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Warhammer 40,000: Space Marine 2 News

The Reclamation Update is live!

[h3]Hi Space Marines! [/h3][p]Today’s Reclamation Update brings a new PvE mission for the Operations and Stratagems modes, a load of free cosmetic rewards, and two new DLCs for Season Pass 2 holders.[/p][p][/p][h3]Check out our Reclamation Update Trailer![/h3][previewyoutube][/previewyoutube][h3][/h3]
New threats and challenges await 🌟​
[p][/p][p]The Reclamation Update brings new content for all players such as gameplay improvements, new Operation, cosmetics, weapons and more![/p][p]Check out the highlights below, and be sure to explore the full patch notes for all the details.[/p][p][/p][p]The Reclamation Update includes:[/p]
  • [p]The new “Reclamation” Operation, taking you aboard the derelict Wrath of Espandor and featuring the menacing Tyranid Prime[/p]
  • [p]6 Hero weapon variants to earn through Accolades, including Bolt Sniper Rifle, Heavy Bolter, Instigator Bolt Carbine, Heavy Bolt Pistol, Power Fist, and Thunder Hammer[/p]
  • [p]8 new armour pieces: 4 helmets and 4 pauldrons, all redeemable with Accolades[/p]
  • [p]New Battlefield Conditions in Stratagems mode, adding fresh twists and challenges to PvE gameplay[/p]
  • [p]Full Modular Customization for Chaos Champions, letting you personalize your Chaos Marines just like Space Marines in PvE[/p]
  • [p]Two new Season Pass II DLC packs: Blood Angels Champion Pack and Salamanders Cosmetic Pack[/p]
[p][/p][carousel][/carousel][p][/p]
Face the Tyranid Prime in Reclamation ⚔️​
[p][/p][p]The new “Reclamation” Operation takes place as the Imperium looks to drive the remaining Tyranid forces away from Avarax after prevailing on the ground. Unfortunately, the Wrath of Espandor has paid the price and fell silent shortly after issuing a distress signal. It is up to you to investigate the deserted ship and initiate a chain reaction to destroy it and all the Tyranids still on board.[/p][p][/p][p][/p][p][/p]
Deck out your Marines with new DLCs 🛡️​
[h3]
The Blood Angels Champion Pack[/h3][p]Arm your Tactical Champion with a striking new skin, wield a Blood Angels‑themed Chainsword, and dominate the fight with an exclusive Assault Jump Pack.[/p][p][/p][p][/p][carousel][/carousel][h3]
The Salamanders Cosmetic Pack[/h3][p]Honor the warriors of Nocturne with 5 unique armour pieces, along with 4 of their Successor Chapters: Black Vipers, Covenant of Fire, Dragonspears, and Dark Krakens and their Heraldry decals.[/p][p]
[/p][carousel][/carousel][p][/p][p]Purge the xenos and heretics with Space Marine 2’s Reclamation Update, for free on PC. Unlock new customization options with Season Pass 2, join the Space Marine 2 community, and claim exclusive rewards on our new Focus Together platform![/p][p][/p][h2]THE EMPEROR PROTECTS
[/h2][p][dynamiclink][/dynamiclink][/p]

Warhammer 40k Space Marine 2's Reclamation update finally gives Chaos the respect it deserves

I can't remember the last time I checked out a Warhammer 40k Space Marine 2 update and it wasn't incredibly exciting. After revealing a whole roadmap (including finally announcing Iron Hands cosmetics for us Medusan sickos) last time around, developer Saber Interactive isn't showing any signs of stopping. It seems like it's on a one-studio mission to top our list of the best Warhammer 40k games ever made. And if anything can help it to ascend that contested leaderboard, it's making a pact with the Chaos Gods.


