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Warhammer 40,000: Space Marine 2 News

Space Marine 2 PTS lets you test the next update's Inferno Pistol right now

The Warhammer 40k Space Marine 2 PTS has arrived, and you can get an early look at some of the big beats of patch 7.0 right now. The new public test server lets anyone dive in and try the next Space Marine 2 update either solo or in multiplayer. To start with, Saber Interactive is trialling its upcoming overhaul, which includes a new PvE map, adjustments to weapon restrictions and perks, PvP matchmaking improvements, and a new secondary weapon, the iconic 40k Inferno Pistol.


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The Public Test Server is LIVE!! 📣

[h3]Dear Space Marines,[/h3]

[h2]The Public Test Server is LIVE! 🎉🎉🎉[/h2]

Install it, play with work-in-progress game content and share your experience with us and the other PTS players! Don't forget that the PTS functions like a separate game. If you have questions, please make sur to read the FAQ here!

And for those who want to read the detailed patch notes, it's here!

[h3]The Emperor protects! [/h3]

The PTS is coming - Get ready for it with this FAQ!

[h2]Hi Space Marines! ⭐ [/h2]

The Public Test Server opens March 13! Check out this quick FAQ to help you get started and ready before launch.





[h2]What’s a Public Test Server?[/h2]

Space Marine 2’s Public Test Server works as a separate version of the game featuring WIP content and features. Share your feedback to help us refine the patch before its official release. Your input provides an important perspective that will be reviewed by the developer team and have an impact on further game updates.

Since this is a test environment, expect the unfinished content and possible bugs. As you will access it through a different game version, your progression will not be tracked. For each PTS update, you will land on the game with levels maxed out and all weapons unlocked.

Please note that the DLCs won’t be available, regardless of whether you own them.

Since the PTS is "Public", you are free to create content based on it. No NDA will be included.

[h2]Which platforms can access the PTS?[/h2]

The PTS is only available on PC via Steam. It is not accessible on consoles (PlayStation/Xbox) or through the Epic Games Store.

Now, let’s see how to install it 👇


[h2]📝 Tutorial on how to access PTS via Steam:[/h2]

[h3]Just follow these simple steps:[/h3]
  1. Open the Steam client.
  2. Log in with the account that owns Space Marine 2.
  3. Go to your Steam Library.
  4. Look for “Warhammer 40,000: Space Marine 2 - Public Test Server” under your Space Marine 2 entry.
  5. (Optional) Right-click on your Library entry and go to Properties. In the “General” tab, set the game’s default Language to “English”. Translations may still be work-in-progress when you try the new content out on the PTS. As a result, we recommend setting the game to English.
  6. Once you’ve clicked on this entry, install the Public Test Server content. This install instance is not related to the base game, your files will remain in separate directories and all future updates will also be distinct, meaning that your current progression will not be affected by the time you spend on the PTS.
When the install is complete, the Public Test Server is ready to launch!

Click “Play” like you would with any other game!


[h2]Can I try every single feature that will be implemented with the next Patch?[/h2]
Most upcoming content will be available to you. However, we won’t share content that is too buggy or hasn’t undergone the necessary approvals on our side at the time of the PTS release. Also, some content might be present on the PTS, but not accessible to the players. For instance, you may see new Champions in the Armouring Hall but won’t be able to try them.


[h2]How long will the PTS be active?[/h2]

The PTS will run until Patch 7.0 officially launches.

After that, it will go dormant until the next major PTS update.


[h2]Will my progress be saved?[/h2]

No, because the PTS runs as a completely separate game version. It does not carry over your previous progress in the game; instead, it provides all players with a default maxed-out level and weapons. This ensures that you won’t have to spend time to unlock all the features, especially the Prestige Ranks.

It will also not save your progress nor transfer it to the official game version afterwards.


[h2]Is multiplayer available on the PTS?[/h2]

Yes, even private PvP lobbies will work so you can invite your Brothers and Sisters to play!


[h2]Do mods work with the PTS?[/h2]

Mods won't work with the PTS. Enabling them will cause the PTS to crash at launch. Please, make sure to disable them beforehand.


[h2]How can I give feedback?[/h2]

We need your feedback!

As mentioned in previous Community Updates, the primary purpose of the Public Test Server is to gather your feedback on new content, changes, and balancing tweaks we plan to implement in the game.

Our main focus will be on PvE Prestige Ranks and Weapon Perks. Feedback on these two items will be the most beneficial.

We’ve set up dedicated forum threads on Focus Together to let you voice your opinion, which you can find here.

Thank you for helping us make Space Marine 2 the best it can be!





[h2]What’s included in Patch 7.0 on the PTS?[/h2]

For this first session, you’ll be able to check the upcoming content of Patch 7.0, which includes:

[h2]PvE[/h2]
  • PvE Prestige Ranks
  • PvE New Map - Exfiltration (excluding final bossfight). Please note that when reaching the final boss arena, the "Victory" screen starts as soon as you interact with the terminal and the classic mission end behaviour follows (loadings, result screens and return to Battle Barge).
  • Weapons Class Restrictions changed (PvE Only: classes now have access to more weapons)
  • Improved PvE Matchmaking (reduces the chance of joining a team with the same class)

[h2]PvP[/h2]
  • Custom PvP Lobby
  • Matchmaking improvements for better team balancing

[h2]GENERAL[/h2]
  • Weapons Perks Rework
  • New Secondary Weapon - Inferno Pistol (PvE and PvP).
  • New Colors available in the Armouring Hall: Volupus Pink + Thousand Sons Blue
  • Cloth coloring for Bulwark
  • Option to color hands separately from arms

[h2]DLC[/h2]
  • “Space Wolves” Chapter Pack: present in-game but not playable.
  • "Imperial Fist" Champion Pack: present in-game but not playable.


