to the tutorials and will continue increasing the available number over time.

[h3]GENERAL[/h3]
- Added missing credits for certain contributors.
- Certain users can now properly pass the Terms and Conditions screen.
- Exiting the Player Area while pressing "B" to enter a Dummy no longer results in incorrect positioning.
- Fixed a crash occurring after waking up the headset from sleep mode on VRC Quest.
- Fixed an issue where DLCs were not auto-activating on Steam.
- Fixed an issue where stack-type slots were not working properly due to dormancy.
- Fixed an issue where the list of games may not appear in the central panel.
- Fixed incorrect text in the "Visit Store" popup.
- Fixed incorrect text in the Player Plate’s Smart Glance feature.
- Fixed multiple crashes related to Unreal Engine, including issues with camera effects, XR position handling, online session functions, and object resolution.
- Fixed slot stack issues affecting multiple boards (Ludo, The Binding of Isaac: Four Souls, Rallyman GT, The Hunger).
- Fixed sound issues where piece generation audio played whenever a user entered an already created room.
- Fixed various incorrect translations and missing text in multiple games.
- Guest users can no longer see the "Start Game" button in the Hub when accessing a foreign game room.
- Hand of cards no longer opens/closes when performing an action with the opposite hand.
- Meta users may experience visual glitches when playing cross-platform with Valve Index users on Windows.
- Music now correctly plays when adjusting the volume after entering a board game with the slider at 0.
- Player Plate count text no longer overflows in certain games.
- Replicated Hand of Cards no longer reacts to player actions when switching to spectator mode.
- Resolved loading issues in Rallyman GT, Chess, and Checkers caused by dormancy.
- Rooms now correctly appear in the public games list after creating them following an empty room attempt.
- The seat selection system no longer locks a seat when two players choose it simultaneously.
- The shadowing effect when quickly entering and exiting the teleportation zone is now corrected. The Smart Glance tool no longer forces the hand of cards open/closed when holding it.
- The warning before returning to the Hub now specifies that unsaved progress will be lost.
- Using the Smart Glance tool while holding a hand of cards no longer forces it open/closed.
[h3]CHESS[/h3]
- Pawns transformed into other pieces no longer briefly revert when held.
[h3]GO[/h3]
- After loading a saved game, occupied slots are now correctly shown, preventing tile overlap.
[h3]LUDO[/h3]
- Grab animation now plays correctly when picking up thrown pieces.
[h3]ESCAPE THE DARK CASTLE[/h3]
- Now uses the correct font for the in-game legend card.
[h3]ISTANBUL[/h3]
- Assistants can now be retrieved correctly after loading a saved game.
[h3]RALLYMAN GT[/h3]
- The "Retrieve Dice" button is no longer visible to other players.
[h3]TERRAFORMING MARS[/h3]
- Corrected untranslated strings in Terraforming Mars' private game player panel.
- Discarded cards from the research panel now reset properly.
- Fixed an issue where the corporation card was duplicated, with one copy remaining at (0,0,0).
- Mode selection text now displays correctly.
- Negative values for Terraforming Mars' Victory Points are now supported.
- Removing Ocean Tiles from the Ocean Stack now correctly reduces its height.
- Secondary text widgets now update properly when changing languages.
- Terraforming Rating is now correctly added to coin generation.
- The "Last Slot Used" text no longer appears unnecessarily on "Mission Slot Tiles."
- The "Next Generation" button now correctly displays cards when used by a non-host player.
- The "Next Generation" button now provides proper user feedback.
- Terraforming Mars' Smart Glance data now correctly reflects tile placements.
[h3]THE BINDING OF ISAAC: FOUR SOULS[/h3]
- Card titles no longer switch back to English mid-game.
- Corrected spelling mistakes in The Binding of Isaac: Four Souls’ HUB game description.
[h3]THE HUNGER[/h3]
- Slow cards now correctly move to the second column of the hunt board.
- The board now correctly loads when loading a saved game.
- The tavern now correctly fills in the three cards when passing the turn on the Moon Tracker.
- When a guest enters, their avatar’s hands now retain their textures.

We're working on a permanent fix, but in the meantime, Virtual Desktop users can find a guide here to help resolve the issue. This is only temporary, and we sincerely apologize for any inconvenience.

Our community features dedicated channels for matchmaking, game discussions, and feedback, giving you a space to share your ideas on how we can enhance the platform. Your voice matters, help us shape the future of All on Board!
—The All on Board! Team.