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Patch Notes 11.0

[h3]Hello Space Marines![/h3][p][/p][p]The 11.0 patch is now live on every platform. Read the complete patch notes down below.[/p][p][/p][p][/p][p][/p][p]Features that have changed since the PTS’ Patch Notes are flagged with this icon: 🟡[/p][p]
[/p][p][/p][h3]New PvE map: Reclamation[/h3][p][/p]
  • [p]Operation Reclamation takes place in orbit above the planet Avarax.[/p]
  • [p]A squad of Space Marines is deployed to a critically damaged Imperial cruiser to purge it of Tyranid infestation. However, as the mission unfolds, the objectives begin to shift.[/p]
[p][/p][h3]New PvE Equipment: Sanctified Wrath[/h3][p][/p][p]Upon use, the player's melee damage is increased by 25% for 15 seconds, and the player is immune to knockbacks. When used, enemies within a small radius are pushed back.[/p][p]🟡 Change from PTS: Increased amount of charges from 1 to 2[/p][p]💬 It's not the last equipment that we are going to add.[/p][p][/p][h3]New Battlefield Conditions[/h3][p][/p][p]More than 40 new Battlefield Conditions have been added.[/p][p][/p][h3]New Heroic Items[/h3][p][/p][p]Added 6 Heroic Weapons and 8 Armour Pieces to unlock with Accolades.
[/p][p]Weapons:[/p]
  • [p]Retribution's Bequest (Heavy Bolt Pistol)[/p]
  • [p]Chains of Duty (Heavy Bolter)[/p]
  • [p]Wrapped (Instigator Bolt Carbine)[/p]
  • [p]Wrapped (Bolt Sniper Rifle)[/p]
  • [p]Death's Grasp (Power Fist)[/p]
  • [p]Storm's Dominion (Thunder Hammer)[/p]
[p]Armour Pieces:[/p]
  • [p]Mark VII Helm[/p]
  • [p]Artificer Mark X Helm[/p]
  • [p]Black Templars Artificer Mark X Helm[/p]
  • [p]Mark VI Corvus Veteran Helm[/p]
  • [p]Veteran Molecular Bonding Studs R. Pauldron[/p]
  • [p]Honourific Gem R. Pauldron[/p]
  • [p]Cameleoline Shroud R. Pauldron[/p]
  • [p]Veteran’s Shroud R. Pauldron[/p]
[p][/p][h3]New Season Pass Content[/h3][p][/p]
  • [p]Blood Angels Champion pack added (Tactical Champion + Jump Pack for Assault + Signature Chainsword Skin)[/p]
  • [p]Salamanders Cosmetic Pack added.[/p]
[p][/p][h3]Chaos Customisation (PvP)[/h3][p][/p][p]Customisation of Chaos classes is now available using armour parts from sets.[/p][p][/p][p] [/p][p][/p][h3]Assault - New Feature 
[/h3][p]Added a set of Jump Pack Dash attacks for Assault, that are much quicker and responsive than normal sprint attacks. Dash attacks should be affected by all perks that affect Sprint attacks as well.[/p][p][/p][p]🟡 Change from PTS: Jump Dash attacks deal 50% more damage[/p][p]💬 We are going to continue expanding and improving sandbox gameplay for all classes. After Assault, it's going to be Tactical's and Vanguard's turn, however those changes will not be in Patch 12 as we would like to focus on Tech Marine.[/p][p][/p][h3]Melee[/h3][p][/p][p]Power Axe:[/p]
  • [p]Chained Whirl Slash now can be performed after Overhead Strike.[/p]
  • [p]Overhead Strike damage is increased by 50%.[/p]
  • [p]Perk "Riposte" became a default behaviour - After performing a Power Backstep, hold attack to perform an Overhead Strike.[/p]
  • [p]Perk "Riposte" is changed - Overhead strike damage after Backstep is doubled.[/p]
  • [p]Blocking versions can now enter Power Stance.[/p]
[p][/p][p]Heroic Double Edge Relic (Chainsword):[/p]
  • [p]"Trampling Stride" Perk now works with a Heroic Perk Combo.[/p]
  • [p]Double Heavy Combo now can be performed after a Whirl Slash sprint attack.[/p]
[p][/p][p]Heroic Power Gladius (Power Knife):[/p]
  • [p]Damage buff now lasts for 1 second after the first instance of damage instead of being wasted on a single enemy.[/p]
[p]🟡 Change from PTS: Fixed issue where damage buff lasted indefinitely.[/p][p]
[/p][h3]Firearms[/h3][p][/p][p]Heavy Bolt Rifle: Base damage increased by 13%.[/p][p]Heroic Combi-Melta (Bolt Rifle): Increase damage by 15% for both Bolter and Melta firing modes.[/p][p]Multi-Melta: The change allowing the player to shoot from the standing position immediately after firing from the blind (removing the previous delay) has been reverted. The interval between shots is now enforced when transitioning to the standing position.[/p][p]🟡 Bolt Pistol: Base damage increased by 13.5%.[/p][p]🟡 Volkite Pistol: Base damage and volkite explosion damage increased by 10%.[/p][p][/p][h3]🟡 Patch 11 Heroic Weapon Changes from PTS[/h3][p][/p][p]🟡 Heroic Heavy Bolt Pistol:[/p]