Thank you for your dedication.
[h3]The Emperor Protects.[/h3]

Hotfix 6.2 Patch Notes

[h2]Hello Space Marines,[/h2]

As announced in the February Community Update, hotfix 6.2 has been deployed on every platform.
This is a small patch that mostly focuses on crash fixes and minor balancing tweaks in preparation of a major Patch 7 that would focus on weapon perks and weapon loadouts rebalance.

As usual, if you encounter issues with this update, let us know by making a bug report here.

You'll find the complete patch notes down below.




PATCH NOTES


[h2]General Fixes[/h2]
  • Datavault ordeal Shredding Shrapnel now requires to kill 2 enemies simultaneously with a single frag grenade instead of 3.
  • Fixed an issue with the AI Director that could sometimes spawn too many spore mines for a very long period.
  • Fixed several issues that would cause Assault class to teleport back after using its Jump Pack ability.
  • Minor localization fixes.

[h2]Perk PvE Updates[/h2]

Overall we are quite happy with 6.0 perks rebalance, we are seeing way more build variety for all classes across all difficulties and seeing people experimenting with their builds more. That being said, there are still some perks that will require more attention or even full rework. We will be monitoring the situation and will be making necessary tweaks.



Heightened Vigour:
- Fixed not triggering by perfect Parry or Block in some cases.

Close Targeting:
- Damage increased from 15% to 25%.

Concentrated Fire:
- Bonus duration of the Auspex Scan zone increased from 40% to 60%.



Perseverance:
- Damage reduction bonus increased from 15% to 25%.



Restless Fortitude:
- Damage reduction bonus increased from 20% to 40%.

Tactical Prowess:
- Minimum enemy HP for auto finisher increased from 25% to 33%.

Unmatched Zeal:
- Health regen bonus increased from 20% to 30%.



Block Break:
- Damage increased from 25% to 50%.

Evasion:
- Fixed typo in the description, now it shows correct cooldown of 30 seconds instead of 15 seconds.

Efficient Readiness:
- Fixed typo in the description, now it shows correct 20% movement boost instead of 10%.

Pattern of Excellence:
- Fixed typo in the description, now it shows correct cooldown of 30 seconds instead of 180 seconds.

Note: This perk was buffed in the 6.0 patch, but localization was not updated and it was missing in patch notes.



Chapter Banner (starting perk):
- Bonus health increased from 20% to 30%.

Emergency Countermeasure:
- Cooldown reduced from 120 to 90 seconds.

Defensive Mastery:
- Cooldown reduced from 120 to 90 seconds.

Glory's Shield:
- Now the perk protects not only from Ranged Damage but from all incoming Damage.

Note: This should improve support Bulwark build a lot, since this perk doesn't impact Banner cooldown

Invigorating Icon:
- The ability regeneration slowdown has been fixed, but the regeneration penalty is now -50% instead of -100%.

Note: This perk has been discussed a lot in previous patch notes and here are my honest thoughts on this.

We've made a mistake making this perk in the first place. It changes the class behavior too much from what was originally intended. Bulwark is supposed to tank enemies and support his team mates, he isn't a dedicated healer. But players are now used to this playstyle a lot and now absolutely any change to this perk will cause negativity from the community.

The perk itself is so powerful that it is simply mandatory, plus it also changes how the ability is used. Unlike other classes where abilities are used whenever the player wants, it turns the banner into an ability that the player saves for the very last moment.

In our game it is absolutely fine, if you want to use it that way, but the problem is that with certain other perks you can bring its cooldown to ~20 seconds. This means that not picking this perk will be detrimental to your squad. No matter what the numbers on the neighboring perks, players will always stick to the ability to fully heal when needed.

We want to come back and rework this perk or, rather, perk column in later patches, but this requires some time of experimenting and testing. For now we are tweaking numbers to make a compromise between previous patch and community feedback.


- Dmitriy Grigorenko, Game Director.



Fortitude:
- Health increases from 20% to 30%.

Conversion Field:
- Radius increased from 10 to 20 meters.


[h2]Weapons Balancing[/h2]

[h3]Power Sword[/h3]
We are very happy with the current melee balance. All melee options are now viable and getting picked by players across all difficulties. However, we see that Power Sword isn't strong enough, compared to much easier to wield Chainsword. It takes more skill to use the Power Sword properly, but the benefit wasn't that great. We want to adjust this a little.
  • Overall base damage increased by 5%
  • Power Stance combo damage additionally increased:
  • Attack 1 +10%
  • Attack 2 +20%
  • Attack 3 +30%"

[h2]Tech[/h2]
  • Crash fixes and general stability improvements.
  • General connectivity improvements.