  • [p]Increase Gun Strike damage by 20%.[/p]
  • [p]Add 6 ammo to max capacity.[/p]
  • [p]Heroic perk will now instantly kill enemy enemies that are calling for reinforcement.[/p]
[p][/p][p]🟡 Heroic Sniper Bolt Rifle: All ammo restore perks will not trigger when using this weapon.[/p][p]💬 While it was clear that its a very powerful weapon in PTS, we don't want to reduce its effectiveness, but we do want to raise its skill cap.[/p][p][/p][p]🟡 Heroic Thunder Hammer: Assault's Ground Pound will also spawn a shock zone.[/p][p][/p][p]🟡 Heroic Power Fist: [/p]
  • [p]Damage bonus for light attacks is increased to 200%.[/p]
  • [p]Increase radius for heroic perk activation to 15 meters.[/p]
  • [p]Issue Fixed: Sometimes perk didn't activate properly.[/p]
[p][/p][p]🟡 Heroic Heavy Bolter:[/p]
  • [p]Works like a fencing weapon as originally intended.[/p]
  • [p]Fixed UI display of accuracy value.[/p]
[p][/p][h3]Classes[/h3][p][/p][p]Tactical[/p]
  • [p]Signal Jammer: The perk has been reworked. [/p]
[p][/p][p]Old: “Enemies marked by Auspex Scan cannot call for reinforcements and automatically explode upon attempting to do so.”[/p][p]New: “After marking an enemy with Auspex Scan, other enemies cannot call for reinforcement and automatically explode upon attempting to do so for 90 seconds.”[/p][p][/p][p]Sniper[/p]
  • [p]Precision Targeting: Now perk works against Extremis and Terminus-level enemies.[/p]
  • [p]Guardian Protocol: Removed cooldown.[/p]
  • [p]Ambush: Now also slows down nearby enemies for 10 sec.[/p]
[p] [/p][p]Bulwark [/p]
  • [p]Emergency Countermeasure: Cooldown is decreased from 90 to 45 seconds.[/p]
[p][/p][p]Vanguard[/p][p]💬 For too long, Vanguard's role was to be a vessel for the squad's healing perks. With these changes, we want to reinforce ranged/melee hybrid playstyle for him. But we are not entirely done with Vanguard changes. We would like to take a closer look at his ability.[/p][p][/p]
  • [p]Grapnel Launcher damage now scales based on difficulty.[/p]
  • [p]🟡 Retribution: The perk has been reworked. [/p]
[p]Old: “After you are grabbed or knocked back, you deal 30% more Melee Damage for 20 seconds.”[/p][p]New: “When your Ranged weapon’s magazine is empty, Melee Damage increases by 25%.”[/p][p]🟡 Change from PTS: Damage buff increased from 20 to 25%.[/p][p][/p]
  • [p]Moving Target: The perk has been reworked.[/p]
[p]Old: “Each Melee Attack you land reduces the Ranged Damage you take by 5% (up to 30%). If you do not land a Melee Attack for 5 seconds, the effect ends.” [/p][p]New: “Killing an enemy at a range of 30m or more restores Ability Charge by 5%.” [/p][p][/p]
  • [p]🟡 Tenacity: The perk has been reworked.[/p]
[p]Old: “After killing 10 enemies within 5 seconds, Diving Kick's Damage increases by 40% for 15 seconds.”[/p][p]New: “After a Ranged kill Majoris-level or higher enemy, Diving Kick's Damage increases by 130%. Cooldown 15 seconds.”[/p][p]🟡 Change from PTS: Fix interaction between Shock Wave perk and Tenacity caused by double damage scaling.
[/p]
  • [p]Collateral Damage: Increase damage by Diving Kick to 50%.[/p]
  • [p]🟡 Inner Fire: Now works according to description.[/p]
[p][/p][p]Assault[/p]
  • [p]Act of Attrition: The perk has been reworked.[/p]
[p]Old: “Enemies hit by Melee Attacks take 15% more Damage for 3 seconds.”[/p][p]New: “Enemies hit by Damage from Melee Attacks executed while sprinting or dashing Melee Attacks take 25% more Damage for 5 seconds.“[/p][p][/p][h3]Battlefield Conditions[/h3][p][/p]
  • [p]Great Responsibility: Increased HP bonus from 100% to 150%.[/p]
  • [p]Retirement Barge: Reduced HP debuff from 66% to 50%.[/p]
  • [p]Poorly Fit Suit: Reduced damage by 33%.[/p]
  • [p]Equipment Malfunction: restricted from appearing on the Exfiltration mission.[/p]
  • [p]Surgical Strike: Buffed damage by 15%.[/p]
  • [p]Extreme Challenge: Increased Extremis enemies spawn cooldown.[/p]
[p][/p][h3]Gameplay QoL[/h3]
  • [p]Increased netcode damage cap.[/p]
[p]💬 This change is going to open a huge can of worms for gameplay balancing, but it has to be done. The game damage numbers should not be restricted by net code and should be accurate all of the time. We will be monitoring which builds and perks combinations will become problematic. It's pretty clear that some damage buffs combinations from multiple sources are already insane (looking at you Blocking Power Fist). For now, have fun.[/p][p][/p]
  • [p]Sniper damage buff from Cloak Ability lasts a little bit longer to fully affect entire burst and full auto weapons.[/p]
  • [p]Improved sound indication for unparriable attacks.[/p]
  • [p]Pyrecannon Heavy Stance behavior with sprint now matches other heavy weapons.[/p]
[p][/p][p][/p][h2]AI[/h2]
  • [p]Chaos Spawn: Fixed headshots not registering for client side hit detection weapons.[/p]
  • [p]Vortex Beast: Added headshot area.[/p]
  • [p]Lots of minor fixes with animations.[/p]
[p][/p][h2]CUSTOMISATION[/h2]
  • [p]Bots use player class customisation.[/p]
  • [p]Added sorting armour parts by rarity.[/p]
  • [p]Fixed: Black Templar Champion now chains his Power Sword properly.[/p]
  • [p]Lots of minor customisation fixes.[/p]
[p][/p][h2]LEVELS[/h2]
  • [p]Lots of minor fixes with level geometry.[/p]
[p][/p][p][/p][h2]GENERAL FIXES[/h2]
  • [p]Fixed: Vanguard - The ‘Restless Fortitude’ perk does not activate when finishing off an enemy with the Grapnel Launcher.[/p]
  • [p]Fixed: Sniper ability stops recharging and working completely until the end of the match after getting hit during its activation in rare cases.[/p]
  • [p]Fixed: Player can't use gun strike on Lictor after perfect dodge in some rare cases.[/p]
  • [p]Fixed: Assault's class perk "Overcharge" does not increase the damage of charged attacks for any weapon except Thunder Hammer.[/p]
  • [p]Fixed: Combat Knife - "Combined Onslaught" and "Heavy Onslaught" perks do not apply to dash attacks.[/p]
  • [p]Fixed: Combat Knife - "Shadow Stab" is affected by the "Combined Onslaught" perk instead of "Heavy Onslaught" despite being a heavy attack.[/p]
  • [p]Fixed: Combat Knife - "Combined Onslaught" and "Heavy Onslaught" perks do not apply to dash attacks.[/p]
  • [p]Fixed: Power Sword - With Speed Restoration perk equipped, contested health restoration values are swapped between power and speed mode's second hits in a combo.[/p]
  • [p]Fixed: Power Sword - Power restoration does not apply the restoration bonus to the 4th attack from Slashing Blade perk.[/p]
  • [p]Fixed: Power sword - The 3rd attack in the light combo misses in some cases.[/p]
  • [p]Fixed: Thunder Hammer - Assault's class perk Overcharge doesn't buff second ground slam attack when Seismic Chain weapon perk is picked.[/p]
  • [p]Fixed: Thunder Hammer - Assault's class perk Overcharge doesn't give a 25 percent buff for aftershock attack when Aftershock Improved weapon perk is picked.[/p]
  • [p]Fixed: Thunder Hammer perk After Aftershock doesn't give a 10 percent melee damage buff when Aftershock Improved perk is picked.[/p]
  • [p]Lots of minor bug fixes.[/p]
  • [p]Lots of minor localisation bug fixes.[/p]
  • [p]Lots of minor UI and sound fixes.[/p]
[p][/p][p][/p][h2]TECH[/h2]
  • [p]Memory optimizations.[/p]
  • [p]Crash fixes and general stability improvements.[/p]
  • [p]General connectivity improvements.[/p]

Steam Awards 2025

Greetings Space Marines, 
[p] [/p][p]We’re thrilled to announce that Warhammer 40,000: Space Marine 2 is in the running for the "Labor of Love” category at this year’s Steam Awards! Over the past months, we’ve poured our hearts into refining and expanding the experience, bringing new content and enhancements based on your feedback.[/p][p] [/p][p]If Space Marine 2 has been your go-to shooter that keeps you coming back, show your unwavering devotion to the Emperor of Mankind by casting your vote, and help us bring the trophy back to Holy Terra! After you've voted, gather your fellow Space Marines over vox and let them know they can cast their vote as well! [/p][p] [/p][h3]The Imperium is counting on you! [/h3][p] [/p][p]- The Space Marine 2 Team[/p][p][/p][p][/p]

Капитан Тит против Некронов: Games Workshop раскрыла возможный сюжет Space Marine 3

В рамках Мирового турнира по Warhammer в Атланте компания Games Workshop представила новую кампанию для настольной игры Warhammer 40,000 под названием «500 миров». И она тизерит возможный сюжет Space Marine 3 от Saber Interactive.